The story
Founded by Lorne Lanning in 1994, in San Luis Obispo.1
Founded in 1994, Oddworld Inhabitants came from a partnership between Lorne Lanning and Sherry McKenna. McKenna was initially not very receptive to the idea of making video games, believing them to be "ugly and confusing." Lanning returned to McKenna with three and a half million dollars that he borrowed based on his 3D expertise, and they moved from Hollywood to San Luis Obispo in September 1994, where Oddworld Inhabitants was started.
Oddworld: Abe's Oddysee (1997)
The first game from Oddworld Inhabitants, Inc. was 1997's Oddworld: Abe's Oddysee, a 2D side-scrolling platform game published by GT Interactive for PlayStation and PC. It proved to be a commercial and critical hit, sold 3.5 million units, made $180 million and won nearly 30 industry media awards. The game tells the story of Abe, one of 100 mudokon creatures enslaved by industrialist glukkon creatures in a meat-processing plant called RuptureFarms on the planet Oddworld. The company developed the A.L.I.V.E. (Aware Lifeforms in Virtual Entertainment) game engine for the title.
Oddworld: Abe's Exoddus (1998)
After the success of Oddysee, publisher GT Interactive pressured the company to make a sequel for the PlayStation by Christmas 1998. In order to make this happen, Oddworld Inhabitants broke from the second game of its original planned quintology, Oddworld: Munch's Oddysee, and focused on a new game. In order to complete the game in nine months, Abe's Exoddus was developed using the same engine, and added improved gameplay, a quicksave system, more cinematic sequences, and more intricate backgrounds.
Abe's Exoddus released in 1998 for PlayStation and PC, continuing the story where Oddysee left off using elements that were left out of its predecessor due to time constraints. Abe is sent on a quest by his deceased ancestors to destroy the mega factories that produce Soulstorm Brew—a product made from the bones of dead mudokons, and rescue 300 of his kind, discovering an even deeper connection to his spiritual past along the way.
Oddworld: Munch's Oddysee (2001)
The studio's third game was Oddworld: Munch's Oddysee, a 3D platform game developed with the upgraded A.L.I.V.E 2 engine and published by Microsoft Game Studios exclusively for the Xbox console. It was the studio's first 3D title. In the game, Abe returns to assist Munch, whose species has been fished to extinction by the Vykkers because their eggs are a delicacy marketed as "gabbiar" for the dominant species on the planet. Munch seeks to find the last known can of gabbiar eggs in order to revive his species.
On October 23, 2000, Microsoft secured exclusive rights to publish and distribute the next four Oddworld Inhabitants titles, beginning with Munch's Oddysee the following year. The development of Munch's Oddysee came after the decision by Oddworld Inhabitants to shift from the PC and PlayStation to Microsoft's Xbox console after development for the PS2 proved too difficult. The Xbox also had superior graphics capabilities that could withstand dozens of characters moving and interacting on screen at the same time with an evolving environmental landscape in the background.
Lanning later explained that the transition from 2D to 3D proved difficult for the team. The team working on Munch's Oddysee was the same team that produced Abe's Oddysee and Exoddus, and thus they had no experience in 3D game development. Three months from release, the team realised that development was not going to be completed in time, so new programmers were brought in and re-wrote the entire game.
Oddworld: Stranger's Wrath (2005)
For their fourth game, Oddworld Inhabitants developed Stranger's Wrath, a first-person shooter set in the Oddworld universe, but without the studio's mascot Abe. Previously titled, 'Oddworld Stranger: Wrath of the Wild,' the game features shifting perspectives between first-person and third-person. The player assumes the role of Stranger, the last of a seemingly extinct species called the Steef.
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Stranger's Wrath was released in January 2005, published by Electronic Arts exclusively for Microsoft's Xbox console. Despite the game being well received by critics, it was not commercially successful, selling only 600,000 units. According to Lanning, EA games "sabotaged" Stranger's Wrath with its decision not to market the game.
Exit from video game industry (2005–2009)
The Stranger's Wrath marketing issues between Oddworld Inhabitants and EA Games left Lorne Lanning with a cynical view of the video game industry and how publishers treat development studios when they don't own the IP. EA made an offer to buy Oddworld Inhabitants, which Lanning and McKenna rejected.
After the release of Stranger's Wrath, Lanning initiated a case to audit the publishing deal his company maintained, with respect to royalties, and it was discovered that there were "millions and millions of dollars of error not in our favour," and chose to give EA an ultimatum of paying the money or giving back 100% of his company and all its associated IPs—EA chose the latter. However, ditching its publisher meant the loss of finances for game development, marketing, and distribution. Without being able to fund it themselves, Oddworld Inhabitants could not continue to produce games. At the time, the studio had begun work on a new game called The Brutal Ballad of Fangus Klot.
