The story
Warthog was founded in April 1997, the core of the development team composed of ex-Electronic Arts personnel responsible for, amongst other titles, the hit Privateer 2: The Darkening. With this as the basis, Warthog began to develop something of a speciality in space-flight sims, with follow-up titles Starlancer (which sold over 330,000 units, mainly on PC) and Star Trek: Invasion (achieving over 230,000 units on PlayStation). Since 1999, the company also developed expertise in children's titles, with releases based upon well known franchises such as Tom and Jerry, Looney Tunes, Harry Potter and Asterix. Warthog was one of the companies considered to develop the game engine for BBC's game show FightBox.
In 2004, Warthog itself was acquired by Tiger Telematics including its subsidiaries. Warthog Plc was in financial trouble before the acquisition. Their focus from then on would be on the Gizmondo handheld console.
The studios later became a part of Gizmondo Studios. Collectively, the Cheadle and newly acquired Sweden studios became known as Gizmondo Europe, with the recently acquired Warthog Texas becoming Gizmondo Texas.
After Gizmondo went bankrupt, key staff from the original team established a new development company, Embryonic Studios.
Warthog were affiliated with the Manchester Metropolitan University course Computer Games Technology. They provided feedback on course content and a selection of placement jobs for third-year students.
From Wikipedia’s article on Warthog Games, shared under CC BY-SA 4.0.4