U on NYSE

Unity Technologies

Logo: Unity Technologies, Public domain, via Wikimedia Commons4

American software company

Unity Software Inc. (doing business as Unity Technologies or simply Unity) is an American video game software development company based in San Francisco. It was founded in Denmark in August 2004 as Over the Edge I/S and changed its name in 2007. Unity Technologies is best known for the development of Unity, a licensed game engine used to create video games and other applications.3 Its chief executive is Matthew Bromberg (since 2024).1 It employed 2,000 people in 2018.1 Its shares trade on NYSE under the symbol U.1 Wikipedia text CC BY-SA 4.0

Price unavailable

Last updated Oct 21, 2026.

Overview

Aug 2, 2004Founded1

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  • TickerU on NYSE1
  • Industrymedia industry, video game industry1
  • HeadquartersSan Francisco1
  • Founded inCopenhagen1
  • Websiteunity.com
  • Legal formprivately held company1
  • Incorporated inDE5
  • Business address116 New Montgomery Street, San Francisco, Ca 94105-36075
  • Filer categoryLarge accelerated filer5

Unity Software Inc. (doing business as Unity Technologies or simply Unity) is an American video game software development company based in San Francisco. It was founded in Denmark in August 2004 as Over the Edge I/S and changed its name in 2007. Unity Technologies is best known for the development of Unity, a licensed game engine used to create video games and other applications.3

Financials

From the company’s reports to the SEC. Every number links to the filing it came from.

Key numbers, fiscal 2025

74.2%Gross margin8
-25.9%Operating margin8
-21.8%Net margin8
2.0%Revenue growth, 20258
-12.4%Return on equity8
$403.9MFree cash flow8

What sells

Revenue by product, business segment and region, as the company reports it to the SEC.

Products and services

Grow Solutions brought in 66% of the revenue Unity Technologies broke down this way in fiscal 2025.

  1. Grow Solutions$1.2B866%up 2% from 2024
  2. Create Solutions$621.4M834%up 1% from 2024
Products and services by year
Products and services202320242025
Grow Solutions$1.3B$1.2B$1.2B
Create Solutions$859.2M$614.0M$621.4M

Regions

EMEA brought in 33% of the revenue Unity Technologies broke down this way in fiscal 2025.

  1. EMEA$601.4M833%down 7% from 2024
  2. United States$518.3M828%down 2% from 2024
  3. Asia Pacific.$349.0M819%up 6% from 2024
  4. Greater China$333.6M818%up 29% from 2024
  5. Other Americas$47.3M83%down 6% from 2024
Regions by year
Regions202320242025
EMEA$756.2M$643.9M$601.4M
United States$564.4M$530.4M$518.3M
Asia Pacific.$558.8M$329.9M$349.0M
Greater China$254.6M$258.9M$333.6M
Other Americas$53.4M$50.2M$47.3M

Where the money goes

Where each dollar of revenue went, fiscal 2025

  • Cost of revenue26¢$477.7M
  • Research and development50¢$929.5M
  • Other costs24¢$436.1M
  • Income tax0¢$6.3M

Out of $1.8B in revenue.8 The company lost money this year.

Where each dollar of operating cash went, fiscal 2025

  • Capital spending4¢$19.0M
  • Kept or used elsewhere96¢$403.9M

Out of $423.0M of cash from operations.8

Financial statements

Revenue91011128$1.8B in 2025+241% since 2019
0$1.0B$2.0B$3.0B2019: $541.8M$541.8M20192020: $772.4M$772.4M2020+43%2021: $1.1B$1.1B2021+44%2022: $1.4B$1.4B2022+25%2023: $2.2B$2.2B2023+57%2024: $1.8B$1.8B2024−17%2025: $1.8B$1.8B2025+2%
Gross profit91011128$1.4B in 2025+224% since 2019
0$500.0M$1.0B$1.5B2019: $423.2M$423.2M20192020: $600.1M$600.1M2020+42%2021: $856.9M$856.9M2021+43%2022: $948.5M$948.5M2022+11%2023: $1.5B$1.5B2023+53%2024: $1.3B$1.3B2024−8%2025: $1.4B$1.4B2025+3%
Operating income91011128-$479.1M in 2025+218% since 2019
-$1.0B-$750.0M-$500.0M-$250.0M02019: -$150.7M-$150.7M20192020: -$274.8M-$274.8M2020+82%2021: -$531.7M-$531.7M2021+93%2022: -$882.2M-$882.2M2022+66%2023: -$832.8M-$832.8M2023−6%2024: -$755.1M-$755.1M2024−9%2025: -$479.1M-$479.1M2025−37%
Net income91011128-$402.8M in 2025+147% since 2019
-$1.0B-$750.0M-$500.0M-$250.0M02019: -$163.2M-$163.2M20192020: -$282.3M-$282.3M2020+73%2021: -$532.6M-$532.6M2021+89%2022: -$921.1M-$921.1M2022+73%2023: -$822.0M-$822.0M2023−11%2024: -$664.1M-$664.1M2024−19%2025: -$402.8M-$402.8M2025−39%

Every line of the income statement as filed: the last 3 fiscal years, latest first.8

