9766 on Tokyo Stock Exchange

Konami

Logo: KONAMI CORPORATION, Public domain, via Wikimedia Commons4

Japanese entertainment and video game company

Konami Group Corporation (Japanese: コナミグループ株式会社, Hepburn: Konami Gurūpu kabushiki-gaisha), commonly known as Konami (コナミ; stylized in all caps), is a Japanese multinational entertainment company, video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets; It has casinos around the world, and operates health and physical fitness clubs across Japan.2 It was founded by Kagemasa Kozuki.1 It employed about 10,400 people.1 Its shares trade on Tokyo Stock Exchange under the symbol 9766.1 Wikipedia text CC BY-SA 4.0

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Last updated Oct 21, 2026.

Overview

Mar 21, 1969Founded1

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  • Ticker9766 on Tokyo Stock Exchange1
  • Industryvideo game industry1
  • HeadquartersTokyo1
  • Founded inŌsaka-shi1
  • Websitewww.konami.com/en
  • Legal formkabushiki gaisha1
  • Listed onLondon Stock Exchange (KNM), Tokyo Stock Exchange (9766)1
  • LEI353800FC4A5QCMIZFV943
  • StatusActive3
  • LEI statusIssued and current3
  • Registered address銀座一丁目11番1号, 104-0061 東京都 中央区, Japan3
  • Registered withLegal Affairs Bureau, 0104-01-0707893
Konami HQ
Photo: Akonnchiroll, CC BY-SA 4.0, via Wikimedia Commons6

Konami Group Corporation (Japanese: コナミグループ株式会社, Hepburn: Konami Gurūpu kabushiki-gaisha), commonly known as Konami (コナミ; stylized in all caps), is a Japanese multinational entertainment company, video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets; It has casinos around the world, and operates health and physical fitness clubs across Japan.2

Corporate structure

Konami sits at the top of its group. 21 entities, 3 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries, stakes and holdings from Wikidata (CC0). Each entity in the chart links to its source.

What it owns

What Konami reports owning in its annual reports to the SEC: buildings, land and equipment, real estate and locations, investments, intangible assets and inventory, at the end of its latest fiscal year and a year before.

Stakes and holdings (Wikidata)

Things Wikidata records the company as owning, with the share when stated.1

The story

Founded by Kagemasa Kozuki on Mar 21, 1969, in Osaka.1

The company was founded on 21 March 1969, as a jukebox rental and repair business unit in Toyonaka, Osaka by three businessmen: Kagemasa Kōzuki, Yoshinobu Nakama, and Tatsuo Miyasako. Kōzuki and Miyasako met while working at Nippon Columbia's Osaka branch; Nakama, who was Miyasako's acquaintance, also worked in the music industry. The name Konami is a portmanteau of their names. By 1973, the Japanese jukebox industry was in decline, which caused the business to transition into a manufacturer of electro-mechanical arcade games. On 19 March 1973, the company was officially incorporated under the name Konami Industry Co., Ltd. (コナミ工業株式会社, Konami Kōgyō kabushiki gaisha). In the late 1970s, Konami began developing video games as a contractor for the Leijac Corporation, an early video game publisher; its first video game was Block Yard, a coin-operated Breakout clone, which released in August 1977. In January 1979, it began exporting products to the United States.

Konami began to achieve success with arcade games in the early 1980s, starting with Scramble (1981), followed by hits such as Frogger (1981), Super Cobra (1981), Time Pilot (1982), Roc'n Rope (1983), Track & Field (1983), and Yie Ar Kung-Fu (1985). Many of its early games were licensed to other companies for US release, including Centuri, Stern Electronics, Sega, and Gremlin Industries. They established its U.S. subsidiary, Konami Inc. (later Konami of America Inc., and Konami Digital Entertainment Inc.), in November 1982; initially based in Torrance, California, they would later move to Buffalo Grove, Illinois, in 1984 following their acquisition of arcade distributor Interlogic, Inc., with Interlogic founder and president Ben Harel serving as president of Konami Inc. It was during this period that Konami began expanding its video game business into the home consumer market following a brief stint releasing video games for the Atari 2600 in 1982 for the U.S. market. The company released numerous games for the MSX home computer standard in 1983, followed by the Nintendo Entertainment System in 1985. Numerous Konami franchises were established during this breakthrough period on both platforms, as well as the arcades, such as Gradius, Castlevania, TwinBee, Ganbare Goemon, Contra, and Metal Gear, in addition to success with hit licensed games such as Teenage Mutant Ninja Turtles (TMNT). Due to the success of its arcade and NES games, Konami's earnings grew from $10 million in 1987 to $300 million in 1991.

