Private company

PathEngine

French software company

PathEngine is a software company as well as an advanced path finding software development kit, created under the leadership of Thomas Young. The company was founded after Young left Infogrames Sheffield, and the first commercial version of the software was offered in 2002. The software uses a technique called points of visibility path finding, where the agent takes into account dynamic obstacles and agent shape when navigating between points.2 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

2000Founded1
  • Industrysoftware industry, video game industry1
  • HeadquartersLyon1
  • Websitepathengine.com/company
  • Legal formsociété à responsabilité limitée1

PathEngine is a software company as well as an advanced path finding software development kit, created under the leadership of Thomas Young. The company was founded after Young left Infogrames Sheffield, and the first commercial version of the software was offered in 2002. The software uses a technique called points of visibility path finding, where the agent takes into account dynamic obstacles and agent shape when navigating between points. Over time, the software has been optimized with rapid bug-fixes, and has been made to support platforms such as the Xbox 360. PathEngine has been used in games such as Titan Quest, among others.2

The story

PathEngine was founded in 2000. The first version of PathEngine SDK was released in early 2002. By the end of 2005, over 50 finished products had been released that used PathEngine.

In 2007, the 5.10 version was released. Improvements included a new graph search core and several bugfixes. In 2010, PathEngine released version 5.23.

From Wikipedia’s article on PathEngine, shared under CC BY-SA 4.0.3

Products and brands

  • PathEngine SDK

Listed on Wikidata.1

Timeline

  1. 2000Founded Founded1

Sources

The numbers on this page point here. Each one links to the record it came from.

  1. 1
  2. 2
  3. 3