Period ending2025-12-312024-12-312023-12-31
Revenue$1.8B$1.8B$2.2B
Cost of revenue$477.7M$480.9M$733.7M
Gross profit$1.4B$1.3B$1.5B
Research and development$929.5M$924.8M$1.1B
Sales and marketing$652.9M$752.6M$834.6M
General and administrative$268.5M$410.1M$398.2M
Total operating expenses$1.9B$2.1B$2.3B
Loss from operations-$479.1M-$755.1M-$832.8M
Interest expense-$24.0M-$23.5M-$24.6M
Interest income and other expense, net$107.9M$111.6M$59.5M
Loss before income taxes-$395.2M-$667.1M-$797.8M
Provision for (benefit from) Income taxes$6.3M-$2.8M$28.5M
Net loss-$401.5M-$664.3M-$826.3M
Net income (loss) attributable to noncontrolling interest and redeemable noncontrolling interests$1.3M-$173.0K-$4.3M
Net loss attributable to Unity Software Inc.-$402.8M-$664.1M-$822.0M
Basic net loss per share attributable to Unity Software Inc. (USD per share)-$0.96-$1.68-$2.16
Diluted net loss per share attributable to Unity Software Inc. (USD per share)-$0.96-$1.68-$2.16
Weighted-average shares used in computation of basic net loss per share (in shares)420.9M shares396.0M shares380.5M shares
Weighted-average shares used in computation of diluted net loss per share (in shares)420.9M shares396.0M shares380.5M shares

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Corporate structure

Unity Technologies sits at the top of its group. 7 entities, 6 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Major holders of Unity Technologies

  • Unity Technologies San Francisco
    • Wētā FX Subsidiary · Wellington
    • ironSource Ltd. Subsidiary · Israel
    • ironSource Mobile Ltd. Subsidiary · Israel
    • Unity Software Limited Subsidiary · United Kingdom
    • Unity Technologies ApS Subsidiary · Denmark
    • Ziva Dynamics Subsidiary · Canada

Built from subsidiaries listed in Exhibit 21 of annual reports filed with the SEC; subsidiaries, stakes and holdings from Wikidata (CC0); major holders from Schedules 13D and 13G. Each entity in the chart links to its source.

What it owns

What Unity Technologies reports owning in its annual reports to the SEC: buildings, land and equipment, real estate and locations, investments, intangible assets and inventory, at the end of its latest fiscal year and a year before.

Property and equipment

ItemLatestA year beforeChange
Property and equipment, before depreciation$241.1M8 Dec 31, 2025$268.8M8 Dec 31, 2024−10.3%
Accumulated depreciation$172.9M8 Dec 31, 2025$169.9M8 Dec 31, 2024+1.7%
Property and equipment, net$68.3M8 Dec 31, 2025$98.8M8 Dec 31, 2024−30.9%
Operating-lease assets (leased space)$62.2M8 Dec 31, 2025$78.6M8 Dec 31, 2024−20.8%

Investments

ItemLatestA year beforeChange
Cash and cash equivalents$2.1B8 Dec 31, 2025$1.5B8 Dec 31, 2024+35.5%

Intangibles and goodwill

ItemLatestA year beforeChange
Goodwill$3.2B8 Dec 31, 2025$3.2B8 Dec 31, 20240%
Finite-lived intangibles, gross$1.8B8 Dec 31, 2025$1.9B8 Dec 31, 2024−7.1%
Accumulated amortization$1.1B8 Dec 31, 2025$866.2M8 Dec 31, 2024+32.1%
Finite-lived intangibles, net$650.5M8 Dec 31, 2025$1.1B8 Dec 31, 2024−39.0%

Properties, in its own words

Our corporate headquarters are located in San Francisco, California, where we lease approximately 15,576 square feet of space under a lease that expires in May 2032. Currently, our largest office is located in Tel Aviv, Israel, with approximately 138,693 square feet under a lease that expires in June 2027. Our next largest office is located in Montreal, Canada, with approximately 137,283 square feet under a lease that expires in June 2030. In addition, we maintain offices in various states in the United States, and in various countries in Europe and Asia.

Item 2 of the 10-K filed Feb 11, 2026.16

The story

Founding and early success (2004–2008)

Unity Technologies was founded as Over the Edge I/S (doing business as Over the Edge Entertainment) in Copenhagen on 2 August 2004 by David Helgason (chief executive officer), Nicholas Francis (chief creative officer), and Joachim Ante (chief technology officer). Over the Edge released its first game, GooBall, in 2005. The game failed commercially, but the three founders saw value in the game development tools that they had created to simplify game development, so they shifted the company's focus to creating an engine for other developers.

The company sought to "democratize" game development and make the development of 2D and 3D interactive content more accessible. Unity was named the runner-up for Best Use of Mac OS X Graphics at the 2006 Apple Design Awards. The company grew with the 2007 release of the iPhone, as Unity Technologies produced one of the first engines supporting the platform in full. Because the games industry was focused on console games when the iPhone and App Store were released, Unity was positioned to support developers looking to create mobile games. Its dominance on the iPhone was largely uncontested for a couple of years. In 2007, Over the Edge changed its name to Unity Technologies.

New platforms and expansion (2009–2019)

The technology was developed for different platforms. By 2018, Unity was used to make games and other experiences for more than 25 platforms, including mobile, desktop, consoles, and virtual reality. Unity games can also be deployed on the Web.

The Unity Asset Store launched in November 2010 as an online marketplace for Unity users to sell project assets (artwork, code systems, audio, etc.) to each other.

In April 2012, Unity reportedly had 1 million registered developers, 300,000 of whom used Unity on a monthly basis. In May of the same year, a survey by Game Developer revealed that approximately 53% of mobile game developers were using Unity. By 2016, the company reported more than 5.5 million registered users. Part of Unity's appeal is that it allows people who lack the technical knowledge to program games from scratch to create games and other simulations.

