Private company

GarageGames

American video game developer

GarageGames was a game technology and software developer. GarageGames was the parent company of GG Interactive, developers of educational technology in the areas of computer science, video game development and programming. In addition, the company has been a video game developer and publisher.2 It was founded by Jeff Tunnell.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

2000Founded1
  • Industryvideo game industry1
  • HeadquartersLas Vegas1
  • Founded inEugene1
  • Websitewww.garagegames.com
  • Legal formlimited liability company1

GarageGames was a game technology and software developer. GarageGames was the parent company of GG Interactive, developers of educational technology in the areas of computer science, video game development and programming. In addition, the company has been a video game developer and publisher. GarageGames created several game engines targeted for indie development. Founded in Eugene, Oregon, the company had offices in Las Vegas, Nevada, United States and its headquarters in Vancouver, Washington. In 2007, GarageGames was acquired by IAC and the company was renamed TorquePowered. In 2011, the company was purchased by Graham Software Development and reverted to the original name GarageGames.2

The story

Founded by Jeff Tunnell in 2000, in Eugene.1

GarageGames was founded in Eugene, Oregon in 2000 by Jeff Tunnell, Tim Gift, Rick Overman, and Mark Frohnmayer. Working in their garage on severance checks, the founders derived the name GarageGames as a play off the term "garage band", and is meant to evoke a similar attitude in game development. The stated goal of the original founders of GarageGames was to offer licensing of game engines to virtually anyone, allowing independent game-makers more options in developing and publishing video games. In 2001, GarageGames released the Torque game engine. It was used to create the Tribes game series and was released at an initial price point to allow independent game developers access. Later the company expanded its product lines with additional tools, and more advanced engines and introduced tiered licensing. In 2005, the company introduced Enterprise licenses for large companies and educational institutions available for annual fees ranging from tens of thousands to hundreds of thousands of dollars per year. In 2006, its developer community surpassed 100,000 users. Over its history, the company launched several of its own games, including Marble Blast Ultra for Microsoft Windows and Xbox Live Arcade.

In 2006, GarageGames acquired BraveTree Technologies, developers of Think Tanks and real-time networked multiplayer physics technology. In 2007, Barry Diller and InterActive Corporation (NASD: IACI) acquired a majority interest in GarageGames for an estimated $80–100M in cash and renamed the company InstantAction. InterActive Corporation later bought out the remainder of GarageGames' equity for an undisclosed sum and on July 15, 2009, Louis Castle, notable for his Command & Conquer series, would become the CEO of GarageGames and InstantAction. The company headquarters were moved to Las Vegas and some employees relocated to Portland, Oregon. Shortly after the move, the "GarageGames" brand was retired.

On November 11, 2010 it was announced that IAC was shutting down InstantAction, and the intellectual property for the Torque game engine would be sold off. On January 20, 2011, the Torque engine and GarageGames brand was purchased and the company was re-launched, as GarageGames again, with new CEO Eric Preisz. The company moved to a new office in Las Vegas, Nevada. In 2011, GarageGames began doing game and technology-based service work. The company created the Microsoft Digital Literacy Program for Windows 8 and an undisclosed project for a World Famous Theme Park. The company also created game-based learning courses for online colleges in the areas of criminal justice, customer service and career development.

In 2014, GarageGames CEO Eric Preisz announced the establishment of GG|Interactive, a subsidiary of GarageGames that would focus on bringing game design, game programming and game development courses to middle schools, high schools and colleges. Under the product name Dev|Pro: Game Development Curriculum, the company offers digital education courses in the areas of computer science, game design and programming. Offices for GG|Interactive were established in Vancouver, Washington while the Las Vegas offices remained open.

From Wikipedia’s article on GarageGames, shared under CC BY-SA 4.0.3

Leadership

Who has led GarageGames, and when. Pick a name to see everywhere that person has worked.

Timeline

  1. 2000Founded Founded in Eugene1

Sources

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