Private company

Audiokinetic

Logo: Audiokinect Inc., Public domain, via Wikimedia Commons4

Canadian software company

Audiokinetic Inc. is a Canadian software company based in Montreal, Quebec that develops audio software for the video game industry. Its main product is Wwise audio authoring software. On January 8, 2019, Sony Interactive Entertainment announced that they had acquired the company.2 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

2000Founded1
  • Industrysoftware industry1
  • HeadquartersMontreal1
  • Websitewww.audiokinetic.com
  • Legal formSociété par actions par Loi sur les sociétés par actions3
  • LEI213800FMJVLUSWC6HE393
  • StatusActive3
  • LEI statusIssued and current3
  • Registered address1000-215 RUE SAINT-JACQUES, H2Y 1M6 Montreal, Canada3
  • Registered withCorporations Canada, 1122904-43

Audiokinetic Inc. is a Canadian software company based in Montreal, Quebec that develops audio software for the video game industry. Its main product is Wwise audio authoring software. On January 8, 2019, Sony Interactive Entertainment announced that they had acquired the company.2

The story

Audiokinetic was founded in 2000 by Martin H. Klein, a veteran of the music, film, and gaming industries.

In 2003, Audiokinetic was granted funding by the Alliance numériQC, the Quebec digital industry network.

In 2006, Microsoft Game Studios (MGS) signed a long-term licensing agreement with Audiokinetic. The first game to use Audiokinetic's software was FASA Interactive's Shadowrun.

In January 2007, Audiokinetic entered into an educational partnership with the Conservatory of Recording Arts and Sciences. The Conservatory will teach Audiokinetic's Wwise software platform in its Audio for Games curriculum and will further develop an authorized Manufacturer Certification for the product.

In November 2007, Audiokinetic joined the Emergent Game Technologies Premier Partners Program. As part of this exclusive agreement, Audiokinetic became Emergent's only audio premier partner, and Wwise was integrated with Gamebryo, Emergent's game development framework.

In November 2008, Audiokinetic released SoundSeed, a family of sound generators for game audio that uses digital sound processing (DSP) technology.

In February 2011, Sony announced that the PlayStation Vita will be the first portable device to support Audiokinetic.

In February 2013, Audiokinetic opened a Japanese office in Tokyo.

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In January 2015, Audiokinetic and CRAS announced the creation of an Online Certification Program for Wwise.

In March 2015, Audiokinetic and Steinberg announced a partnership to integrate Wwise with a new DAW, Nuendo 7.

On 8 January 2019, Sony announced that the company had entered into a definitive agreement for Sony Interactive Entertainment to acquire Audiokinetic.

From Wikipedia’s article on Audiokinetic, shared under CC BY-SA 4.0.5

Products and brands

  • Wwise

Listed on Wikidata.1

Wwise – software for interactive media and video games

From Wikipedia’s article on Audiokinetic, shared under CC BY-SA 4.0.5

Timeline

  1. 2000Founded Founded1

Sources

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