Facebook integrated a software development kit for games using the Unity game engine in 2013. The kit featured tools that allowed tracking advertising campaigns and deep linking, where users were directly linked from social media posts to specific portions within games, and in-game-image sharing.

Unity acquired Applifier, a Helsinki-based mobile service provider, in March 2014. Applifier's game replay sharing and community service was initially called Everyplay, and became known as Unity Everyplay. The acquisition also meant that Applifier's mobile video ad network, GameAds, became Unity Ads. Two more acquisitions followed later in 2014: Playnomics, a data analysis platform for developers (now Unity Analytics), and Tsugi, whose continuous integration service became known as Unity Cloud Build.

In October 2014, Helgason announced in a blog post that he would be stepping down as CEO with John Riccitiello, the former CEO of game company Electronic Arts, replacing him. Helgason remained with the company as executive vice-president. Unity Technologies made a brief foray into virtual reality with their support for Chinese company AntVR in late 2014. Unity co-developed Legend of the Curse for the Jitao headset, but the hardware never achieved mainstream popularity.

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Software developer Niantic released Pokémon Go, which was built using Unity engine, in 2016. Following the success of Pokémon Go, Unity Technologies held several rounds of funding that increased the company's valuation: In July 2016, a $181 million round of funding valued the company at approximately $1.5 billion; in May 2017, the company raised $400 million that valued the company at $2.8 billion; and in 2018 Unity's CEO confirmed a $145 million round that valued the company at approximately $3 billion. Also in 2016, Facebook developed PC gaming platform Facebook Gameroom with Unity. In 2017, Unity Technologies acquired Multiplay, a business that offers multiplayer server game hosting, from retailer Game for £19 million.

Unity Technologies released the Unity 2017 version of its platform in 2017. Unity worked with Google on ARCore in 2017 to develop augmented reality tools for Android devices and apps. The following year, Unity Technologies worked with Google Cloud to offer services for online game developers and Alphabet Inc. subsidiary DeepMind to develop virtual world artificial intelligence. The Unity platform is used to help machines through reinforced learning. According to Fast Company, DeepMind uses Unity software to train algorithms in "physics-realistic environments", where a computer will continually try to achieve a goal through trial and error.

The use of Unity Technologies software expanded beyond games in the 2010s, including film and television and automotive. For the automotive industry, carmakers use Unity's virtual reality platform for design and virtual world car testing simulations. In October 2018, Unity Technologies acquired Digital Monarch Media, a Canadian virtual cinematography company.

Unity Technologies created the Unity Icon Collective in November 2018. The team creates assets for sale in the Unity Asset Store for PC and consoles. The assets—characters, environments, art, and animation—can be used in high-quality games; the move was seen as an attempt to compete with Unity's rivals, such as Epic Games' Unreal Engine.

The company acquired Vivox, a cross-platform voice and text chat provider based in Framingham, Massachusetts, in January 2019. At an acquisition price of $123.4 million, the company became a wholly owned subsidiary of Unity Technologies and operates independently. Vivox's technology is used in Fortnite, PlayerUnknown's Battlegrounds, and League of Legends, among others. Terms of the deal were not disclosed. In May 2019, the company confirmed a $150 million Series E funding round that increased its valuation to $6 billion. In July that year, it announced that together with D1 Capital Partners, CPP Investment Board, Light Street Capital, Sequoia Capital and Silver Lake Partners, it would fund a $525 million tender to allow Unity's common shareholders to sell their shares in the company. Unity Technologies additionally purchased game analytics company deltaDNA in September 2019, which was later reported at a value of $53.1 million. The company continued their acquisitions by buying live game management platform ChilliConnect in October 2019, and 3D application streaming service Furioos creator Obvioos in November 2019. That same year, Unity paid $48.8 million to acquire Artomatix, a company that develops an AI-assisted material creation tool called ArtEngine. Despite growing revenues of $541.8 million, Unity also posted growing losses of $163.2 million.

The company's IPO filing revealed that they reported losses of over $162.3 million in 2019, and have consistently lost money since its founding in 2004. Despite the losses, the company has consistently grown in terms of revenue and employee numbers.

Going public and further acquisitions (2020–2022)

In June 2020, Unity announced that they had partnered with Apple to update the Unity Engine to run on Apple silicon-equipped Macs with the 2020.2 release, allowing game developers to update their games to support the new hardware platform. An Apple silicon-ported version of the Unity Editor was demoed during the WWDC 2020 Platforms State of the Union event. On 17 August of that year, Unity stated that it had acquired Codice Software, who make the distributed version control system Plastic SCM. That same year, Unity acquired Finger Food Advanced Technology Group for $46.8 million.

Unity announced its plans to offer an initial public offering (IPO) in August 2020. At the time, the company reported 1.5 million monthly users, with 150,000 new projects started daily. The company completed its IPO on 17 September 2020 at a total of US$1.3 billion, above its target price, and started trading as a public company on the New York Stock Exchange under the single-letter ticker U on the following day. The IPO gave Unity an estimated value of US$13.7 billion.

In December 2020, Unity announced the acquisition of the multiplayer networking framework, MLAPI, and RestAR, a computer vision and deep learning company. In June 2021, it acquired Pixyz Software, a developer of 3D data optimization technology. The company announced plans to acquire Parsec, desktop streaming software, in August 2021 for $320 million. It also acquired the mobile game creation platform struckd at that month.

