Private company

App Store

Logo: Apple, Public domain, via Wikimedia Commons3

Mobile app distribution platform by Apple

The App Store is an app marketplace developed and maintained by Apple, for mobile apps and desktop apps on its iOS, macOS and iPadOS operating systems. The store allows users to browse and download approved apps developed within Apple's iOS SDK. Apps can be downloaded on the iPhone, iPod Touch, or iPad, and some can be transferred to the Apple Watch smartwatch or 4th-generation or newer Apple TVs as extensions of iPhone apps.2 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

Jul 10, 2008Founded1

The App Store is an app marketplace developed and maintained by Apple, for mobile apps and desktop apps on its iOS, macOS and iPadOS operating systems. The store allows users to browse and download approved apps developed within Apple's iOS SDK. Apps can be downloaded on the iPhone, iPod Touch, or iPad, and some can be transferred to the Apple Watch smartwatch or 4th-generation or newer Apple TVs as extensions of iPhone apps.2

The story

While originally developing the iPhone prior to its unveiling in 2007, Apple CEO Steve Jobs did not intend to let third-party developers build native apps for iOS, instead directing them to make web applications for the Safari web browser. However, backlash from developers prompted the company to reconsider, with Jobs announcing in October 2007 that Apple would have a software development kit available for developers by February 2008. The SDK was released on March 6, 2008. Before the official availability of the App Store, users could install third party apps only after a jailbreak of the device. Tutorials explained how to easily perform the jailbreak, and this made it possible for developers to distribute both free apps, ringtones and games but also the first paid applications for iPhone, like the Navizon app, to let users get their real time location even without a proper GPS module, which became available as a paid app on iPhone in September 2007, almost one year before the official launch of the iPhone App Store.

The iPhone App Store opened on July 10, 2008. On July 11, the iPhone 3G was released and came pre-loaded with support for App Store.

iBeer was one of the earliest successful apps on the App Store. The app allows users to pretend to drink a beer with their iPhones. The App Store's early landscape allowed such apps to succeed, with the creators reporting that they made $10,000 to $20,000 a day.

Initially, apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases which quickly became the dominant way to monetize apps, especially games.

After the success of Apple's App Store and the launch of similar services by its competitors, the term "app store" has been adopted to refer to any similar service for mobile devices. However, Apple applied for a U.S. trademark on the term "App Store" in 2008, which was tentatively approved in early 2011. In June 2011, U.S. District Judge Phyllis Hamilton, who was presiding over Apple's case against Amazon, said she would "probably" deny Apple's motion to stop Amazon from using the "App Store" name. In July, Apple was denied preliminary injunction against Amazon's Appstore by a federal judge.

The term app has become a popular buzzword; in January 2011, app was awarded the honor of being 2010's "Word of the Year" by the American Dialect Society. "App" has been used as shorthand for "application" since at least the late 1970s, and in product names since at least 2006, for example, then-named Google Apps.

Apple announced Mac App Store, a similar app distribution platform for its macOS personal computer operating system, in October 2010, with the official launch taking place in January 2011 with the release of its 10.6.6 "Snow Leopard" update.

In February 2013, Apple informed developers that they could begin using appstore.com for links to their apps. In June at its developer conference, Apple announced an upcoming "Kids" section in App Store, a new section featuring apps categorized by age range, and the section was launched alongside the release of iOS 7 in September 2013.

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In 2016, multiple media outlets reported that apps had decreased significantly in popularity. Recode wrote that "The app boom is over", an editorial in TechCrunch stated that "The air of hopelessness that surrounds the mobile app ecosystem is obvious and demoralizing", and The Verge wrote that "the original App Store model of selling apps for a buck or two looks antiquated". Issues included consumer "boredom", a lack of app discoverability, and, as stated by a report from 2014, a lack of new app downloads among smartphone users.

In October 2016, in an effort to improve app discoverability, Apple rolled out the ability for developers to purchase advertising spots in App Store to users in the United States. The ads, shown at the top of the search results, are based strictly on relevant keywords, and are not used to create profiles on users. Apple expanded search ads to the United Kingdom, Australia and New Zealand in April 2017, along with more configurable advertising settings for developers. Search ads were expanded to Canada, Mexico and Switzerland in October 2017. In December 2017, Apple revamped its search ads program to offer two distinctive versions; "Search Ads Basic" is a pay-per-install program aimed at smaller developers, in which they only pay when users actually install their app. Search Ads Basic also features an easier setup process and a restricted monthly budget. "Search Ads Advanced" is a new name given to the older method, in which developers have to pay whenever users tap on their apps in search results, along with unlimited monthly budgets..

In January 2017, reports surfaced that documentation for a new beta for the then-upcoming release of iOS 10.3 detailed that Apple would let developers respond to customer reviews in the App Store, marking a significant change from the previous limitation, which prevented developers from communicating with users. The functionality was officially enabled on March 27, 2017 when iOS 10.3 was released to users.

