Telarium published eight adventure games. The games belonged to the genre of interactive fiction with graphics. One game (Shadowkeep) was also a role-playing video game. They were based on works of literature in the literary genres of science fiction, fantasy, crime fiction and legal drama. Often they were developed in cooperation with established writers. The game development was a part of Spinnakers marketing strategy in the adventure game market in the 1980s: Adventure games by Telarium were targeted at grown-up players, while those by Windham Classics–another Spinnaker subsidiary–were targeted at children. The development was managed by Seth Godin.
Amazon, 1984 (written by Michael Crichton, partly based upon his novel Congo)
Fahrenheit 451, 1984 (developed in cooperation with Ray Bradbury and based upon his science fiction novel Fahrenheit 451. Bradbury contributed a sequel to the game)
Rendezvous with Rama, 1984 (developed in cooperation with Arthur C. Clarke and based upon his science fiction novel Rendezvous with Rama. Clarke contributed a different ending to the game)
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Dragonworld, 1984 (written by Byron Preiss and Michael Reaves, based upon their fantasy novel Dragonworld)
Shadowkeep, 1984 (first video game to be novelised: Shadowkeep, Warner Books 1984 by Alan Dean Foster).
Perry Mason: The Case of the Mandarin Murder, 1985 (based upon the fictional defense attorney Perry Mason, authored by Erle Stanley Gardner)
Nine Princes in Amber (based upon the fantasy novels Nine Princes in Amber and The Guns of Avalon by Roger Zelazny)
The Scoop, written 1986 and rerelased by Spinnaker Software 1989 (based upon the detective serials The Scoop and Behind the Screen by Agatha Christie et al.)
Two more adventure games were announced, but not published (Starman Jones, based on a science fiction novel by Robert A. Heinlein, and The Great Adventure, based on a science fiction novel by Philip Jose Farmer).