Private company

Gathering of Developers

Logo: The logo is from the following website: https://web.archive.org/web/20061106230842/http://gathering.com/, Non-free logo, via Wikipedia3

American video game publisher

Gathering of Developers, Inc. (shortened as G.O.D. or GodGames, and branded as Gathering between 2003 and 2004) was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally based in Dallas, the company was acquired by Take-Two Interactive in May 2000. Between May 2000 and March 2001, Gathering of Developers also operated a division, On Deck Interactive, which acted as its mass market label.2 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

Jan 1998Founded1
  • Industryvideo game industry1
  • HeadquartersTexas1
  • Legal formcorporation, subsidiary company1

Gathering of Developers, Inc. (shortened as G.O.D. or GodGames, and branded as Gathering between 2003 and 2004) was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally based in Dallas, the company was acquired by Take-Two Interactive in May 2000. Between May 2000 and March 2001, Gathering of Developers also operated a division, On Deck Interactive, which acted as its mass market label. In August 2001, Take-Two Interactive closed Gathering of Developers' Dallas headquarters and moved the label in-house, to New York City. The label was shut down in September 2004, with all assets consumed by Global Star Software.2

Corporate structure

Gathering of Developers is part of a group headed by Take-Two Interactive. 168 entities, 24 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries listed in Exhibit 21 of annual reports filed with the SEC; subsidiaries, stakes and holdings from Wikidata (CC0). Each entity in the chart links to its source.

The story

Opening and growth

Gathering of Developers was announced by Mike Wilson in 1997, with the official opening scheduled for January 1998. Wilson had previously been the CEO of Ion Storm, a video game developer. Wilson's stated vision for the company was to have a video games publisher run by experienced developers rather than marketeers and conventional businessmen. Gathering of Developers was initially an alliance of eight development companies, with each of the founding companies having an equity in the publisher and a representative on the board of directors.

The opening of the company took place on January 13, 1998. Co-founders included Harry Miller, Jim Bloom, Rick Stults and Doug Myres. The same month, video game developer Terminal Reality became an equity partner of Gathering of Developers, through which their vice-president, Brett Combs, took a seat on the publisher's board of directors. Other founding partners included Edge of Reality, 3D Realms, Epic Games, PopTop Software, and Ritual Entertainment. By February 1998, the company had struck an investment deal with Pennsylvania Merchants Group.

On June 1, 1998, video game publisher Take-Two Interactive announced a "subsistantial non-equity investment" in Gathering of Developers, wherein Take-Two Interactive would distribute games published by Gathering of Developers. Take-Two Interactive later went on to acquire a 20% stake in the company by February 1999. Also in February 1999, Gathering of Developers co-founded the Independent Games Festival, which was to premier Game Developers Conference, and also co-hosted and funded the 1999 edition of it. In 1999, the company's title Monster Truck Madness 64, slated for released by Gathering, was shifted to Rockstar Games. In May 1999, Gathering of Developers signed an agreement with Sega to distribute eight of its games on the Heat.net platform.

During the Electronic Entertainment Expo trade shows, Gathering of Developers offered free barbecue, live music and beer to the nearly 10,000 attendees that crossed the street into its parking lot, dubbed the "Promised Lot". At the 2001 edition of the event, Gathering of Developers' booth displayed booth babes dressed up as schoolgirls to promote its adult content.

Decline and acquisition

On May 1, 2000, Take-Two Interactive announced that it had acquired Gathering of Developers. The deal was signed mainly due to Gathering of Developers' financial instability. On May 4, 2000, Take-Two Interactive and Gathering of Developers launched On Deck Interactive as a publishing label for games with "a consumer friendly price point and a mass market appeal". The company briefly expanded by published its first console game, 4x4 Evolution for the Sega Dreamcast in 2000 and PlayStation 2 in 2001, and it was followed by the sequel 4x4 Evo 2, for the Xbox, also in 2001. Following the departure of On Deck Interactive's CEO Robert Westmoreland, the label was shut down again on March 5, 2001, with all of its upcoming games shifted to Gathering of Developers.

Death of co-founder and shut down

On May 3, 2001, Gathering of Developers co-founder Myres unexpectedly died of an asthma attack. In his honor, Gathering of Developers announced the "Doug Myres Substance Award" in June that year, which would be handed out at the July 2001 edition of the Cyberathlete Professional League, with a donation to the Dallas Children's Advocacy Center made in the recipient's name.

Gathering of Developers' Dallas offices were closed down by Take-Two Interactive in August 2001, with all operations relocated to Take-Two Interactive's headquarters in New York City. All staff were laid off or left the company, most of which were then hired by SubstanceTV, a new venture previously launched by Wilson and Myres. In 2002, the company was reorganized, so the company could focus on their PC games because the Take-Two Interactive name ceased to exist as a label, while several console games intended for release by Gathering and its self-named Take Two Interactive label was moved to Gotham Games.

By February 2003, Gathering of Developers had been shortened to Gathering. In late 2003, the company briefly expanded and returned into publishing console games when its previous console-friendly label Gotham Games shut down. On September 9, 2004, following poor financial results in Take-Two Interactive's Q3 2004 fiscal quarter, Gathering of Developers was folded into Global Star Software, Take-Two Interactive's budget range publishing label, who was briefly promoted to making mainstream AAA games before the rise of the 2K label in 2005.

From Wikipedia’s article on Gathering of Developers, shared under CC BY-SA 4.0.4

Products and brands

  • Age of Wonders

Listed on Wikidata.1

Subsidiaries and ownership

Parent company

Owners

From Wikidata.1

Timeline

  1. Sep 2004Dissolved Dissolved1
  2. Jan 1998Founded Founded1