Apple also offered an iTunes Affiliate Program, which lets people refer others to apps and other iTunes content, along with in-app purchases, for a percentage of sales. The commission rate for in-app purchases was reduced from 7% to 2.5% in May 2017 and discontinued completely in 2018.

In September 2017, App Store received a major design overhaul with the release of iOS 11. The new design features a greater focus on editorial content and daily highlights, and introduces a "cleaner and more consistent and colorful look," similar to several of Apple's built-in iOS apps.

Prior to September 2017, Apple offered a way for users to manage their iOS app purchases through the iTunes computer software. In September, version 12.7 of iTunes was released, removing the App Store section in the process. However, the following month, iTunes 12.6.3 was also released, retaining the App Store, with 9to5Mac noting that the secondary release was positioned by Apple as "necessary for some businesses performing internal app deployments".

In December 2017, Apple announced that developers could offer applications for pre-order, letting them make apps visible in the store between 2–90 days ahead of release.

On January 4, 2018, Apple announced that the App Store had a record-breaking holiday season according to a new press release. During the week starting on Christmas Eve, a record number of customers made App Store purchases, spending more than $890 million in that seven-day period. On New Year's Day 2018 alone, customers made $300 million in purchases.

In September 2019, Apple launched Apple Arcade, a subscription service for video games within the App Store.

In March 2020, Apple made "Sign in with Apple" mandatory for any apps that use third party logins (such as signing in with a Google account). As part of the new App Store guidelines, the deadline for developers to implement the feature was April 30.

In 2019 and 2020, Apple was frequently criticized by other companies such as Spotify, Airbnb and Hey and regulators for potentially running the App Store as a monopoly and overcharging developers, and was the target of lawsuits and investigations in the EU and United States. A conflict between Epic Games, the creator of the Fortnite game, and Apple, led to the lawsuit Epic Games v. Apple. In December 2020, Apple announced that they would introduce a "Small Business Program" which lowers Apple's revenue cut for app developers making less than USD 1 million per year from 30% to 15%. Additionally, governments such as in China, India and Russia have increasingly required Apple to remove specific apps, with the threatened removal of some apps often becoming part of geopolitical feuds.

In January 2022, Apple added support for unlisted apps to the App Store. These apps can only be downloaded via direct links, and do not appear as search results.

Later in December 2022, a report by Bloomberg noted that the company had begun making preparations for opening up sideloading and alternative app stores on iOS, as compliance with the EU's Digital Markets Act that had passed in September of that year. The same report also noted Apple planned to open up the NFC and camera systems on iOS, and the Find My network to AirTag competitors like Tile.

Following a European Commission antitrust investigation, on January 25, 2024, Apple allowed game streaming apps and services, such as Xbox Cloud Streaming and GeForce Now, on the App Store. Apple also allowed iPhone users in the European Union to use third-party app stores and browser engines.

In the Epic Games v. Apple lawsuit, a 2021 court ruling forced Apple to allow developers to include external payment links in apps, which Apple initially complied with by adding a 27% commission and restrictive warnings. In April 2025, the court ruled Apple violated the injunction, ordering the removal of all commissions and restrictions on external payment links. Apple appealed the decision but complied by May 2025, allowing apps like Fortnite to return with unrestricted payment options. The appeal remains ongoing as of August 2025.

In November 2025, Apple launched a web interface at apps.apple.com, allowing users to browse and search for apps written for iPhone, iPad, Mac, Apple Vision Pro, Apple Watch, Apple TV in a web browser, in addition to the existing native apps on those devices.

From Wikipedia’s article on App Store (Apple), shared under CC BY-SA 4.0.4

Products and brands

The Mac App Store (also known as the App Store) is a digital distribution platform for macOS apps, often referred to as Mac apps, created and maintained by Apple. The platform was announced on October 20, 2010, at Apple's "Back to the Mac" event. Apple began accepting app submissions from registered developers on November 3, 2010, in preparation for its launch.

The Mac App Store was launched on January 6, 2011, as part of the free Mac OS X 10.6.6 update for all current Snow Leopard users. After 24 hours of release, Apple announced that there were over one million downloads.

Regulations

Like the App Store on iOS and iPadOS, the Mac App Store is regulated by Apple.

To submit an app for consideration, the developer must be a member of the Apple Developer Program. As of March 2023, the membership fee is US$99 a year.

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Apps must be approved by Apple before becoming available on the store. Disallowed types of apps revealed by Apple include apps that:

change the native user interface elements or behaviors of macOS.

do not comply with Apple Macintosh Human Interface Guidelines.

are similar in look or function to current Apple products (e.g. the Mac App Store itself, Finder, iTunes, and iChat).

are similar to other apps that are already present in the Mac App Store (e.g. Adobe Illustrator and CorelDraw, Adobe Photoshop, Adobe Lightroom and Apple Aperture, Cinema 4D and Autodesk 3D Max).

contain or display pornographic material.

are or install shared components (kernel extensions, browser plugins, QuickTime components, etc.).

provide contents or services that expire.

do not run on the currently shipping version of macOS.

are beta, demo, trial, or test versions of software.

reference trademarks for which the developer does not have explicit use permission.

are free software licensed only under GPL (because the App Store Terms of Service imposes additional restrictions incompatible with the GPL).

use software libraries that are either optionally installed or deemed deprecated by Apple for macOS users. Examples given:

Apple's implementation of Java SE 6 (although the OpenJDK implementation of Java SE 7 is permitted if bundled into the app).

