Private company

OnLive

Logo: OL2, Inc. (OnLive), Non-free logo, via Wikipedia3

Defunct cloud gaming company

OnLive was a provider of cloud virtualization technologies based in Mountain View, California. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them. Games were delivered as streaming video rendered by the service's servers, rather than running on the local device.2 It was founded by VTVcab.1 Its chief executive is VTVcab.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

2023Founded1
Logo-onlive-red
Photo: Manh0301, CC BY-SA 4.0, via Wikimedia Commons5

OnLive was a provider of cloud virtualization technologies based in Mountain View, California. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them. Games were delivered as streaming video rendered by the service's servers, rather than running on the local device. This setup allowed the games to run on computers and devices that would normally be unable to run them due to insufficient hardware. OnLive also enabled other features such as the ability for players to record game-play and to spectate.2

The story

Founded by VTVcab in 2023.1

OnLive was announced at the Game Developers Conference in 2009. The service was originally planned for release in the winter of 2009. OnLive's original investors include Warner Bros., Autodesk and Maverick Capital. A later round of financing included AT&T Media Holdings, Inc. and Lauder Partners as well as the original investors. In May 2010, it was announced that British Telecom and Belgacom invested in and partnered with OnLive.

On March 10, 2010, OnLive announced the OnLive Game Service would launch on June 17, 2010, in the US, and the monthly service fee would be US$14.95. At launch the membership option available was through AT&T's Founding Members promotion, which provides the service for free for the first year and US$4.95 per month for the optional following year. On October 4, 2010, OnLive announced that there would no longer be any subscription fees for the service. On March 11, 2010, OnLive CEO Steve Perlman announced the OnLive Game Portal, a free way to access OnLive games for rental and demos, but without the social features of the Game Service. It was stated that it would roll out later in 2010 after the OnLive Game Service launch. The OnLive Game Service was launched in the United States on June 17, 2010. Shortly afterwards, on December 10 Onlive was awarded a patent for cloud gaming The US Patent Office. The service was launched in the United Kingdom on September 22, 2011. On January 10 at the 2012 Consumer Electronics Show, OnLive announced "OnLive Desktop". OnLive Desktop used virtualization technology to create a remotely hosted Windows 7 desktop.

Layoffs and buyout

On August 17, 2012, the company laid off all of its employees. OnLive entered into a proceeding known as an "Assignment for the Benefit of Creditors", wherein OnLive shareholders lost their stakes in the company. OnLive then sold off its assets and started a new company, also called OnLive. On August 20, 2012, the company officially revealed Lauder Partners as the buyer. On August 27, 2012, founder Steve Perlman stepped down as CEO, Gary Lauder became chairman, and Charlie Jablonski, former VP of Operations, was appointed COO and acting CEO. It was revealed in October of that year that OnLive was sold for only $4.8 million. For a company that analysts once estimated was worth approximately $1.8 billion, there was some surprise at the low figure for which the company was sold. Some analysts speculated that the true value of the patents held by the company was potentially in the hundreds of millions of dollars, but that the firm's poor bargaining position led to the cheap sale.

Relaunch

In March 2014 the company hired a new CEO, Mark Jung and released a new gaming service, CloudLift. Cloudlift links to selected titles in a player's game library and allows the player resume game-play on another device.

Sale to Sony and Shut down

On April 3, 2015, OnLive announced it had sold most of its assets to Sony Computer Entertainment and would be shutting down all services on April 30, 2015.

From Wikipedia’s article on OnLive, shared under CC BY-SA 4.0.4

Products and brands

Gaming platform

The game service was available via the OnLive Game System and a number of different device categories:

Windows PCs: PCs running Windows XP, Windows Vista, Windows 7, or Windows 8

Apple Macintosh: Intel-based Macs running Mac OS X 10.6 or later.

Smartphones: Android smartphones running Android 4.0 or later.

Read the full text

Tablets: Android tablets running Android 3.2 or later. The OnLive Android player app was released to the Android Market on December 7, 2011.

Gaming-centric tablet devices: Wikipad, Nvidia Shield, Nvidia Shield Tablet.

Android TV: OnLive announced that the OnLive Game Service will be pre-installed on Philips' new line of Android-based smart TVs. OnLive is also compatible with various Android set-top boxes for TVs (MadCatz M.O.J.O.).

Connected TVs: OnLive announced that the OnLive Game Service will be integrated into new VIZIO VIA Plus TVs along with LG TVs and GoogleTV.

Internet connected media players: Amazon's Fire TV and Fire TV Stick, VIZIO Co-Star, and VIZIO's line of VIA Blu-ray players.

A web browser based demo service was also available for Windows PCs and Intel-based Macs running Mac OS X 10.5.8 or later enabling trials of games to be played without the need to download the OnLive Client.

Network requirements:

The service required a 2 Mbit/s Internet connection (5 Mbit/s or higher recommended) with low latency.

OnLive initially required a wired connection. On September 15, 2010 beta Wi-Fi support was made available to all members.

OnLive Game System

The OnLive Game System consisted of an OnLive Wireless Controller and a console, called the "MicroConsole TV Adapter", that could be connected to a television and directly to the OnLive service, so it was possible to use the service without a computer. It came with the accessories needed to connect the equipment, and composite video users could purchase an additional optional cable. The MicroConsole supported up to four wireless controllers and multiple Bluetooth headsets. It also had two USB ports for game controllers, keyboards, mice, and USB hubs. For video and audio output it provided component, HDMI, TOSLINK ports, and an analog stereo minijack. An Ethernet port was used for network access, which was required to access the OnLive service. Pre-orders for the OnLive Game System began to be taken on November 17, 2010.

PlayPack flat-rate plan

OnLive confirmed the details of its PlayPack flat-rate payment plan on December 2, 2010. With this option players pay a monthly fee for unlimited access to "recent, classic and indie titles" in the OnLive library, which includes new releases. PlayPack subscribers also receive a 30% off discount toward purchase of OnLive merchandise excluding PlayPack membership fees. This discount can be applied to sale items, OnLive wireless controllers, and the OnLive Game System.

Desktop service

On January 10, at the 2012 Consumer Electronics Show, OnLive announced "OnLive Desktop". OnLive Desktop used desktop virtualization technology to create a remotely hosted Windows Server 2008 desktop environment.

On March 12, 2012, Microsoft told OnLive that its OnLive Desktop service was a violation of the Windows 7 license agreement, and threatened legal action, contending that the license agreement did not permit the use of Windows 7 as a hosted client, nor for Office to be provided as a service on Windows 7 since this would be only allowed using Windows Server and Terminal Services. On April 7, 2012, it was discovered that the OnLive Desktop Service had changed and had begun to use Windows Server 2008, bringing it into license compliance.

From Wikipedia’s article on OnLive, shared under CC BY-SA 4.0.4

Timeline

  1. 2023Founded Founded1

Sources

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