In a cash and shares deal Unity acquired Weta Digital for $1.63 billion in November 2021. Unity added the "Wellington-based company's 275 engineers to its workforce". The latter's visual special effects and animation teams "will continue to exist as a standalone entity", becoming Unity's "largest customer in the media and entertainment space". WetaFX remains majority owned by Peter Jackson. November 2021 represented the high point in Unity's share price, which was likely overvalued at the time, and was followed by years of decline.

In January 2022, Unity announced the acquisition of Ziva Dynamics, a Vancouver-based VFX company. In March 2022, they announced a partnership with Insomniac to create interactive online concerts and events. In June 2022, Unity laid off 4% of its workforce, estimated to be over 200 workers. In July 2022, Unity agreed to buy ironSource in an all-stock deal worth US$4.4 billion. On completion of the deal, Unity shareholders will own about 73.5% of the combined company and current ironSource shareholders will keep about 26.5%. Unity will also receive a $1 billion investment from Sequoia Capital and Silver Lake once the deal is closed.

In August 2022, AppLovin made an unsolicited offer to buy Unity in exchange for $17.54 billion in an all-stock deal. The proposed merger would result in the former Unity CEO John Riccitiello becoming the CEO of the combined entity. AppLovin's bid excludes ironSource, that Unity agreed to buy in July. Later that month, Unity's board rejected the offer and committed to complete its acquisition of ironSource. The ironSource merger was completed in November 2022.

Controversy, layoffs, new leadership (2023–present)

In January 2023, 284 employees were laid off. In May, Unity announced it would layoff 600 jobs, about 8% of its global workforce.

Pricing controversy

In September 2023, Unity announced changes to its pricing model, introducing new Unity Runtime Fees, which charges developers based on installs past a certain threshold, depending on their Unity plan. These changes were met with negative reactions from the developer community, with many expressing dissatisfaction and concerns regarding the increased financial burden as a result of the new pricing structure, including possible damages from inaccurate installation count estimates or malicious actors, as well as fee thresholds applying retroactively. Offices across the United States were temporarily shut down and authorities were contacted due to targeted death threats.

Unity released revised terms in response to the negative feedback on September 22, 2023. These changes include having no fees for Unity Personal, which can be used for projects funded up to $200,000 instead of $100,000, fees would only apply to games developed with Unity 2024 and onward without any retroactive fees, and that the fee would be based on self-reporting, the lesser of 2.5% of monthly revenue or a calculated amount based on monthly engagements. Despite the partial walkback, according to Wired, the company's reputation could be irreparably damaged, with some developers having stated they would not return to using the company's services or products over lack of trust going forward.

On October 9, 2023, Unity announced that Riccitiello would be leaving the company amid controversy, appointing James M. Whitehurst as interim CEO and president. Another round of layoffs was announced in January 2024. Unity cut 1,800 jobs, or 25% of its workforce, as part of a "company reset". In May 2024, the company announced that Matthew Bromberg had been appointed to the role of permanent CEO, with Jim Whitehurst taking the position of Executive Chair of the board and Roelof Botha resuming his duties as Lead Independent Director of the board.

In the year to May 2024, the stock price for Unity declined over 60%, with the decline attributed to business decisions over the period including the runtime fee policy. From its peak valuation of 57 billion dollars in November 2021, it had declined to 6 billion dollars by September 2024, with further revenue declines expected by market analysts. In September 2024, Unity canceled the Runtime Fee and reverted to its seat-based subscription model, with subscription price increases of 8% for Unity Pro and 25% for Unity Enterprise taking effect on January 1, 2025. CEO Matt Bromberg said it was the company's "intention to revert to a more traditional cycle of considering any potential price increases only on an annual basis."

Divestitures

In November 2023, Unity announced that they would dismiss 265 employees as part of a termination of its agreement with Weta Digital, an acquisition that they previously spent US$1.63 billion on in 2021. Unity also announced in March 2026 that they would shut down ironSource which they previously acquired in 2022 for US$4.4 billion.

Playground

Unity and Google partnered to develop Playground, a platform to create video games from prompts using generative AI tools, which was announced on October 7, 2026.

In April 2025, Unity Technologies unveiled Survival Kids, a survival game it developed in-house in collaboration with Konami, as a Nintendo Switch 2 launch title. It was released on June 5, 2025. Reported as Unity's first internally developed game in about two decades, the project was built to test the Unity engine under real production conditions and to ready it for the Switch 2's launch.

In February 2025, Unity Technologies announced Vector, an AI-powered advertising platform built to replace its existing ad network and compete with market leader AppLovin. It became generally available in May 2025, when Unity migrated its Android and iOS ad traffic to it. The introduction of Vector led to what CEO Matt Bromberg described as a turning point in the company's recovery following its 2024 restructuring.

In November 2025, at its Unite conference in Barcelona, Unity Technologies announced a partnership with Epic Games, unveiled in a surprise on-stage appearance by Epic CEO Tim Sweeney alongside Bromberg. Under the partnership, developers would be able to publish Unity-built games into Fortnite, with further details expected in 2026.

In May 2026, Unity Technologies released Unity AI, a suite of generative-AI tools built into the Unity Editor, in open beta.

From Wikipedia’s article on Unity Technologies, shared under CC BY-SA 4.0.6

Leadership

Who has led Unity Technologies, and when. Pick a name to see everywhere that person has worked.