In June 1991, Konami's legal name was changed to Konami Co., Ltd. (コナミ株式会社, Konami kabushiki gaisha) and its headquarters were relocated to Minato, Tokyo, in April 1993. The company started supporting the 16-bit video game consoles during this period, starting with the Super NES in 1990, followed by the PC Engine in 1991, and the Sega Genesis in 1992. 1991 was also the year when Konami introduced a new approach to combat piracy in Teenage Mutant Ninja Turtles III: The Manhattan Project, released for the Nintendo Entertainment System (NES) in 1991. If the game detected that it was an unauthorized copy, it subtly altered gameplay mechanics. The player’s attack damage was reduced, while enemy attacks became significantly stronger. Additionally, the game's final boss, Shredder, was made invincible, rendering the game impossible to complete. This anti-piracy measure served as a deterrent to unauthorized copies by making the game frustratingly difficult for those using pirated versions.

From the late 1990s through the 2000s, the company accelerated the diversification of its business and its global expansion. After the launch of the Sega Saturn and PlayStation in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment (KCE) subsidiaries, starting with KCE Tokyo and KCE Osaka (later known as KCE Studios) in April 1995, followed by KCE Japan (later known as Kojima Productions) in April 1996. Each KCE subsidiary created different intellectual properties such as KCE Tokyo's Silent Hill series and KCE Japan's Metal Gear Solid series (a revival of the Metal Gear series on MSX). In 1997, Konami started producing rhythm games for arcades under the Bemani brand and branched off into the collectible card game business with the launch of the Yu-Gi-Oh! Trading Card Game, the company also entered the gaming (casino) market. Konami was not only known for its card games, it also imported into the Pachinko business. Pachinko played a huge role in Konami's success as it started to popularize new never before seen characters.

In July 2000, the company's legal English name was changed to Konami Corporation, but the Japanese legal name remained the same. As the company transitioned into developing video games for the sixth-generation consoles, they branched out into the health and fitness business acquiring People Co., Ltd. and Daiei Olympic Sports Club, Inc. which became Konami Sports, focused on sporting business and fitness clubs. In August 2001, the company invested in another video game publisher, Hudson Soft, which became a consolidated subsidiary after Konami accepted new third-party shares issued by them. In January 2003, Avranches Automatique began handling sales of Konami's arcade games in Europe outside the U.K. and Ireland. On 7 February 2003, Betson Enterprises took over distribution and service for Konami's arcade games in the U.S. Some time later, PMT Sales started handling Konami arcade game sales in the UK and Ireland.

In March 2006, Konami merged all their video game development divisions into a new wholly owned subsidiary known as Konami Digital Entertainment (KDE), as the parent company became a brand-new holding company due to its restructuring process. In order to reorganize the Konami Group and introduce a holding company system, Konami implemented a corporate spin-off for five businesses: game software, toys & hobbies, amusement, online, and multimedia. The company was established to take over these businesses (formerly located in Roppongi Hills), and their headquarters were relocated to Minato, Tokyo, in 2007. On 20 January 2009, Electrocoin became the exclusive distributor and after-sale agent of Konami's arcade games.

The merger of Hudson Soft in 2012 resulted in the addition of several other franchises including: Adventure Island, Bonk, Bloody Roar, Bomberman, Far East of Eden, and Star Soldier. In April 2015, Konami delisted itself from the New York Stock Exchange following the dissolution of its Kojima Productions subsidiary. In a translated interview with Nikkei Trendy Net published in the following month, the newly appointed president of Konami's gaming division, Konami Digital Entertainment, Hideki Hayakawa, announced that Konami would shift its focus towards mobile gaming for a while, claiming that "mobile is where the future of gaming lies."

Also in April 2015, the trade name of the company was changed from Konami Corporation to Konami Holdings Corporation during the same month, while shifted from arcade video games to console games. Konami consolidated its productions teams established in 2004 into their headquarters, including Pawapuro Production, Bemani Production, Virtual Kiss Production, Loveplus Production, Kojima Productions and others, that year. In 2017, Konami announced that they would be reviving some of the company's other well-known video game titles following the success of their Nintendo Switch launch title Super Bomberman R. In early 2020, Konami moved its headquarters to the Ginza district of Tokyo, which includes a facility for holding esports events as well as a school for esport players. In addition, to strengthen its development capabilities and secure talent in line with business expansion, the Konami Creative Front Tokyo Bay was opened in October 2025, located in Ariake, Kōtō, Tokyo as a next-generation research and development base. The group also announced will establish its corporate headquarters at Yaesu Core in Yaesu, Chuo, Tokyo by 2029, located nearby Ginza branch and Marunouchi's iconic Tokyo Station.

