Private company

iNiS

Japanese video game developer

LIONA Interactive (株式会社LIONA) (formerly known as iNiS Corporation (株式会社イニス, Inisu)) is a Japanese video game developer based in Tokyo, specializing in rhythm games and digital content. It was founded as iNiS Ltd. (an acronym derived from "infinite Noise of the inner Soul") on February 3, 1997 by Keiichi Yano. After iNiS Corporation (2000–2016) briefly rebranded as Spica in 2017 (which soon went bankrupt), a successor company inisJ (established 2016) adopted the current name in 2020.2 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

1997Founded1
  • Industryvideo game industry1
  • HeadquartersNaka-Meguro1
  • Websitewww.inis.co.jp
  • Legal formkabushiki gaisha1

LIONA Interactive (株式会社LIONA) (formerly known as iNiS Corporation (株式会社イニス, Inisu)) is a Japanese video game developer based in Tokyo, specializing in rhythm games and digital content. It was founded as iNiS Ltd. (an acronym derived from "infinite Noise of the inner Soul") on February 3, 1997 by Keiichi Yano. After iNiS Corporation (2000–2016) briefly rebranded as Spica in 2017 (which soon went bankrupt), a successor company inisJ (established 2016) adopted the current name in 2020.2

Products and brands

  • Gitaroo Man

Listed on Wikidata.1

Subsidiaries

SONICA Co., Ltd.: Established in 2001, it is a provider of sound solutions.

Titles developed

Engines

FUEL audio library (for ACID)

nFactor2 (next-generation rendering engine - Wii, Xbox 360, PC only)

MixJuice (interactive music engine)

Read the full text

Unreal Engine 3

Unreal Engine 4

Unity

From Wikipedia’s article on Liona Interactive, shared under CC BY-SA 4.0.3

Timeline

  1. 1997Founded Founded1

Sources

The numbers on this page point here. Each one links to the record it came from.

  1. 1
  2. 2
  3. 3