The story
In late 1993, designer Steve Meretzky began to consider founding an independent game development studio with his friends Mike Dornbrook and Leo DaCosta. The three of them had gone to the Massachusetts Institute of Technology together, and Meretzky had worked with Dornbrook at Infocom and with DaCosta during the 1990s.
Following the 1989 closure of Infocom, Meretzky worked on a contractual basis for companies such as Legend Entertainment. However, Meretzky later called this period of remote work "creatively unsatisfying" and sometimes "frustrating". He preferred to work on location with a team, and he decided that he no longer wanted "to design games for someone else thousands of miles away."
The involvement of Dornbrook, a business school graduate, made the idea of an independent company more viable. According to Meretzky, the final impetus for the project came when Dornbrook read an article about Media Vision's new game division, founded in mid-1993 under record label executive Stan Cornyn. As Cornyn was an acquaintance of Dornbrook's, Dornbrook was able to secure a New York meeting with the executive's second-in-command, Linda Rich.
From Wikipedia’s article on Boffo Games, shared under CC BY-SA 4.0.4