Board members and other officers (36)

Subsidiaries and ownership

Subsidiaries

Subsidiaries (Exhibit 21)

  • Unity Software Limited United Kingdom7
  • Unity Technologies ApS Denmark7
  • ironSource Ltd. Israel7
  • ironSource Mobile Ltd. Israel7

From Wikidata.1 The subsidiaries the company lists in Exhibit 21 of its annual report, as filed.

Acquisitions

  1. Nov 9, 2021Acquired Wētā FX1

Employees over time

  • 20182,0001

Timeline

  1. Aug 19, 20268-K Executive or director change; Regulation FD disclosure56
  2. Aug 6, 20268-K Results of operations57
  3. Jul 27, 20268-K Executive or director change58
  4. Jul 16, 20268-K Executive or director change59
  5. May 14, 20268-K Shareholder vote60
  6. May 7, 20268-K Results of operations61
  7. Mar 26, 20268-K Regulation FD disclosure62
  8. Feb 11, 20268-K Results of operations63
  9. Feb 10, 20268-K Executive or director change; Regulation FD disclosure64
  10. Feb 10, 20268-K Executive or director change65
  11. Nov 12, 20258-K Executive or director change66
  12. Nov 5, 20258-K Results of operations67
  13. May 15, 2024New chief executive Matthew Bromberg becomes CEO1
  14. Oct 10, 2023New chief executive Jim Whitehurst becomes CEO18
  15. Sep 18, 2020Went public Listed on NYSE1
  16. Aug 2, 2004Founded Founded in Copenhagen1

Calendar

Coming up

  1. Nov 5, 2026 · Before the openReports results for the quarter ending Sep/2026 A year earlier it reported $0.01 a share, on Nov 5, 2025.68

When it reported results

  1. Aug 6, 2026Reported quarterly or annual results57
  2. May 7, 2026Reported quarterly or annual results61
  3. Feb 11, 2026Reported quarterly or annual results63
  4. Nov 5, 2025Reported quarterly or annual results67
  5. Aug 6, 2025Reported quarterly or annual results69
  6. May 7, 2025Reported quarterly or annual results70
  7. Feb 20, 2025Reported quarterly or annual results71
  8. Nov 7, 2024Reported quarterly or annual results72

Upcoming dates from Nasdaq's calendar; past results from the company's 8-K filings (Item 2.02). The full markets calendar

Filings

788 filings to the SEC since October 2021: 5 annual reports, 15 quarterly reports, 66 major events, 412 insider forms, 23 large holders, 267 other. The latest 20:

  1. Oct 15, 20264 EDGAR
  2. Sep 1, 20264 EDGAR
  3. Aug 31, 2026144 EDGAR
  4. Aug 28, 2026144 EDGAR
  5. Aug 27, 20264 EDGAR
  6. Aug 27, 2026144 EDGAR
  7. Aug 26, 20264 EDGAR
  8. Aug 26, 20264 EDGAR
  9. Aug 26, 20264 EDGAR
  10. Aug 25, 2026144 EDGAR
  11. Aug 25, 2026144 EDGAR
  12. Aug 25, 2026144 EDGAR
  13. Aug 25, 2026144 EDGAR
  14. Aug 19, 2026144 EDGAR
  15. Aug 19, 20268-K EDGAR
  16. Aug 19, 20264 EDGAR
  17. Aug 12, 2026144 EDGAR
  18. Aug 11, 20264 EDGAR
  19. Aug 10, 20264 EDGAR
  20. Aug 6, 20264 EDGAR

The 788 filings since October 2021 can be filtered by form type and year here when JavaScript is on.

Every filing from the last five years, summarized. The full record is on SEC EDGAR.

Insider trades

295 open-market trades by officers, directors and large owners since October 2021: 0 buys and 295 sales. Grants, option exercises and gifts are left out.

DateWhoTradeSharesPriceValueFiling
Aug 28, 2026Blum AlexanderSVP, Chief Operating OfficerSale43,556$43.51$1.9MForm 4
Aug 27, 2026Blum AlexanderSVP, Chief Operating OfficerSale1,964$44.81$88.0KForm 4
Aug 25, 2026Boyden Rebecca BereniceSVP, Chief Legal OfficerSale1,032$45.32$46.8KForm 4
Aug 25, 2026Blum AlexanderSVP, Chief Operating OfficerSale20,595$45.31$933.1KForm 4
Aug 25, 2026Yahes JarrodSVP, Chief Financial OfficerSale26,017$45.31$1.2MForm 4
Aug 25, 2026Bromberg Matthew SPresident and CEOSale16,383$45.31$742.3KForm 4
May 28, 2026Blum AlexanderSVP, Chief Operating OfficerSale2,099$27.37$57.5KForm 4
May 26, 2026Boyden Rebecca BereniceSVP, Chief Legal OfficerSale952$27.20$25.9KForm 4
May 26, 2026Blum AlexanderSVP, Chief Operating OfficerSale19,009$27.18$516.7KForm 4
May 26, 2026Barrysmith MarkChief Accounting OfficerSale13,247$27.18$360.1KForm 4
May 26, 2026Yahes JarrodSVP, Chief Financial OfficerSale24,021$27.18$652.9KForm 4
May 26, 2026Bromberg Matthew SPresident and CEOSale138,993$27.18$3.8MForm 4
Mar 5, 2026Yahes JarrodSVP, Chief Financial OfficerSale6,205$21.03$130.5KForm 4
Feb 27, 2026Blum AlexanderSVP, Chief Operating OfficerSale2,541$18.76$47.7KForm 4
Feb 25, 2026Blum AlexanderSVP, Chief Operating OfficerSale10,164$18.07$183.7KForm 4
Feb 25, 2026Barrysmith MarkChief Accounting OfficerSale10,578$18.07$191.1KForm 4
Feb 25, 2026Yahes JarrodSVP, Chief Financial OfficerSale12,196$18.07$220.4KForm 4
Dec 12, 2025Bar-Zeev TomerDirectorSale50,000$47.00$2.4MForm 4
Dec 11, 2025Bar-Zeev TomerDirectorSale125,000$50.85$6.4MForm 4
Dec 11, 2025Helgason DavidDirectorSale401,659$49.62$19.9MForm 4

All 295 trades can be filtered by person here when JavaScript is on.

