Private company

Edge of Reality

Logo: [1], Non-free logo, via Wikipedia3

American video game developer

Edge of Reality, Ltd. was an American video game developer, founded in 1998 and based in Austin, Texas, that wrote games for the Nintendo 64, GameCube, PlayStation 2, Xbox, PlayStation 3, and Xbox 360 consoles. The company developed the Nintendo 64 ports of the first three Tony Hawk's games. There were two development teams: one worked on licenses and established franchises, while the other worked on original games.2 It ceased to exist in 2018.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

1988Founded1

Edge of Reality, Ltd. was an American video game developer, founded in 1998 and based in Austin, Texas, that wrote games for the Nintendo 64, GameCube, PlayStation 2, Xbox, PlayStation 3, and Xbox 360 consoles. The company developed the Nintendo 64 ports of the first three Tony Hawk's games. There were two development teams: one worked on licenses and established franchises, while the other worked on original games. The company developed two games at a time, one with each team. Edge of Reality closed in 2018.2

The story

Edge of Reality was founded in 1998 by Rob Cohen, the lead programmer of Turok: Dinosaur Hunter at Iguana Entertainment and Mike Panoff from Paradigm Entertainment. The company initially received funding from Gathering of Developers, who was intending to publish its video games. The company initially started off by developing an original game 4x4 Mud Monsters, which was retooled into a licensed version of Monster Truck Madness.

The company started by developing Nintendo 64 ports of successful games on other systems, including the Tony Hawk's Pro Skater series. The company's first title, Monster Truck Madness 64, was released later by Rockstar Games. The company's success later gained the attention of Activision, by developing a Nintendo 64 adaptation of the PlayStation hit Tony Hawk's Pro Skater, establishing a long-term relationship.

The company then got the attention by developing games for the Nintendo GameCube. Following the stability provided by the success of the ports, the company then branched out into developing its own original games on multiple platforms, including Pitfall: The Lost Expedition and Loadout, the latter was its only self-published title.

From Wikipedia’s article on Edge of Reality, shared under CC BY-SA 4.0.4

Timeline

  1. 2018Dissolved Dissolved1
  2. 1988Founded Founded1

Sources

The numbers on this page point here. Each one links to the record it came from.

  1. 1
  2. 2
  3. 3
  4. 4