The story
Founded by American McGee in 2007.1
After shutting his then-company The Mauretania Import Export Company, American McGee flew to Asia to seek business opportunities. From there, he met a pool of talented people in China who had been working and outsourcing games for western developers for many years but did not have any creative control over the IPs. American saw this as a favourable circumstance and decided to form a company in Shanghai to not only provide job opportunities to local talents but to also offer a healthy work environment.
The studio was established in 2007. It was called a studio "leading the way" in episodic games. It was the largest independent Western developer in China.
Spicy Horse employed more than 70 people at their studio in Zhabei District, Shanghai. The company's development process utilized a "core team" methodology and 100% outsourced art asset production to conserve energy directed at the core competencies of game development.
Following rumors regarding the studio's closure, on March 29, 2016, McGee acknowledged that there had been some layoffs but they would continue to operate and would look to move away from F2P mobile games in the future.
In 2016, McGee announced the closure of Spicy Horse after 10 years of development. He plans to focus on indie development using Patreon and work on a different work environment like his sailboat.
From Wikipedia’s article on Spicy Horse, shared under CC BY-SA 4.0.4