
Charles Cecil
British video game designer and director
Charles Cecil (born 11 August 1962) is a British video game designer and co-founder of Revolution Software. His family lived in the Democratic Republic of the Congo when he was still very young, but was evacuated two years after Mobutu Sese Seko's coup d'état.2
From Wikipedia’s article on Charles Cecil (this version), CC BY-SA 4.0.
Born Aug 11, 1962.1
About
He studied at Bedales School in Hampshire, England. In 1980 he began his studies in Engineering Manufacture and Management at the University of Manchester, where he met student Richard Turner who invited him to write text adventures for Artic Computing. After completing his degree in 1985 he decided to continue his career in game development and became director of Artic. The following year he established Paragon Programming, a game development company working with British publisher U.S. Gold. In 1987 he moved into publishing as a software development manager for U.S. Gold. A year later he was approached by Activision and was offered the position of manager of their European development studio.
In 1990, Cecil founded Revolution along with Tony Warriner, David Sykes and Noirin Carmody. Originally located in Hull, the company moved to York in 1994. Cecil then became Revolution's managing director and focused on writing and design. For the company's first title, Lure of the Temptress (1992), Cecil conceived with others an innovative game engine, called Virtual Theatre, that was designed by Tony Warriner. Cecil's interest in cinematic techniques and technical developments became manifest in Broken Sword: The Shadow of the Templars and the games that followed. Broken Sword 1 was a 2D point-and-click game, but by the end of the nineties Cecil took the company to 3D games with direct control, including Broken Sword: The Sleeping Dragon (2003). In 2004 with no project at hand, he, as head of the company, let everyone go. Nevertheless, he continued to design by implementing the so-called "Hollywood model", in which each time a team is assembled to create a movie. For the fourth Broken Sword game, Broken Sword: The Angel of Death, he decided to work with Sumo Digital. By the end of the decade new developments made it possible to renew the back catalogue of Revolution, and in 2011 Develop ranked Revolution Software among the top 50 most successful development studios in the world.
Lure of the Temptress was followed by a string of critically and commercially successful adventure games, including Beneath a Steel Sky, the Broken Sword series, In Cold Blood and Gold and Glory: The Road to El Dorado. Beneath a Steel Sky and the Broken Sword series are often referred to as one of the best adventures of all time, appearing on numerous "top" adventure game lists and receiving several awards and nominations. Sales of Broken Sword 1 and 2 have made over US$100 million and have sold over 3 million copies worldwide. New versions were downloaded by over 4 million people in 2011. Cecil worked on various adventure games outside Revolution, including The Da Vinci Code and Doctor Who: The Adventure Games.
Cecil is currently operating as managing director of Revolution. He co-founded Game Republic in 2003 and has been a director on the board. He is a member of the advisory committee for the renewed Game Republic, and has been on the advisory panel of the Edinburgh Interactive Entertainment Festival. He is member of the advisory panel of the Evolve and Develop Conference, a board member of Screen Yorkshire, and a member of Skillset's Computer Games Skills Council. He regularly talks at events and to mainstream press about creative and commercial aspects of the gaming industry. In 2006, he was awarded the status of "Development Legend" by Develop. He was appointed Member of the Order of the British Empire in the 2011 Birthday Honours for services to the video game industry.
From Wikipedia’s article on Charles Cecil, shared under CC BY-SA 4.0.2
Companies
- Revolution SoftwareFounder11
Early life and education
- Date not recordedBedales School3
Career
Occupation: video game producer, screenwriter, game designer.5
- Date not recordedFounded Revolution Software4
Early career
As a baby, Charles lived in the Democratic Republic of the Congo where his father David was sent by Unilever to reconstruct their accounting systems. When Cecil was two and his mother Veronica was about to give birth to his sister, they were evacuated after Mobutu Sese Seko's coup d'état.
His taste for adventure may have started in those days, and the Congo would become a background in one of his games. Cecil was then educated at Bedales School in Hampshire, England. In 1980 he enrolled on a course in mechanical engineering at the University of Manchester. On a course sponsored by Ford he met student Richard Turner, who invited him to write some text adventure games for his new computer game company, Artic Computing. He decided to take up on the invitation, for like all students, he needed beer money. In those days, game development was the true period of being the auteur of a game, of bedroom coders, of direct contact with the customers, a relation that was lost when big game publishers took over. Cecil's first game became "Adventure B" (aka Inca Curse, published in 1981). It was followed by "Adventure C" (aka Ship of Doom, published in 1982) and "Adventure D" (aka Espionage Island, published in 1982). Each were highly successful on the Sinclair ZX81, ZX Spectrum and Amstrad formats.
After completing his degree in 1985, Cecil decided to continue his career in game development and became director of Artic Computing. When Artic closed down, he established Paragon Programming (1986), a game development company working with major British publisher U.S. Gold. In 1987 he left development and moved into publishing as Software Development Manager for U.S. Gold. One year later he was approached by Activision and was offered the position of manager of their European development studio. Noirin Carmody, who would become his wife, was general manager at Activision, where she was responsible for establishing the Sierra name in Europe.
From Wikipedia’s article on Charles Cecil (this version), CC BY-SA 4.0.
Personal life
Charles Cecil and Noirin Carmody have two children, Ciara and David, who are credited in Broken Sword: The Sleeping Dragon and the new editions of Beneath a Steel Sky and Broken Sword. They all love games, and as his wife works with him as well, family life and work life are completely intertwined. Even their holidays are connected to game design, as they visit places that could feature in a game. Cecil loves history and physics-based science, but also enjoys physical activity, like rowing, competing in regattas, football, and tennis.
From Wikipedia’s article on Charles Cecil (this version), CC BY-SA 4.0.
Awards
- Date not recordedMember of the Order of the British Empire9
Links
Sources
The numbers on this page point here. Each one links to the record it came from.
- 1WikidataCharles Cecil on Wikidata
- 2WikipediaCharles Cecil on Wikipedia
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- 10WikidataCharles Cecil: IMDb, on Wikidata
- 11WikidataRevolution Software, Founder
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