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Konami announced a major restructuring of Konami Digital Entertainment on 25 January 2021, which including the dissolution of its Product Divisions 1, 2, and 3 to be reconsolidated into a new structure to be announced at a later time. Konami affirmed this would not affect its commitment to video games and was only an internal restructuring. On 1 July 2022 Konami changed its corporate name again from Konami Holdings Corporation to Konami Group Corporation. In April 2023, Konami announced that it has opened a new studio in Osaka, Japan. The new offices, located in the Umeda Sky Building south building, will support the developer in its efforts both grow and endure over the coming decades. Konami suggested that the new building would be a core entity in the studio's current and future projects, noting that it hopes Konami Osaka will encourage "sustainable growth" over the next 50 years.

In February 2024, Konami Digital Entertainment announced the establishment of its own anime studio called Konami Animation. The studio will invest the CG technology and know-how it fostered from game development into animation, and it plans not only to work on Konami's own intellectual properties but in other properties as well. Its first work was a PV for Yu-Gi-Oh! 25th anniversary. In May 2025, Konami announced that it would split off its arcade game business into a new subsidiary known as Konami Arcade Games (led by Bemani musician Yoshitaka Nishimura), leaving Konami Amusement to focus on pachinko and pachislot machines. In November 2025, following the successful releases of Metal Gear Solid Delta: Snake Eater and Silent Hill f, Konami signed a strategic alliance and cooperation with CyberAgent (including Cygames) and Electronic Arts (since its leveraged buyout by investors) focused on video game business, as well as the signing of the JOC/JPC, NPB, and J-League became official partners.

From Wikipedia’s article on Konami, shared under CC BY-SA 4.0.5

Leadership

Who has led Konami, and when. Pick a name to see everywhere that person has worked.

Products and brands

  • arcade video game machine
  • card game
  • model car
  • slot machine
  • video game

Listed on Wikidata.1

Video games

Major franchises and titles by Konami include the action Castlevania series, the stealth action Metal Gear series, the survival horror Silent Hill series, the arcade hit Frogger, the action shooter Contra series, the platform adventure Ganbare Goemon series, the role-playing Suikoden series, the Bemani rhythm game series (which includes Dance Dance Revolution, Beatmania IIDX, GuitarFreaks, DrumMania, and Pop'n Music, among others), Dancing with the Stars, the dating simulation Tokimeki Memorial series, and football simulation Pro Evolution Soccer franchise.

Konami has produced shoot 'em up arcade games such as Gradius, Life Force, Time Pilot, Gyruss, Parodius, Axelay, and TwinBee. Konami also licenses games based on cartoons, especially Batman: The Animated Series, Teenage Mutant Ninja Turtles, Tiny Toon Adventures, and the Animaniacs series, but other American productions like The Simpsons, Bucky O'Hare, G.I. Joe, X-Men, and The Goonies, and French comic Asterix all have seen release at some point in the past by Konami on arcades or video game consoles.

Some cinematically styled franchises from Konami are Silent Hill survival horror franchise, and the Metal Gear series. Another successful franchise is Winning Eleven, the spiritual sequel to International Superstar Soccer. In Japan, it is known for the popular Jikkyō Powerful Pro Yakyū series baseball series and the Zone of the Enders games. The company had obtained the rights to Saw from Brash Entertainment when the game's production had been suspended due to financial issues.

Konami is known for its cheat code, which traditionally gives many power-ups in its games. In 2024, FIFA announced Konami as its new official esports partner. This collaboration allows FIFA to host the FIFAe World Cup using Konami's eFootball instead of EA Sports FC. Players can now participate in qualifying matches for two tournaments scheduled for 2024: one for mobile and one for consoles. This partnership aims to enhance eFootball's visibility and attract new players, particularly those who were deterred by previous issues with the game.

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Film production

In 2006, various films based on video game franchises began being produced by Konami. Konami produced the Silent Hill film (released in 2006) and announced that it would produce a Metal Gear Solid film. On 4 December 2020, Deadline reported that Oscar Isaac would star as Solid Snake in the adaptation in development at Sony Pictures, with Jordan Vogt-Roberts on board to direct. In April 2026, Zach Lipovsky and Adam Stein hired as directors on the film, following them signing a first-look deal with Sony Pictures and South Korean entertainment giant CJ ENM signed a strategic partnership deal.

From Wikipedia’s article on Konami, shared under CC BY-SA 4.0.5

Subsidiaries and ownership

Subsidiaries

Divisions

  • Konami

Also owns

From Wikidata.1

Acquisitions

  1. 2012Acquired Konami Cross Media NY1

Timeline

  1. Oct 1, 1984Went public Listed on Tokyo Stock Exchange1
  2. Mar 21, 1969Founded Founded in Ōsaka-shi1

Sources

The numbers on this page point here. Each one links to the record it came from.

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