Private company

NVIDIA, Helsinki Oy

Graphics software technology company

Hybrid Graphics Ltd. was a graphics software technology company active from 1994 to 2007 in Helsinki, Finland. Acquired by Nvidia in 2006, Hybrid Graphics is now Nvidia Corporation's Helsinki office.2 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

  • Legal formosakeyhtiö1

Hybrid Graphics Ltd. was a graphics software technology company active from 1994 to 2007 in Helsinki, Finland. Acquired by Nvidia in 2006, Hybrid Graphics is now Nvidia Corporation's Helsinki office.2

Corporate structure

NVIDIA, Helsinki Oy is part of a group headed by Nvidia. 14 entities, 6 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

  • Nvidia Santa Clara, California, United States
    • Mellanox Technologies Yokneam, Israel
      • Mellanox Technologies (United States) Subsidiary · United States
    • NVIDIA, Helsinki Oy
    • Icera Subsidiary · 100% · Bristol
    • 3dfx Interactive Subsidiary · San Jose
    • Ageia Subsidiary · Santa Clara
    • HEAVY.AI Subsidiary
    • Mental Images Subsidiary · San Francisco
    • SchedMD Subsidiary · Livermore
    • NVIDIA GRAPHICS PRIVATE LIMITED Subsidiary · Bengaluru, India
    • NVIDIA INTERNATIONAL, INC. Subsidiary · Santa Clara, California, United States
      • NVIDIA SINGAPORE PTE LTD Subsidiary · Singapore, Singapore
    • NVIDIA Singapore Pte Ltd Subsidiary · Singapore
    • Nvidia Riva Owned

Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries listed in Exhibit 21 of annual reports filed with the SEC; subsidiaries, stakes and holdings from Wikidata (CC0). Each entity in the chart links to its source.

The story

Until the year 2000, Hybrid was widely known for its middleware solutions for computer games. Hybrid's other business sector was image-making using 3D graphics, this operation was spun off in 2004 as Fake Graphics Ltd. The company's most important product of that time was the OpenGL based graphics library SurRender 3D (1996–2000). In 2000 Hybrid launched the dPVS (dynamic Potentially Visible Set) visibility optimization middleware that is used in many MMORPGs, including Star Wars Galaxies and EverQuest II. In 2006 the dPVS technology was acquired by Umbra Software Ltd.

Hybrid Graphics provided the first commercial implementations of the OpenGL ES and OpenVG mobile graphics APIs, and was actively involved in the development of the M3G (JSR-184) Java standard, in the context of the Khronos Group and Java Community Process, respectively. Hybrid also sponsored academic research on computer graphics, including multiple papers published in SIGGRAPH.

From Wikipedia’s article on Hybrid Graphics, shared under CC BY-SA 4.0.3

Products and brands

  • software

Listed on Wikidata.1

Subsidiaries and ownership

Parent company

From Wikidata.1

Sources

The numbers on this page point here. Each one links to the record it came from.

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