The story
Founded by Jay Obernolte in 1988.1
Jay Obernolte founded FarSight in 1988 while still a student at Caltech. He first learned to program on an Apple II as a child and went to college to study computer engineering. While there, Obernolte was hired by Nintendo, who had recently entered the American video game console market and needed English-language programmers to create games. FarSight Studios' first release was a coloring and animation application, Videomation, for the NES in 1991. They then released a similar game for Sega, Art Alive! In 1992, the company moved to Big Bear. During the 1990s, FarSight Studio's initial success was based on a series of first party football games for Sega. In 2002, the NFL decided to limit the licenses for their brand, forcing FarSight's publisher Konami to stop producing NFL games.
In the 2000s, FarSight transitioned to creating a series of games based on sports and arcade activities. In 2003, they partnered with publisher Crave Entertainment to create the rolling puzzle game Mojo! While reviews were mixed, FarSight studios were able to leverage Mojo's game engine to create a series of games that recreated existing pinball machines. They subsequently released Pinball Hall of Fame: The Gottlieb Collection in 2004, Pinball Hall of Fame: The Williams Collection in 2008, their best-known pinball game The Pinball Arcade in 2012, and Stern Pinball Arcade in 2016. For licensing work on The Pinball Arcade, vice president of product development Bobby King, and CEO Jay Obernolte were named in 2012 on Game Developer Magazine's "Power 50" list.
By 2013 the company had grown to over 30 employees with a two-story building in Big Bear Lake. As of 2024, Obernolte still headed the company, but no longer oversees day to day operations.
From Wikipedia’s article on FarSight Studios, shared under CC BY-SA 4.0.3