The story
Founded by Erick Wujcik, Kevin Siembieda and William Messner-Loebs in 1981, in Detroit.1
The first game released by Palladium Books was The Mechanoid Invasion in 1981, followed by the first-editions of the Palladium Fantasy Role-Playing Game in 1983 and Heroes Unlimited in 1984, with The Valley of the Pharaohs released between the two.
Other popular titles include adaptations of Teenage Mutant Ninja Turtles (1985) and Robotech (1986). Palladium was also one of the major distributors of Robotech merchandise for several years. Between the late 1990s and early 2000s, all of Palladium's licenses lapsed and were not pursued for renewal. In September 2007, Palladium finalized negotiations with Harmony Gold USA to produce Robotech: The Shadow Chronicles Role-Playing Game, an RPG based on Robotech: The Shadow Chronicles. This license was discontinued in 2018.
Palladium claims that it was the first publisher in the RPG industry to adopt the practice of perfect binding its books, a move that has since been emulated by many other companies. Palladium also releases most of its titles in paperback, whereas other major RPG publishers mostly publish hardback editions. This format choice has allowed Palladium to provide full sourcebooks at a lower cost than many other game lines.
Although Palladium did not establish the use of universal game mechanics, it was one of the first companies to successfully create role-playing games in multiple genres; for this reason, its house system may be described as "Megaversal" – "not universal, but more than just one world".
Licensing
Palladium has licensed several of their intellectual properties to third-party developers.
The first book ever published by another company under license from Palladium was Rifts: Manhunter from Myrmidon Press, released December 1994. Palladium cancelled the license in May 1996.
In October 2000, Rifts was licensed to the now defunct Precedence Entertainment for a collectible card game. In May 2004, Rifts was licensed to create the Rifts: Promise of Power video game for the failed Nokia N-Gage gaming platform.
In May 2003, Palladium announced that Jerry Bruckheimer Films and Walt Disney Pictures had optioned the rights to make a film based on Rifts. At the time, Bruckheimer was said to be developing the movie in conjunction with screenwriter David Franzoni. An April 19, 2006, press release asserted that "until Jerry Bruckheimer has a script he loves, the movie can't get the green light." In the April 14, 2011, weekly update, Siembieda said that the film option would be renewed for a ninth year.
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In 2015, Palladium entered into an agreement with Pinnacle Entertainment Group to publish Rifts material under the Savage Worlds game system. Multiple books, maps, and other supplements for Savage Worlds: Rifts have been released in the years since.
Embezzlement case and financial difficulties
On April 19, 2006, Siembieda issued a statement that revealed Palladium's critical financial difficulties due to alleged embezzlement and theft resulting in losses from $850,000 to $1.3 million, coupled with a series of delays in negotiating license deals for their properties in other media (the Nokia N-Gage game, the Jerry Bruckheimer movie, a massively multiplayer online game license, and other potential deals). They raised money to continue operations by selling a signed and numbered – but not, strictly speaking, "limited edition" – art print by Siembieda, as well as by urging fans to buy directly from their online store if their financial situations would allow for it.
An April 26, 2006, article in the Kingsport Times-News revealed that Steve Sheiring, Palladium's former sales manager, had been sentenced in a plea bargain to a misdemeanor conviction, one year of probation, and ordered to pay $47,080 in restitution to Palladium Books in connection with these thefts. It also provided more information about the thefts, which took place from 2002 to 2004, and were only discovered when Palladium took inventory.
From Wikipedia’s article on Palladium Books, shared under CC BY-SA 4.0.4