The story
Opening and growth
Gathering of Developers was announced by Mike Wilson in 1997, with the official opening scheduled for January 1998. Wilson had previously been the CEO of Ion Storm, a video game developer. Wilson's stated vision for the company was to have a video games publisher run by experienced developers rather than marketeers and conventional businessmen. Gathering of Developers was initially an alliance of eight development companies, with each of the founding companies having an equity in the publisher and a representative on the board of directors.
The opening of the company took place on January 13, 1998. Co-founders included Harry Miller, Jim Bloom, Rick Stults and Doug Myres. The same month, video game developer Terminal Reality became an equity partner of Gathering of Developers, through which their vice-president, Brett Combs, took a seat on the publisher's board of directors. Other founding partners included Edge of Reality, 3D Realms, Epic Games, PopTop Software, and Ritual Entertainment. By February 1998, the company had struck an investment deal with Pennsylvania Merchants Group.
On June 1, 1998, video game publisher Take-Two Interactive announced a "subsistantial non-equity investment" in Gathering of Developers, wherein Take-Two Interactive would distribute games published by Gathering of Developers. Take-Two Interactive later went on to acquire a 20% stake in the company by February 1999. Also in February 1999, Gathering of Developers co-founded the Independent Games Festival, which was to premier Game Developers Conference, and also co-hosted and funded the 1999 edition of it. In 1999, the company's title Monster Truck Madness 64, slated for released by Gathering, was shifted to Rockstar Games. In May 1999, Gathering of Developers signed an agreement with Sega to distribute eight of its games on the Heat.net platform.
During the Electronic Entertainment Expo trade shows, Gathering of Developers offered free barbecue, live music and beer to the nearly 10,000 attendees that crossed the street into its parking lot, dubbed the "Promised Lot". At the 2001 edition of the event, Gathering of Developers' booth displayed booth babes dressed up as schoolgirls to promote its adult content.
Decline and acquisition
On May 1, 2000, Take-Two Interactive announced that it had acquired Gathering of Developers. The deal was signed mainly due to Gathering of Developers' financial instability. On May 4, 2000, Take-Two Interactive and Gathering of Developers launched On Deck Interactive as a publishing label for games with "a consumer friendly price point and a mass market appeal". The company briefly expanded by published its first console game, 4x4 Evolution for the Sega Dreamcast in 2000 and PlayStation 2 in 2001, and it was followed by the sequel 4x4 Evo 2, for the Xbox, also in 2001. Following the departure of On Deck Interactive's CEO Robert Westmoreland, the label was shut down again on March 5, 2001, with all of its upcoming games shifted to Gathering of Developers.
Death of co-founder and shut down
On May 3, 2001, Gathering of Developers co-founder Myres unexpectedly died of an asthma attack. In his honor, Gathering of Developers announced the "Doug Myres Substance Award" in June that year, which would be handed out at the July 2001 edition of the Cyberathlete Professional League, with a donation to the Dallas Children's Advocacy Center made in the recipient's name.
Gathering of Developers' Dallas offices were closed down by Take-Two Interactive in August 2001, with all operations relocated to Take-Two Interactive's headquarters in New York City. All staff were laid off or left the company, most of which were then hired by SubstanceTV, a new venture previously launched by Wilson and Myres. In 2002, the company was reorganized, so the company could focus on their PC games because the Take-Two Interactive name ceased to exist as a label, while several console games intended for release by Gathering and its self-named Take Two Interactive label was moved to Gotham Games.
By February 2003, Gathering of Developers had been shortened to Gathering. In late 2003, the company briefly expanded and returned into publishing console games when its previous console-friendly label Gotham Games shut down. On September 9, 2004, following poor financial results in Take-Two Interactive's Q3 2004 fiscal quarter, Gathering of Developers was folded into Global Star Software, Take-Two Interactive's budget range publishing label, who was briefly promoted to making mainstream AAA games before the rise of the 2K label in 2005.
From Wikipedia’s article on Gathering of Developers, shared under CC BY-SA 4.0.4