Private company

Rockstar Games

Logo: Take-Two Interativa de, Public domain, via Wikimedia Commons4

American video game publisher

Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive.2 Its products include Midnight Club, Grand Theft Auto, Max Payne and Bully.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

Dec 1998Founded1
  • Industryvideo game industry1
  • HeadquartersNew York City1
  • Founded inNew York City1
  • Websitewww.rockstargames.com
  • Legal formcorporation1
  • LEI254900UO7V3GORDX0R803
  • StatusActive3
  • LEI statusIssued and current3
  • Registered addressC/O CORPORATION SERVICE COMPANY, 19808 Wilmington, United States3
  • Registered withDivision of Corporations, Department of State, 31838803

Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.2

Corporate structure

Rockstar Games is part of a group headed by Take-Two Interactive. 168 entities, 24 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries listed in Exhibit 21 of annual reports filed with the SEC; subsidiaries, stakes and holdings from Wikidata (CC0). Each entity in the chart links to its source.

The story

Founded by Dan Houser, Gary Foreman, Jamie King, Sam Houser and Terry Donovan on Dec 1998, in New York City.1

On March 12, 1998, Take-Two Interactive announced its acquisition of the assets of dormant British video game publisher BMG Interactive from BMG Entertainment (a unit of Bertelsmann). In exchange, Take-Two was to issue 1.85 million shares (around 16%) of its common stock to BMG Entertainment. Through this acquisition, Take-Two obtained several of BMG Interactive's former intellectual properties, including DMA Design's Grand Theft Auto and Space Station Silicon Valley. The deal was announced to have closed on March 25.

Three BMG Interactive executives—Dan Houser, Sam Houser, and Jamie King—as well as Gary Foreman of BMG Interactive and Terry Donovan of BMG Entertainment's Arista Records record label, subsequently moved to New York City to work for Take-Two Interactive. In a restructuring announced that April, Sam Houser was appointed as Take-Two's "vice president of worldwide product development". In December 1998, the Houser brothers, Donovan and King established Rockstar Games as the "high-end" publishing label of Take-Two. The formation was formally announced on January 22, 1999.

In January 2007, Take-Two announced that Donovan, until then managing director for Rockstar Games, had left the company following a four-month leave of absence. He was succeeded by Gary Dale, who became chief operating officer. Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined Capcom's European operations as managing director in 2003.

By February 2014, Rockstar Games titles had shipped more than 250 million copies, the largest franchise being the Grand Theft Auto series, which alone had shipments of at least 250 million as of November 2016. Grand Theft Auto V shipped the highest number of units within the series' and the company's history, with over 220 million copies, making it the second best-selling video game of all time.

At the 10th British Academy Games Awards in March 2014, Rockstar Games was honored with the BAFTA Academy Fellowship Award for "creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially". Jennifer Kolbe, who started at the front desk of Take-Two, acts as Rockstar Games' head of publishing and oversees all development studios. Simon Ramsey is the company's head of PR and communications.

In May 2019, Rockstar Games announced that they were acquiring Dhruva Interactive from Starbreeze Studios for $7.9 million, with the sale being finalized later that month and the Dhruva team merged into Rockstar India.

In September 2019, Rockstar Games announced that it had released its own game launcher, a digital distribution, digital rights management, multiplayer and communications service. After having taken an extended break following the release of Red Dead Redemption 2 in early 2019, Dan Houser left Rockstar Games on March 11, 2020.

The company acquired the Scottish studio Ruffian Games in October 2020, rebranding the studio as Rockstar Dundee.

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In September 2022, Rockstar was the target of a data breach in which 90 videos from the development of Grand Theft Auto VI were leaked. Rockstar described the leak as a "network intrusion", and noted that it was "extremely disappointed" by the manner in which the game was first demonstrated, but that it did not anticipate long-term effects on development.

In August 2023, Rockstar acquired Cfx.re (CitizenFX), the team behind the modding platforms FiveM and RedM for Grand Theft Auto V and Red Dead Redemption 2 respectively. Michael Unsworth, vice president of writing, departed the company in 2023 after sixteen years. In March 2025, Rockstar announced it would acquire Sydney-based studio Video Games Deluxe, consisting of former L.A. Noire developers, and rename it Rockstar Australia.

In April 2026, Rockstar was targeted by the ShinyHunters hacking group, who threatened to leak information on April 14. In a statement to Kotaku, Rockstar confirmed the breach and stated the incident has "no impact on our organization or our players".

From Wikipedia’s article on Rockstar Games, shared under CC BY-SA 4.0.5

Leadership

Who has led Rockstar Games, and when. Pick a name to see everywhere that person has worked.

Products and brands

  • Bully
  • Grand Theft Auto
  • Manhunt
  • Max Payne
  • Midnight Club

Listed on Wikidata.1

RAGE

Rockstar Advanced Game Engine (RAGE) is a game engine developed by the Rockstar San Diego-internal RAGE Technology Group, created to facilitate game development on all platforms since 2006. RAGE is used in most of Rockstar Games's titles for personal computers and consoles, including Red Dead Redemption, Grand Theft Auto IV, Max Payne 3, Grand Theft Auto V, and Red Dead Redemption 2.

Rockstar Games Social Club

Rockstar Games Social Club is an online gaming service created by Rockstar Games for authentication and multiplayer applications within its games. Most branding relating to Social Club was removed from Rockstar's website by November 2023.

Rockstar Games Launcher

Rockstar Games released its own games launcher for Windows on September 17, 2019. The launcher integrates with the user's Social Club account, allowing them to download and buy games that they have previously purchased through Rockstar's store, as well as launch Rockstar games available from other services, like Steam, from the launcher.

From Wikipedia’s article on Rockstar Games, shared under CC BY-SA 4.0.5

Subsidiaries and ownership

Parent company

Subsidiaries

From Wikidata.1

Acquisitions

  1. 2008Rockstar New England became a subsidiary1
  2. 2003Rockstar Vienna became a subsidiary1
  3. 2002Rockstar Lincoln became a subsidiary1
  4. 2002Rockstar Vancouver became a subsidiary1
  5. 1999Rockstar Toronto became a subsidiary1

Timeline

  1. Feb 28, 2000Parent Directly consolidated by Take-Two Interactive3
  2. Dec 1998Founded Founded in New York City1

Sources

The numbers on this page point here. Each one links to the record it came from.

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