From Forms 4 filed with the SEC.

Major holders

Investors who own more than 5% of the shares must tell the SEC: a 13D if they may seek to influence the company, a 13G if they hold passively.

Executive pay

What the company paid its top executives, from the summary compensation table in its proxy statement. Total pay includes salary, bonus, stock and option awards and other pay, as the company valued them.

YearExecutiveAgeSalaryTotal pay
2025Jarrod YahesSenior Vice President, Chief Financial Officer50$525.0K$16.8M85
2025Anirma GuptaFormer Senior Vice President, Chief Legal Officer and Corporate Secretary ( 5)$503.1K$15.2M85
2025Matthew BrombergPresident and Chief Executive Officer ( 5)59$850.0K$10.6M85
2025Felix ThéSenior Vice President, Chief AI Officer and Product and Technology, Grow ( 5)$443.8K$10.2M85
2025Alexander BlumSenior Vice President, Chief Operating Officer63$547.5K$7.2M85
2024Matthew BrombergPresident and Chief Executive Officer ( 5)59$534.5K$52.1M85
2024Alexander BlumSenior Vice President, Chief Operating Officer63$239.5K$11.3M85
2024Anirma GuptaFormer Senior Vice President, Chief Legal Officer and Corporate Secretary ( 5)$437.5K$4.3M85
2024Felix ThéSenior Vice President, Chief AI Officer and Product and Technology, Grow ( 5)$379.1K$3.4M85
2023Anirma GuptaFormer Senior Vice President, Chief Legal Officer and Corporate Secretary ( 5)$352.5K$4.4M85

Held by these funds

The largest holders among investment managers' 13F reports for the quarter ending Jun 30, 2026, the top 25 of 100. Change is in shares since the quarter before.

FundSharesValueShare of the fundChange
Silver Lake Group, L.L.C.34,735,404$992.7M21.7%No change
Sc Us (ttgp), Ltd.31,824,924$909.6M2.9%No change
BlackRock, Inc.23,380,305$668.2M0.0%+4,446,103
Vanguard Portfolio Management LLC20,466,738$584.9M0.0%+1,878,845
Vanguard Capital Management LLC17,205,571$491.7M0.0%+1,648,470
Slate Path Capital LP16,075,152$459.4M6.4%+4,725,400
Atreides Management, LP10,245,819$292.8M2.6%−2,139,503
D. E. Shaw & Co., Inc.9,082,560$259.6M0.2%+1,064,499
UBS Group AG8,241,936$235.6M0.0%+5,540,028
Aqr Capital Management LLC7,248,193$207.2M0.1%+6,960,650
State Street Corp6,816,900$194.8M0.0%+885,284
Point72 Asset Management, L.P.6,805,922$194.5M0.3%+128,613
Two Sigma Investments, LP6,750,900$192.9M0.1%−1,157,799
Geode Capital Management, LLC6,248,012$178.6M0.0%+1,509
Fmr LLC5,813,235$166.1M0.0%−108,530
Wellington Management Group Llp5,710,223$163.2M0.0%−4,208,188
Norges Bank5,684,941$162.5M0.0%New
Capital World Investors5,614,947$160.5M0.0%+4,235,637
Resolute Advisors LLC4,766,219$136.2M32.6%+3,934,840
Hood River Capital Management LLC4,736,216$135.4M1.0%+242,463
Dimensional Fund Advisors LP4,656,791$133.1M0.0%+411,777
Temasek Holdings (Private) Ltd4,582,843$131.0M0.4%No change
Millennium Management LLC4,551,519$130.1M0.1%+1,312,054
Capital Research Global Investors4,416,031$126.2M0.0%−707,599
Goldman Sachs Group Inc4,360,228$124.6M0.0%+1,854,005

13F reports cover disclosed long positions in U.S. stocks only.

Members of Congress who traded it

1 trades disclosed by members of Congress. “Vs S&P since” is the stock’s change since the trade minus the S&P 500’s.

DateMemberTradeAmountVs S&P sinceFiling
Nov 7, 2022Deborah K. RossDemocratic, HouseExchange$1,001 - $15,000Report

Members report amounts as ranges, not exact figures. Returns are price-only (no dividends).

SEC filer profile

How Unity Technologies is registered with the Securities and Exchange Commission, from its EDGAR record and the cover page of its latest annual report.

