Contrary to OEM companies (such as Creative which builds, brands and sells their own devices), Aureal was a fabless semiconductor company. This changed with their final product: the Aureal SuperQuad.
Vortex
The Vortex audio accelerator chipset line from Aureal Semiconductor was designed to improve performance of their then-popular A3D audio technology. The first member of the line, the Vortex AU8820, was announced on July 14, 1997, and was used in by a number of sound card manufacturers, like Turtle Beach and TerraTec. After Aureal's release of A3D 2.0, the Vortex AU8830 (known as the Vortex 2) was announced on August 6, 1998. The Vortex 2 chipset won numerous industry awards, and was used among other places in the Diamond Monster Sound MX300, which achieved near-cult status with audiophiles and gamers for the high quality of its positional audio.
Near the end of Aureal's existence, they released a Vortex Advantage budget sound card aimed at systems integrators, which ran on the Vortex AU8810 chipset. Towards the end of 1999, the SQ3500 was announced, which ran on the Vortex AU8830 chipset, with the main addition being a new "Turbo DSP" daughter-board module.
All Vortex soundcards are still functional with latest Windows 2000/Windows XP drivers in Windows Vista and Windows 7 (32 bit editions only). While Windows XP supports the 8830 Vortex 2 chipset out of the box, there is an official final beta driver available for it (v5.12.2568.0). There are also modified versions of the XP driver that provide basic audio functionality to Windows Vista and 7. These third-party modified drivers may no longer available.
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A3D
A3D (Aureal 3-Dimensional) is the technology used by Aureal Semiconductor in their Vortex line of PC sound chips to deliver three-dimensional sound through headphones, two or even four speakers. The technology used head-related transfer functions (HRTF), which the human ear interprets as spatial cues indicating the location of a particular sound source. Many modern sound cards and PC games incorporated A3D via license from Aureal. Due to Aureal's acquisition (see below) the A3D technology is now part of the intellectual property of Creative Labs.
The technology was originally developed by Crystal River Engineering for NASA's Virtual Environment Workstation Project (VIEW). Crystal River later commercialized the technology with a series of products including the Convolvotron and the Acoustetron. Aureal acquired Crystal River in May 1996 and rebranded the technology A3D.
A3D differs from various forms of discrete positional audio in that it only requires two speakers, while surround sound typically requires more than four. The particular advantage of A3D is for dynamic or interactive environments such as simulations, games, video conference, and remote learning. A3D is not as effective for static productions such as movies which typically employ surround sound.
A3D uses a subset of the actual in-game 3D world data to accurately model the location of both direct (A3Dspace) and reflected (A3Dverb) sound streams (A3D 2.0 can perform up to 60 first-order reflections). EAX 1.0, the competing technology at the time promoted by Creative Labs, simulated the environment with an adjustable reverb—it didn't calculate any actual reflections off the 3D surfaces.
A3D was supported by 3DMark along with many other software titles of the late 1990s, including Half-Life, Unreal, Quake II, Soldier of Fortune, Jedi Knight, SiN, Quake III Arena (up to version 1.25), Unreal Tournament and Star Trek: Voyager – Elite Force.
Following Aureal Semiconductor's acquisition by Creative, support for the API was discontinued.