The story
Lawrence Holland began developing games in 1983, beginning with Spike's Peak, then Super Zaxxon and Project Space Station, with publisher HESWare. He went independent in 1985 and contracted with Lucasfilm Games to do the Apple II and Commodore 64 versions of naval simulations PHM Pegasus and its sequel Strike Fleet for publication by Electronic Arts. From this point, Holland proposed the design for Battlehawks 1942 and hired his own team while working closely with Lucasfilm Games. That small sole proprietorship was the precursor to Totally Games, which was incorporated in 1993 as Peregrine Software and renamed Totally Games in 1994.
Totally Games changed its business model in October 2008 to a virtual model and continued developing innovative projects beyond the traditional game publishing environment. Lawrence Holland continues to design games and related software, working with a close-knit team developing on traditional and new platforms including the web, iPhone, and social media platforms.
From Wikipedia’s article on Totally Games, shared under CC BY-SA 4.0.3