Private company

Blendo Games

American independent video game development company

Blendo Games is an American independent video game development company based in Culver City, California. It was founded by Brendon Chung in 2010 and is primarily a one-person effort. Blendo Games gained widespread exposure with Gravity Bone and Flotilla.2 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

2010Founded1

Blendo Games is an American independent video game development company based in Culver City, California. It was founded by Brendon Chung in 2010 and is primarily a one-person effort. Blendo Games gained widespread exposure with Gravity Bone and Flotilla. The following Atom Zombie Smasher was met with critical praise. The studio has also released several other games in several genres.2

The story

Chung had done hobbyist programming, such as modding for games like Quake 2 and Half-Life, for about a decade before being hired as a designer at Pandemic Studios. While there, he worked on The Lord of the Rings: Conquest and Full Spectrum Warrior: Ten Hammers, although he continued to work on personal projects, including an episodic Citizen Abel series that toyed with traditional mechanics of first-person shooters. Chung considered his first officially released game to be the espionage game Gravity Bone in 2008. In November 2009, Electronic Arts shut down Pandemic Studios and Chung began development on Flotilla, a space combat game that takes cues from an abandoned personal project Chung had worked on previously. Flotilla was released in 2010.

Later that same year, Blendo Games released Air Forte, an edutainment game in which the player indicates their knowledge about math, geography, and vocabulary by flying a plane in response to prompts. In 2011, Chung released real-time strategy game Atom Zombie Smasher, which received critical praise from several outlets and was featured at the 2011 Penny Arcade Expo, as well as being part of the 3rd Humble Indie Bundle charity drive.

A sequel to Gravity Bone, Thirty Flights of Loving, was developed to support a Kickstarter project for the Idle Thumbs podcast, and released in 2012. Following Thirty Flights of Loving, Chung began what would become over four years of development on Quadrilateral Cowboy, which released in 2016. Flotilla 2, a virtual reality sequel to Flotilla, was released in August 2018. In October 2018, a new project titled Skin Deep was revealed to be in development at Blendo Games, with a later announcement in 2021 revealing that Annapurna Interactive would publish the game. Skin Deep was released in April 2025.

From Wikipedia’s article on Blendo Games, shared under CC BY-SA 4.0.3

Timeline

  1. 2010Founded Founded1

Sources

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