The story
Founded by Ivo Wubbels and Ruud van de Moosdijk in 1995.1
Early years (1995–2004)
Engine Software BV was founded in 1995 by several friends who met and worked together previously in the active Dutch demo scene for the MSX home computer. In this period (1989-1993) the group (named MSX-Engine ) released three indie games, a disk magazine, a music tracker and an Assembler. In 1994 some of the people from MSX-Engine started working on a game for the Super NES, and the name was changed to Engine Software later the same year. In 1995 the group officially founded the company, making it the oldest (still active) game developer in The Netherlands. The game for SNES, Corn Buster, was unreleased after a publishing deal with Sunsoft fell through.
After this, Engine Software was asked by fellow game developer Vicarious Visions to support them in the development of several Game Boy Color games for clients like THQ and Vatical Entertainment. The relation between Vicarious Visions and Engine Software lasted another generation of handheld consoles, the Game Boy Advance, releasing games such as Powerrangers: Timeforce and SpyMuppets: License to Croak. Soon after the companies each went their own way.
Nintendo DS era (2005–2012)
In terms of sheer quantity this was Engine Software's most productive period, with 51 Nintendo DS titles released. Following their supporting developer role with Vicarious Visions earlier, Engine Software worked in the same role with 1st Playable Productions and Artificial Mind and Movement (rebranded back to Behaviour Interactive in 2010) on a wide range of Nintendo DS games based on licensed properties from Disney and Nickelodeon. At the same time the studio launched more games of its own design like Just Sing! and Lost Identities. With German publisher DTP Young Entertainment they developed a range of educational games for the German Market called "Think Kids" (licensed from Ravensburger), and they also signed a multi-game development deal with Belgian production house Studio 100 based on their TV properties (Mega Mindy, Maya the Bee, K3).
Dutch publisher Playlogic Entertainment NV, which purchased a minority share in Engine Software in 2003 invested in an original concept by the studio for PlayStation Portable called Stateshift. After a year in development Playlogic cancelled the development, and in early 2007 Engine Software bought back the shares from Playlogic Entertainment. The game Stateshift for PlayStation Portable was independently finished by Engine Software and published by Midas Interactive in Europe and Conspiracy Entertainment in the United States. Engine Software and Playlogic still collaborated on two Nintendo DS games after this: Dragonhunters in 2008 and Aliens in the Attic in 2009. During this time Engine Software also formed a relationship with Milan-based publisher 505 Games due to their penchant of creating games based on licensed materials. With 505 Games, Engine Software released movie-based games Cats & Dogs 2: The Revenge of Kitty Galore and HOP: THe Video Game.
Multi-platform era (2012–2020)
Around 2012 most work-for-hire licensed games work had dried up, and Engine Software rebranded itself as a multi-platform developer specializing in ports and adaptations of a wide area of games, from indie titles to triple-A titles. The first project was a multi-year multi-platform collaboration with 505 Games and Re-Logic to bring the smash-hit Terraria from PC to consoles, starting with PlayStation 3 and Xbox 360 in 2013 and later that year to PlayStation Vita. These releases were followed by versions of Terraria for PlayStation 4 and Xbox One in 2014, and finally a Wii U version 2016. During this time Engine Software and Re-Logic also collaborated on the concept and design for a Terraria spin-off title called Terraria: Otherworld which Re-Logic announced in 2015. Otherworld's development had some significant issues and delays causing Re-Logic to move development of the title to a different studio in 2017.
From Wikipedia’s article on Engine Software, shared under CC BY-SA 4.0.3