The story
Hudson Soft Ltd. was founded in Toyohira-ku, Sapporo, Japan, on May 18, 1973, by brothers Yuji and Hiroshi Kudo. The founders grew up admiring trains and named the business after one that regularly passed their childhood home, their favourite the Hudson locomotives (called the "4-6-4", and especially the Japanese C62). The company's mascot was a bee named Hachisuke, a reference to the company's origins in amateur radio. In Japanese, hachi means both 'eight' and 'bee,' and the radio call sign for Hokkaido is JA8.
Hudson began as an amateur radio shop called CQ Hudson (CQハドソン), selling radio telecommunications devices and art photographs. Yuji Kudo had originally planned to start a coffee shop, but there was already one in the same building, resulting in the decision to change to a wireless radio shop at the eleventh hour. Although the Kudo brothers had university education, neither had studied in business management. That factor, combined with the difficulty to find trustworthy people to accompany the Kudos in their venture, meant that Hudson was almost always in the red each month during its era exclusively as a radio shop.
In September 1975, Hudson began selling personal computer-related products and in March 1978 started developing and selling video game packages from a dedicated store called COSMOS Sapporo on the second floor of the CQ Hudson building in Hiragishi. At that time, many amateur radio shops were switching to the sales of personal computers because they deal with the same electronic equipment. CQ Hudson would continue to operate for decades in Sapporo until Hudson Soft closed the shop in May 2001.
In the late 1970s and early 1980s, Hudson Soft favoured a quantity-over-quality approach for the marketing of video games. At one point, the company released up to 30 different computer software titles per month; none of which were hugely successful. Things changed in late 1983, when Hudson started to prioritise quality-over-quantity. Hudson became Nintendo's first third-party software vendor for the Family Computer and its title for this console, Lode Runner, sold 1.2 million units after its 1984 release.
The business continued developing video games on the Famicom and computer platforms (MSX, NEC PC-8801 and ZX Spectrum, among others). Bomberman was released in December of this year on the Famicom and was considered a "big hit" by Hudson Soft.
In July 1987, Hudson developed the "C62 System" and collaborated with NEC to develop the PC Engine video game console. It achieved a second-best success to Famicom in Japan, but its release as the TurboGrafx-16 in North America had less market share than the new Super Nintendo Entertainment System and Sega Genesis. In 1990, Hudson Soft developed and published video games for an array of systems. In 1994, the 32-bit semiconductor chip "HuC62" was independently developed by Hudson and used in NEC's PC-FX video game console.
In 2000, Hudson worked with Infogrames in a joint venture as Infogrames-Hudson. In 2004, Hudson started a joint venture with Flying Tiger Entertainment for 25 titles.
Hudson Soft relocated its main office to the Midtown Tower in Tokyo in 2005, although the Sapporo headquarters remained in operation as a secondary office.
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Hudson Soft lost several key people starting in the mid-2000s. Co-founder Hiroshi Kudo left the company in November 2004 following financial losses. Shinichi Nakamoto, who was with the company since 1978 and creator of the Bomberman series, followed suit in 2006. Veteran Takahashi Meijin resigned in May 2011; he had joined Hudson Soft in 1982. Around 2010–2011, many employees migrated to Nintendo's restructured Nd Cube subsidiary which was headed by Hidetoshi Endo, himself a former Hudson Soft president.
Relationship with Konami
The relation between Hudson Soft and Konami can be traced to at least as early as 1985, when Hudson ported Konami's arcade game Pooyan to the MSX and Family Computer. However, the acquisition process of Hudson Soft by Konami would only begin in 2001.
Hudson Soft was severely hit by the collapse of its main bank Hokkaido Takushoku. Seeking new financing alternatives, Hudson Soft entered the stock market for the first time in December 2000, listing on the NASDAQ Japan Exchange. This led to Konami purchasing a stock allocation of 5.6 million shares in August 2001, becoming the company's largest shareholder. Within the terms of this purchase, Hudson acquired the Sapporo division of Konami Computer Entertainment Studio, renaming it Hudson Studio.
In April 2005, capital was increased via an allocation of 3 million shares from a third party. Konami Corporation, holding 53.99% of all Hudson stock, became Hudson's controlling shareholder. Hudson Soft continued to publish video games while working closely with Konami, who became Hudson's distributor in Japan.
On January 20, 2011, Konami announced its intention to acquire the rest of Hudson Soft and make it a wholly owned subsidiary; the transaction closed on April 1, 2011. Its American subsidiary, Hudson Entertainment, was liquidated in the process.
On March 1, 2012, Hudson Soft merged with Konami Digital Entertainment, with its music business absorbed into KME Corporation. The move was not a unilateral decision from Konami, but rather a voluntary merger agreed by the two subsidiaries during a board meeting held on January 12, 2012. The main reason given for the merger was the consolidation of the operations between Hudson and KDE into a single company.
Despite the demise of Hudson Soft, Konami had planned for products to continue being developed and offered under the Hudson brand. The Hudson website was even initially retained and maintained by Konami. By early 2014, however, Konami had retired the website. The pre-2005 headquarters of Hudson Soft in Sapporo continued to operate as a branch of Konami well after the absorption until it closed in 2014. In 2015, Konami sold the Sapporo building that had long been the headquarters of Hudson Soft.
From Wikipedia’s article on Hudson Soft, shared under CC BY-SA 4.0.3
