Danielle Bunten Berry
American game designer and programmer
Danielle Bunten Berry (born Daniel Paul Bunten, February 19, 1949 – July 3, 1998), was an American game designer and programmer, known for the 1983 game M.U.L.E., one of the first influential multiplayer video games, and 1984's The Seven Cities of Gold.2
From Wikipedia’s article on Danielle Bunten Berry (this version), CC BY-SA 4.0.
Born Feb 19, 1949, died Jul 3, 1998.1
About
In 1998, she was awarded the Lifetime Achievement Award by the Computer Game Developers Association. In 2007, the Academy of Interactive Arts & Sciences chose Berry as the 10th inductee into its Hall of Fame. In 2009, she was chosen by IGN as one of the top 100 game creators of all time.
From Wikipedia’s article on Danielle Bunten Berry, shared under CC BY-SA 4.0.2
Companies
- Ozark SoftscapeFounder9
Early life and education
Berry was born Daniel Paul Bunten in St. Louis, Missouri and moved to Little Rock, Arkansas as a junior in high school. She was the oldest of six siblings. While growing up in Little Rock, Berry's family did not always have enough money to make ends meet, so Berry took a job at a pharmacy. She also held a leadership role with the Boy Scouts.
According to Berry, one of her fondest childhood memories involved playing games with her family. She was quoted as saying, "When I was a kid, the only times my family spent together that weren't totally dysfunctional were when we were playing games. Consequently, I believe games are a wonderful way to socialize."
While attending the University of Arkansas, she opened up her own bike shop called Highroller Cyclerie. Berry acquired a degree in industrial engineering in 1974 and started programming text-based video games as a hobby. After she graduated from college, she was employed by the National Science Foundation, where she created urban models before starting a job at a video game company.
From Wikipedia’s article on Danielle Bunten Berry (this version), CC BY-SA 4.0.
Career
Occupation: engineer, computer scientist.4
- Date not recordedWorked at Strategic Simulations3
- Date not recordedFounder, Ozark Softscape3
Known for: The Seven Cities of Gold, Command HQ, M.U.L.E..5
In 1978, Berry sold a real-time auction game for the Apple II titled Wheeler Dealers to a Canadian software company, Speakeasy Software. This early multiplayer game required a custom controller, raising its price to USD$35 in an era of $15 games sold in plastic bags. It sold only 50 copies. After creating a football game to play with friends at work, Berry submitted it to Strategic Simulations, which the company ended up publishing in 1981 as Computer Quarterback.
After producing three titles for Strategic Simulations, Berry, who by then had founded a software company called Ozark Softscape, caught the attention of Electronic Arts founder Trip Hawkins. M.U.L.E. was Berry's first game for EA, originally published for the Atari 8-bit computers because the Atari 800 had four controller ports. Berry later ported it to the Commodore 64. While its sales of 30,000 units were not high, the game developed a cult following and was widely pirated. The game setting was inspired by the novel Time Enough for Love by Robert A. Heinlein.
Along with the success of M.U.L.E., Berry also had close ties with the games Robot Rascals, Heart of Africa, and Cartels & Cutthroat$. Throughout her career, she was involved in the creation of 12 games, 10 of which revolved around multiplayer compatibility. The only two which did not have a multiplayer focus were The Seven Cities of Gold and Heart of Africa.
Berry wanted to follow up M.U.L.E. with a game that would have been similar to the later game Sid Meier's Civilization, but after fellow Ozark Softscape partners balked at the idea, Berry followed with The Seven Cities of Gold, which proved popular because of its simplicity. By the time the continent data were stored in the computer's memory, there was little left for fancy graphics or complex gameplay - the game had only five resources. It was a hit, selling more than 150,000 copies.
The follow-up game, Heart of Africa, appeared in 1985 and was followed by Robot Rascals, a combination computer/card game that had no single-player mode and sold only 9,000 copies, and 1988's Modem Wars, one of the early games played by two players over a dial-up modem. Modem Wars was ahead of its time, as few people in the late 1980s had modems in their homes.
Berry departed EA for MicroProse. Allegedly, Trip Hawkins, CEO of EA, did not feel that pushing production of games onto a cartridge based system was a good idea. The shift was important to Berry, as computer games had previously been distributed on floppy discs, and a changeover to a cartridge system would allow games to be played on Nintendo systems. This was a significant factor in her decision to leave. Around the same time, a port of M.U.L.E. to the Mega Drive/Genesis was cancelled after Berry refused to put guns and bombs in the game, feeling it would alter the game too much from its original concept. She then developed a computer version of the board game Axis and Allies, which became 1990's Command HQ, a modem/network grand strategy wargame. Berry's second and last game for MicroProse was 1992's Global Conquest, a 4-player network/modem war game. It was the first 4-player network game from a major publisher. Berry was a strong advocate of multi-player online games, observing that, "No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.'" Berry was one of the co-founders of the internet-oriented entity Mpath. Berry's Warsport, a remake of Modem Wars, debuted on Mpath's MPlayer.com service in 1997.
Less than a year after the release of Warsport, Berry was diagnosed with lung cancer, presumably related to years of heavy smoking. She died on July 3, 1998. At the time, she was working on the design of an Internet version of M.U.L.E.
From Wikipedia’s article on Danielle Bunten Berry (this version), CC BY-SA 4.0.
Personal life
Berry was married three times. Berry had three children, one daughter and two sons.
After a third divorce, Berry, who had until then been living as a male, transitioned to living as a woman. Berry underwent sex reassignment surgery in November 1992 and afterward kept a lower profile in the games industry. Berry later regretted having surgery, finding that for her, the drawbacks of surgical transition outweighed the benefits, and wishing she had considered alternative approaches. It caused difficulties in family relationships and led to her being shunned by the video game industry. She joked that the surgery was to improve the industry's male/female ratio and aesthetics, but advised others considering a sex change not to proceed unless there was no alternative and warned them of the cost, saying "Being my 'real self' could have included having a penis and including more femininity in whatever forms made sense. I didn't know that until too late and now I have to make the best of the life I've stumbled into. I just wish I would have tried more options before I jumped off the precipice."
After her transition in fall 1992, Berry stayed out of the video game spotlight, mostly keeping to herself. She felt as though after transitioning, she was not as good at video game development as she had previously been, stating, "So, I'm a little more than three years into my new life role as Ms. Danielle Berry, and her career looks to be somewhat different from old Mr. Dan Bunten's. For one thing, I'm not as good a programmer as he was."
On July 3, 1998, Berry died of lung cancer.
From Wikipedia’s article on Danielle Bunten Berry (this version), CC BY-SA 4.0.
Links
Sources
The numbers on this page point here. Each one links to the record it came from.
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- 2WikipediaDanielle Bunten Berry on Wikipedia
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- 9WikidataOzark Softscape, Founder