PowerPC code requiring Rosetta.

are not sandboxed (as of June 1, 2012). At WWDC 2013, Apple announced that this rule no longer applied, and that so-called "temporary exceptions" may be used when the app has a reason not to be sandboxed.

are not 64-bit apps (as of January 1, 2018)

contain malicious code.

As with the iOS and iPadOS App Store, Apple rates applications worldwide based on their content, and determines the age group for which each is appropriate. macOS will allow blocking of objectionable apps in System Settings.

Usage by Apple

Since the opening of the Mac App Store, Apple has increasingly used it as the primary means of distribution of its own in-house software products at the expense of boxed versions being sold at its retail stores. This position was increased with the July 2011 release of OS X Lion, which was the first release of OS X not sold in the form of DVD boxes. This method limited the reach of distribution of the operating system to those who currently use Mac OS X 10.6.6+, although other means offered by Apple after the release included a USB flash drive containing the operating system and a digital in-store download of the operating system through Apple Store locations. Starting from OS X Mountain Lion, Apple's operating systems can only be downloaded from the Mac App Store.

This has also affected Apple's prior means of distribution through its own website, with the Downloads gallery being removed in July 2011 and replaced with links to the Mac App Store information page. However, it has not affected the Dashboard widget gallery, nor has it affected the Safari Extensions gallery, both of which remain online and web-based (however, in Safari 12, the old type of extensions were deprecated and replaced by a newer type, available exclusively on the Mac App Store). Apple Support Download section also remains online, as it provides mostly security updates for current and older software applications and operating systems, many dating back to before 1998.

Counterfeit apps

Not long after independent game developer Wolfire Games placed its game, Lugaru, on the Mac App Store, as Lugaru HD for $9.99, the developer noticed a counterfeit copy of their game also being sold on the App Store for US$0.99. The developer contacted Apple on January 31, 2011, and on February 10, 2011, the counterfeit copy of the game was removed from the App Store.

A number of news sites have remarked that for all the scrutiny Apple places on apps listed in their store, a counterfeit copy of an existing app should not have made it through the process, and the days it had been since the developer had alerted Apple to the counterfeit software is disconcerting to developers.

History

The Mac App Store launched with over 1,000 apps on January 6, 2011, including Apple's own iWork '09, iLife '11, Aperture, and third-party applications ported from iOS, such as Angry Birds, Flight Control, Things and Twitter for Mac. Most of the apps belonged to the Games category, which had nearly three times as many apps in the next largest category, Utilities. The most common price point was $20–50. Angry Birds, a popular video game on iOS App Store, was the number one paid app on the Mac App Store on the first day.

An update to the Mac App Store for OS X Mountain Lion introduced an Easter egg in which, if one downloads an app from the Mac App Store and goes to one's app folder before the app has finished downloading, one will see the app's timestamp as "January 24, 1984, at 2:00 AM," the date the original Macintosh went on sale. This is the first time an Easter egg has appeared in a piece of Apple software since Steve Jobs had declared a ban on Easter eggs when he returned to Apple in 1997.

On November 11, 2015, a number of apps purchased through the Mac App Store began to fail at launch. Users worldwide got error messages and were forced to delete and re-download affected apps. It was discovered the next day by Tapbots developer Paul Haddad that the issue had to do with an expired security certificate. On November 17, Apple sent an email with explanations to developers. The company stated that most of the issues were resolved and that troubleshooting information was provided to the AppleCare support team.

On December 17, 2015, responsibility for overseeing App Store was given to Phil Schiller, Apple's senior vice president of Worldwide Marketing. Previously App Store was led by Eddy Cue, Apple's senior vice president of Internet Software and Services.

On January 1, 2018, Apple announced it was no longer accepting 32-bit apps on the Mac App Store, while existing 32-bit apps on the App Store must be updated to fit the 64-bit architecture by June 1, 2018.

On June 4, 2018, Apple announced that a new version of the App Store would be included in macOS Mojave based on the redesigned App Store introduced in iOS 11. This included new Create, Work, Play and Develop categories for apps, and a Discover tab curated by Apple's editors.

The Mac App Store began distributing universal apps that run on both Intel x86-64 processors and Apple silicon ARM64 systems-on-a-chip in 2020, following the release of macOS Big Sur. After the release of macOS Monterey in 2021, Apple allowed new apps to be compiled only for Apple silicon Macs, but required existing universal apps to maintain Intel support. On September 1, 2026, Apple allowed developers of universal apps to drop support for Intel Macs.

From Wikipedia’s article on App Store (Apple), shared under CC BY-SA 4.0.4

Timeline

  1. Jul 10, 2008Founded Founded1

Sources

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