The story
Pangea Software began as a developer of Apple IIGS games, with the first (and most notable) being Xenocide, which was commercially published by Micro Revelations in 1989. Between 1989 and 1990, they introduced so-called "24 Hour Games" shareware, a proof of concept of what could be accomplished in a limited time.
In 1991, Pangea switched to Macintosh development; notable titles included Power Pete, Nanosaur, Bugdom, Cro-Mag Rally, and Otto Matic. In 1995, Pangea made a deal with Apple to begin bundling their games with Macintosh computers; this deal ended in 2006, when Apple transitioned to Intel CPUs and decided to stop bundling third-party software.
Since 2008, the company has mostly ceased developing Mac games and instead chosen to focus on iOS games, due to the latter becoming a more lucrative market.
From Wikipedia’s article on Pangea Software, shared under CC BY-SA 4.0.4