In April 2005, Lanning announced the studio's decision to cancel all projects and leave the video game industry. While Oddworld Inhabitants had started out creating video games, the company always intended to expand into other media, including film. Lanning and McKenna closed the company's internal game production in San Luis Obispo and began looking at business models beyond that of the standard publisher/developer model. The aim was to fund the development of IPs on a range of media wider than just video games.
Oddworld Inhabitants worked on several projects during this time, including a CG feature film entitled Citizen Siege, an online video game tied into the film, called Wage Wars, and an HD machinima series. Citizen Siege was first announced by Lanning in October 2006 during his keynote speech at GameCity in Nottingham, UK. The film was to be directed by Lanning, executive produced by McKenna, and produced by Vanguard Films. It was described as a dark, political, action thriller with elements of sci-fi set in a universe separate from Oddworld. In the film, humans have been reduced to a mere commodity, where healthy human tissue is used as collateral against financial debt, allowing corporations to literally repossess people piece-by-piece. The hero of the story, now encased in a cheap life-support system, sets out to reclaim the pieces of his body and take down the organisation responsible for his own harvesting, crossing economic borders with the aid of unworldly powers fused to his mechanical body.
According to Lanning in a September 2007 interview, Wage Wars was expected to be an online game—the first of two to help promote Citizen Siege. The idea was to develop Wage Wars and Citizen Siege simultaneously "so that both the linear and interactive elements can launch together." When the studio decided to make the Citizen Siege film, it had a $40–60 million budget and were given the green light for an R-rated CG animated feature. However, the 2008 financial crisis made publishers even more risk-averse and it became even more difficult to get the project off the ground. Eventually, all the company's projects were put on hold.
During this time, Lanning also started a new venture, called Xmobb, along with McKenna, and Daniel Goldman (co-founder of the Total Entertainment Network) in Emeryville, California. Xmobb was described as offering social networking with video and gaming services. By August 2011, Lanning said the launch was a few months away, with patents filed under the business name Oddmobb, Inc., but at the Eurogamer Expo in September 2012, he revealed the failure of Xmobb. The associated websites have since been shut down.
Just Add Water partnership (2009–2015)
By 2008, Gabe Newell, co-founder of Valve, approached Lanning and McKenna to release Abe's Oddysee and Abe's Exoddus on Steam. In June 2009, they met with UK game developer Just Add Water at the 2009 Game Developers Conference.
Just Add Water's first release in partnership with Oddworld Inhabitants was the porting of 2005's Stranger's Wrath to Steam in 2010. Oddboxx, a collection of Abe's Oddysee, Abe's Exoddus, Munch's Oddysee and Stranger's Wrath was released for PC in December 2010. The North American release was delayed due to publishing issues.
This was followed by Oddworld: Stranger's Wrath HD, a high-definition remaster, released digitally in December 2011 for PlayStation 3. The PC port was released in September 2012 and the PS Vita version came out that December. An Xbox 360 version was planned but ultimately scrapped due communication issues with Microsoft. Mobile versions of the game were released in December 2014. The next release was Oddworld: Munch's Oddysee HD for PS3 in December 2012. It was later ported to PS Vita in February 2014.
The first new game to come from the partnership of Oddworld Inhabitants and Just Add Water was Oddworld: New 'n' Tasty!, which was a reimagining of Abe's Oddysee. The game was initially announced in January 2011, and was released on PlayStation 4 in July 2014. Releases for PC, Xbox One, PS3, Wii U, and PS Vita followed. The new game was made using Unity and featured 2.5D graphics.
In December 2015, Stewart Gilray revealed that Just Add Water would not be working on any new projects for Oddworld Inhabitants. No reason was given for their departure from the partnership.
Oddworld: Soulstorm development (2016-2021)
In March 2016, Oddworld Inhabitants' press release revealed it has in-house development teams in the UK and California, and have partnered with developers Frima Studio in Canada to work on a new title, Oddworld: Soulstorm, for a 2017 release. Though it was intended to be a remake of Abe's Exoddus, it was later billed as a reboot of the sequel. Lanning built on the original release to make the story darker and more developed, adding elements like crafting
It was originally expected to release in 2017, but was pushed to 2018 and then again to 2019. In 2019, the game was delayed for a 2020 release at the Game Developer Conference in San Francisco when a new trailer was shown showcasing a cinematic from Soulstorm. The game was finally released to PlayStation 5, PS4, PC in April 2021. An Enhanced Edition of the game, which added new content and gameplay, was released in November and brought the game to Xbox Series and Xbox One consoles.
From Wikipedia’s article on Oddworld Inhabitants, shared under CC BY-SA 4.0.4