  • Name on EDGARUnity Software Inc.2
  • CIK0001810806
  • Employer ID (EIN)27-033480316
  • Filer statusLarge accelerated filer not an emerging growth company; not a smaller reporting company; not a shell company16
  • Incorporated inDelaware16
  • Fiscal year endsDecember 312
  • Industry code (SIC)7372 Services-Prepackaged Software2
  • SEC reviewing officeOffice of Technology, Division of Corporation Finance2
  • Business address116 New Montgomery Street, San Francisco, CA 94105-36072
  • Phone(415) 638-99502
  • Shares outstanding440,088,933 as of Jul 29, 202614
  • Public float$9.0B as of Jun 30, 202516
  • AuditorErnst & Young LLP, San Francisco, California PCAOB ID 42; it also attests to the company’s internal control over financial reporting16
  • On EDGAR sinceMay 20, 20202
  • Filings948 in all: 4 (479), 144 (211), 8-K (73), 3 (38), 10-Q (18), 425 (16), SC 13G/A (12), S-8 (10)2
    All 40 form types

    SC 13G (9), DEFA14A (8), 10-K (6), 4/A (6), CORRESP (6), DEF 14A (6), 5 (4), ARS (4), SCHEDULE 13G/A (4), UPLOAD (4), 8-K/A (3), S-3ASR (3), S-4/A (3), 424B7 (2), DRS/A (2), DRSLTR (2), EFFECT (2), S-1/A (2), SC 13D/A (2), 3/A (1), 424B3 (1), 424B4 (1), 8-A12B (1), CERT (1), DRS (1), RW (1), S-1 (1), S-3 (1), S-4 (1), S-4MEF (1), S-8 POS (1), SC 13D (1)

  • Latest filingsAnnual report (10-K) Feb 11, 2026
    Quarterly report (10-Q) Aug 6, 2026
    Proxy statement (DEF 14A) Mar 27, 2026
    Latest 8-K (8-K) Aug 19, 2026

Securities registered for trading

ClassSymbolExchange
Common stock, $0.000005 par valueUThe New York Stock Exchange

From the cover page of the 10-K filed Feb 11, 2026 (Section 12(b) of the Exchange Act).16

Risk factors and legal proceedings

The risks Unity Technologies names in Item 1A of its 10-K filed Feb 11, 2026: 62 risks under these headings, as written.16

