The story
Playmobil video games were first conceptualized by Ubisoft as early as 1995. Ubisoft's then-vice president Alain Tascan went on to present these concepts to Playmobil owner Hans Brandstätter at the Nuremberg Toy Fair in February 1998, leading the latter to cancel ongoing negotiations with another game development studio. While the identity of that other developer is unknown, it was rumored to be Psygnosis Limited. The two companies hoped, among other things, for synergy effects in marketing. Development of the Playmobil Interactive series was then closely monitored by geobra Brandstätter, with the company intending to ensure that the games stuck closely to their real-life template. For example, part of the license agreements stipulated that the shape and color of each individual digital Playmobil element had to be approved.
By the 2000s, newer Playmobil Interactive products were produced by the publisher HMH Interactive, a subsidiary of German company HMH Hamburger Medien Haus Vertriebs. In May 2010, HMH entered into a worldwide deal with JoWooD Entertainment to distribute and publish newer titles in the lineup except in Germany, while JoWooD's US division DreamCatcher Interactive would release them in the United States and Canada.
After the release of Playmobil Pirates (2012), the label was largely abandoned for undisclosed reasons. Although other Video games based on the toy line (mostly casual games such as endless runners for smartphones or browser games) were released after this point, all with the exception of 2015's Kaboom! removed the "Interactive" brand name from their titles, logos and advertising material.
From Wikipedia’s article on Playmobil Interactive, shared under CC BY-SA 4.0.4