The story
1932: origins as The Connecticut Leather Company
Coleco Industries, Inc. began in 1932 as The Connecticut Leather Company. The business supplied leather and "shoe findings" (the supplies and paraphernalia of a shoe repair shop) to shoe repairers. In 1938, the company began selling rubber footwear. During World War II demand for the company's supplies increased and by the end of the war, the company was larger and had expanded into new and used shoe machinery, hat cleaning equipment and marble shoeshine stands.
1950s: leather diversification
By the early 1950s, and thanks to Maurice Greenberg's son, Leonard Greenberg, the company had diversified further and was making leather lacing and leathercraft kits. In 1954, at the New York Toy Fair, their leather moccasin kit was selected as a Child Guidance Prestige Toy, and Connecticut Leather Company decided to commit to the toy business. In 1956, Leonard read about the emerging technology of vacuum-formed plastic; the company adopted this and it became increasingly successful, producing a wide variety of plastic toys and wading pools.
1961: Coleco Industries, Inc.
In 1961, the leather and shoe findings portion of the business was sold, and Connecticut Leather Company became Coleco Industries, Inc, An abbreviation of "Connecticut Leather Company". On January 9, 1962, Coleco went public, offering 120,000 shares of stock at $5.00 a share.
1970s: financial difficulties and further diversification
Coleco experienced financial difficulty during the 1970s, even though sales had grown to $48.6 million in 1971. In 1972, Coleco entered the snowmobile market through acquisition. Lower than expected snowfall that year and market conditions led to very reduced sales and poor profits.
Dozens of companies rushed to introduce game systems after the release of Atari's successful Pong console and the company entered the video game console business with the Telstar. Nearly all of the new game systems were based on General Instrument's AY-3-8500 integrated circuit. General Instrument had underestimated demand, resulting in severe shortages. However, Coleco was one of the first to place an order and therefore one of the few companies to receive the full order. Though dedicated game consoles did not last long on the market, their early order enabled Coleco to break even.
1983: Cabbage Patch Kids
In 1983, Coleco released the Cabbage Patch Kids series of dolls which were wildly successful. In the same year, Dr. Seuss signed a deal with Coleco to design a line of toys, including home video games based on his characters. Flush with success, Coleco purchased Leisure Dynamics (manufacturer of the board games Aggravation and Perfection) and beleaguered Selchow and Righter, manufacturers of Scrabble, Parcheesi, and Trivial Pursuit, in 1986. Sales of Selchow & Righter games had plummeted, leaving them with warehouses full of unsold games. The purchase price for Selchow & Righter was $75 million. That same year, Coleco introduced an ALF plush, based on the furry alien character who had his own television series at the time, as well as a talking version and a cassette-playing "Storytelling ALF" doll.
1988: bankruptcy and sale
The combination of the purchase of Selchow & Righter, the disastrous Adam computer, and the public's waning infatuation with Cabbage Patch Dolls all contributed to Coleco's financial decline. In 1988, the company filed for Chapter 11 bankruptcy.
The reorganized Coleco sold off all of its North American assets and outsourced thousands of jobs to foreign countries, closing plants in Amsterdam, New York and other cities.
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In 1988, Canada-based SLM Action Sports Inc. purchased Coleco's swimming pool and snow goods divisions.
In 1989, Hasbro purchased most of Coleco's remaining product lines.
From Wikipedia’s article on Coleco, shared under CC BY-SA 4.0.4