  • Risks Related to Our Business, Operations, and Industry
  • We have a history of losses and may not achieve or sustain profitability on a GAAP basis in the future.
  • Our past results may not be indicative of future operating performance.
  • If we are not able to grow efficiently, and manage our costs, we may not achieve profitability on a GAAP basis.
  • If we fail to timely release updates and new features to our platform, develop successful new products, or adapt and respond effectively to rapidly changing technology, or to changing customer needs, requirements, or preferences, our platform may become less competitive.
  • We are increasingly building AI into certain of our offerings, and issues raised by the use of, or failure to successfully use, AI in our offerings, or the use of AI by our customers and competitors may adversely affect our business, reputation, or financial results.
  • If we are unable to retain our existing customers and expand their use of our platform, or attract new customers, our growth and operating results could be adversely affected, and we may be required to reconsider our growth strategy.
  • If we fail to successfully execute our plans to reset our portfolio to focus on our Strategic Portfolio and to right-size our investments, our business will be harmed.
  • The markets in which we participate are highly competitive, and if we do not compete effectively, our business, financial condition, and results of operations could be harmed.
  • If we are unable to further expand into adjacent business areas or new industries, or if our solutions for any new business area or industry fail to achieve market acceptance, our growth and operating results could be adversely affected, and we may be required to reconsider our growth strategy.
  • Our business relies in part on strategic relationships. If we are unable to maintain favorable terms and conditions and business relations with respect to our strategic relationships, our business could be harmed.
  • We are dependent on the success of our customers in the gaming market. Adverse events relating to our customers or their games could have a negative impact on our business.
The other 51 risks
  • We may fail to realize the possible platform advantages between our Create and Grow Solutions, or those advantages may take longer to realize than expected.
  • Our results of operations have fluctuated in the past and are expected to fluctuate in the future, making it difficult to project future results, and if we fail to meet the expectations of securities analysts or investors with respect to our results of operations, our stock price, and the value of your investment could decline.
  • Operating system platform providers or application stores may change terms of service, policies or technical requirements applicable to us or our customers, which could adversely impact our business.
  • The actions of third parties with whom we do business may put our business and results of operations at risk.
  • We use resellers and other third parties to sell, market, and deploy our solutions to a variety of customers, and our failure to effectively develop, manage, and maintain our indirect sales channels would harm our business.
  • Our direct sales force targets larger customers, and sales to these customers involve risks that may not be present or that are present to a lesser extent with respect to sales to smaller customers.
  • We provide service-level agreement commitments related to certain of our customers. If we fail to meet these contractual commitments, our business could be harmed.
  • If we fail to offer high-quality support, our ability to retain and attract customers could suffer.
  • Our business could be disrupted by catastrophic events, including natural disasters, health pandemics, militarization, or war.
  • Our current operations are and will continue to be global in scope, creating a variety of operational challenges.
  • Indemnity provisions in various agreements to which we are a party potentially expose us to substantial liability for infringement, misappropriation or other violation of intellectual property rights, data protection and other losses.
  • We are exposed to collection and credit risks, which could impact our operating results.
  • Fluctuations in currency exchange rates could harm our operating results and financial condition.
  • We may require additional capital to support the growth of our business, and this capital might not be available on acceptable terms, if at all.
  • Risks Related to Our Platform and Technology
  • If we do not make our platform, including new versions or technology advancements, easier to use or properly train customers on how to use our platform, our ability to broaden the appeal of our platform and solutions and to increase our revenue could suffer.
  • If we or the third parties with whom we work experience a security breach or unauthorized parties otherwise obtain access to our customers' data, our data, or our platform, our platform may be perceived as not secure, our reputation may be harmed, our business operations may be disrupted, demand for our solutions may be reduced, and we may incur significant liabilities.
  • Interruptions, performance problems, or defects associated with our platform may adversely affect our business, financial condition, and results of operations.
  • Any failure to obtain, maintain, protect or enforce our intellectual property and proprietary rights could impair our ability to protect our proprietary technology and our brand.
  • Our ability to acquire and maintain licenses to intellectual property may affect our revenue and profitability. These licenses may become more expensive and increase our costs.
  • We have been and may in the future become subject to intellectual property disputes, which are costly and may subject us to significant liability and increased costs of doing business.
  • We use open source software in our solutions, which could negatively affect our ability to sell our services or subject us to litigation or other actions.
  • Our business depends on the interoperability of our solutions across third-party platforms, operating systems, and applications, and on our ability to ensure our platform and solutions operate effectively on those platforms. If we are not able to integrate our solutions with third-party platforms in a timely manner, our business may be harmed.
  • We rely upon third-party data centers and providers of cloud-based infrastructure to host our platform. Any disruption in the operations of these third-party providers, limitations on capacity or interference with our use could adversely affect our business, financial condition, and results of operations.
  • Risks Related to Our Management, Talent, and Brand
  • Attracting, managing, and retaining our talent is critical to our success.
  • If we fail to maintain and enhance our brand, our ability to expand our customer base will be impaired and our business, financial condition, and results of operations may suffer.
  • Risks Related to Laws, Regulations, and the Global Economy
  • We and the third parties with whom we work are subject to rapidly changing and increasingly stringent laws, regulations, contractual obligations, industry standards and other obligations relating to privacy, data security, and the protection of children. The restrictions and costs imposed by these requirements, or our actual or perceived failure to comply with them, could harm our business.
  • Our customers have sought increasingly stringent contractual obligations regarding privacy and data security. These contractual obligations, and our efforts to comply with them, could be costly and harm our business.
  • Adverse changes in the geopolitical relationship between the U.S. and China or changes in China's economic and regulatory landscape could have an adverse effect on business conditions.
  • International trade policies, including tariffs, sanctions and trade barriers may adversely affect our business, financial condition, results of operations and prospects.
  • We are subject to anti-corruption, anti-bribery, anti-money laundering, and similar laws, and non-compliance with such laws can subject us to criminal or civil liability and harm our business, financial condition and results of operations.
  • We are subject to governmental export and import controls and economic sanctions laws that could impair our ability to compete in global markets or subject us to liability if we violate the controls.
  • Companies and governmental agencies may restrict access to our platforms, website, mobile applications, application stores or the Internet generally, which could lead to the loss or slower growth of our customers' end users and negatively impact our operations.
  • Sales to government entities and highly regulated organizations are subject to a number of challenges and risks.
  • We could be required to collect additional sales, value added or similar taxes or be subject to other tax liabilities that may increase the costs our clients would have to pay for our solutions and adversely affect our results of operations.
  • Changes in our effective tax rate or tax liability may have an adverse effect on our results of operations.
  • Uncertainties in the interpretation and application of existing, new and proposed tax laws and regulations could materially affect our tax obligations and effective tax rate.
  • Our ability to use our net operating losses, credits, and certain other tax attributes to offset future taxable income or taxes may be subject to certain limitations.
  • The tax benefits that are available to us require us to continue to meet various conditions and may be terminated or reduced in the future, which could increase our costs and taxes.
  • Any legal proceedings, claims against us, or other disputes could be costly and time-consuming to defend and could harm our reputation regardless of the outcome.
  • We are subject to laws and regulations worldwide, many of which are unsettled and still developing and which could increase our costs or adversely affect our business.
  • Risks Related to Our Convertible Notes
  • Our Notes and the issuance of shares of our common stock upon conversion of the Notes, if any, may impact our financial results, result in dilution to our stockholders, create downward pressure on the price of our common stock, and restrict our ability to raise additional capital or to engage in a beneficial takeover.
  • The conditional conversion features of the 2030 Notes and 2026 Notes, if triggered, and the conversion feature of the 2027 Notes may adversely affect our financial condition and operating results.
  • The capped call transactions may affect the value of the 2030 Notes or 2026 Notes and our common stock.
  • We are subject to counterparty risk with respect to the Capped Call Transactions.
  • Risks Related to Ownership of Our Common Stock
  • Our stock price has been and may continue to be volatile, and the value of our common stock may decline.
  • Future sales of our common stock in the public market could cause the market price of our common stock to decline.
  • Our issuance of additional capital stock in connection with financings, acquisitions, investments, our equity incentive plans or otherwise will dilute all other stockholders.
  • We do not intend to pay dividends for the foreseeable future and, as a result, your ability to achieve a return on your investment will depend on appreciation in the price of our common stock.
  • If we are unable to maintain proper and effective internal controls over financial reporting, investor confidence in our company may be adversely affected and, as a result, the value of our common stock may be impacted.
  • Anti-takeover provisions in our charter documents and under Delaware law could make an acquisition of our company more difficult, limit attempts by our stockholders to replace or remove our current management and limit the market price of our common stock.
  • Our amended and restated certificate of incorporation designates the Court of Chancery of the State of Delaware and the federal district courts of the United States of America as the exclusive forums for certain disputes between us and our stockholders, which restricts our stockholders' ability to choose the judicial forum for disputes with us or our directors, officers, or employees.

Legal proceedings

See Item 8 of Part II, “Financial Statements and Supplementary Data — Note 10 — Commitments and Contingencies — Legal Matters.”

The opening of Item 3, Legal Proceedings.16

Sources

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