Private company

Kaos Studios

American video game developer

Kaos Studios was an American video game developer and studio of THQ based in New York City. Founded in 2006, the company developed the first-person shooters Frontlines: Fuel of War (2008) and Homefront (2011). The studio was closed by THQ in June 2011.2 It employed 70 people.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

2006Founded1

Kaos Studios was an American video game developer and studio of THQ based in New York City. Founded in 2006, the company developed the first-person shooters Frontlines: Fuel of War (2008) and Homefront (2011). The studio was closed by THQ in June 2011.2

Corporate structure

Kaos Studios is part of a group headed by THQ. 13 entities, 4 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Built from subsidiaries, stakes and holdings from Wikidata (CC0); major holders from Schedules 13D and 13G. Each entity in the chart links to its source.

The story

On June 7, 2005, Trauma Studios, responsible for the popular Desert Combat modification for Battlefield 1942, was shuttered by parent company (and the game's developer) Digital Illusions CE. In January 2006, the ex-Trauma team formed Kaos Studios upon joining THQ, with the new studio focusing on first-person shooter video games.

Kaos' first game, Frontlines: Fuel of War, was released in February 2008 for Microsoft Windows and Xbox 360. In March 2009, THQ announced that Kaos was recruiting for their then-upcoming game Homefront. Homefront was released on March 15, 2011 for Microsoft Windows, PlayStation 3 and Xbox 360 in North America, with the European release set a week later.

After the release of Homefront, in March 2011, THQ suffered a 26% stock drop. The large drop was speculated to be a result of Homefront's reception, which failed to meet expectations. On June 13, 2011, THQ announced the closure of Kaos Studios. In the meantime, the game's development team was transferred to THQ Montreal. It was planned that THQ Montreal would take over product development and overall creative management for the Homefront franchise. In September 2011, THQ confirmed that a sequel to Homefront was in development, but it was later announced that the game would be developed by Crytek UK instead. After THQ filed for bankruptcy in December 2012, Crytek would acquire the rights to the franchise for US$544,218 at the January 22, 2013 auction. At the auction, Ubisoft acquired THQ Montreal, with approximately 170 employees and the rights to new yet-to-be announced IP in development at the studio, for $2.5 million.

From Wikipedia’s article on Kaos Studios, shared under CC BY-SA 4.0.3

Products and brands

  • software

Listed on Wikidata.1

Subsidiaries and ownership

Parent company

Owners

From Wikidata.1

Timeline

  1. 2011Dissolved Dissolved1
  2. 2006Founded Founded1

Sources

The numbers on this page point here. Each one links to the record it came from.

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