Private company

Max Design

German video game developer and publisher

Max Design GesMBH was an Austrian video game developer based in Schladming. It was founded in 1991 by Wilfried Reiter, Albert Lasser, and Martin Lasser. The company is best known for creating the Anno series.2 It ceased to exist in 2004.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

1991Founded1
  • Industryvideo game industry1
  • HeadquartersSchladming1

Max Design GesMBH was an Austrian video game developer based in Schladming. It was founded in 1991 by Wilfried Reiter, Albert Lasser, and Martin Lasser. The company is best known for creating the Anno series. The company was closed down in 2004.2

The story

Max Design was founded in 1991 by brothers Albert Lasser and Martin Lasser together with Wilfried Reiter.

The company became known for its challenging business simulation games that attract a large fan following to this day, and in the 1990s it significantly influenced the image of the "typically German business simulation" as a separate game genre with its series History Experience, together with games such as The Patrician (Ascaron).

The game Anno 1602, initiated by Max Design and later published together with Sunflowers, marked an important boundary in two respects. On the one hand, with 2 million copies sold, it became the most successful German / Austrian computer game ever and it laid the foundation for the Anno series. On the other hand, Sunflowers secured the first shares in Max Design as part of the cooperation. With the appearance of Anno 1503, there was speculation in the fan base about a continual shift in the balance of power towards Sunflowers.

After twelve years Max Design left the game industry on April 15, 2004. All employees except the founding members were laid off. In the same year the company fully ceased all its activities. The Anno-series was continued – while under its control – by Sunflowers in cooperation with Related Designs.

In an interview, one of the company's founder later declared that, after twelve years of development, the core team was "tired" and needed some time for a re-orientation.

From Wikipedia’s article on Max Design, shared under CC BY-SA 4.0.3

Products and brands

Think Cross (1991) – (Atari ST/E, Commodore 64/128) – Puzzle

Cash (1991) – (Amiga ECS/OCS) – Business simulation

Osiris (1992) – (MS-DOS) – Puzzle

Hunt The Fonts (1992) – Puzzle

Read the full text

1869 - Hart am Wind! (1992) – Business simulation

also known as 1869: Erlebte Geschichte Teil I

English name: 1869: History Experience Part I

Burntime (1993) – (Amiga, MS-DOS) – Strategy game

Der Clou! (1994) – (Amiga ECS/OCS, AGA, CD³²) – Adventure

English name The Clue

Oldtimer (1994/95) – (Amiga ECS/OCS, AGA, MS-DOS) – Business simulation

also known as Oldtimer: Erlebte Geschichte Teil II

English name Motor City

Clearing House (1995) – Stock market simulation

Strike Base (1996) – Action

Anno 1602 (1998) – (Windows) – Business simulation/Strategy

(Developer/Publisher: Sunflowers Interactive Entertainment Software)

Anno 1503 (2002) – (Windows) – Business simulation/Strategy

(Developer/Publisher: Max Design/Sunflowers)

Cancelled

Petko — Adventure. A playable demo was released but the game never went gold.

From Wikipedia’s article on Max Design, shared under CC BY-SA 4.0.3

Timeline

  1. 2004Dissolved Dissolved1
  2. 1991Founded Founded1

Sources

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