Private company

WMS Industries

Logo: Unknown author Unknown author, Public domain, via Wikimedia Commons3

American gaming and amusement company

WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams.2 It is part of Light & Wonder.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

1974Founded1
  • Industryvideo game industry1
  • HeadquartersChicago1
  • Websitewww.wms.com
  • Legal formprivately held company1
3401 N California Ave, Chicago IL 049
Photo: The History of How We Play, CC BY-SA 4.0, via Wikimedia Commons5

WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams. However, the company that became WMS Industries was formally founded in 1974 as Williams Electronics, Inc.2

Corporate structure

WMS Industries is part of a group headed by Light & Wonder. 76 entities, 30 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

  • Light & Wonder Las Vegas, NV, Nevada, United States
    • WMS Industries Chicago
    • Authentic Gaming Limited Subsidiary · Malta
    • Authentic Gaming Malta Limited Subsidiary · Malta
    • Bally Gaming and Systems S.A. Subsidiary · Uruguay
    • Barcrest Group Limited Subsidiary · United Kingdom
    • Content Media Holding Ltd Subsidiary · Malta
    • Content Media Operations Sweden AB Subsidiary · Sweden
    • Cryptologic Limited Subsidiary · Guernsey
    • ELK Studios Malta Ltd Subsidiary · Malta
    • ELKAB Studios AB Subsidiary · Sweden
    • Global Draw Limited Subsidiary · United Kingdom
    • Light and Wonder Gibraltar Limited Subsidiary · Gibraltar
    • LIGHT AND WONDER INTERNATIONAL, INC. Subsidiary · Las Vegas, Nevada, United States
      • Scientific Connections India Private Limited. Subsidiary · New Delhi, India
    • Light and Wonder Services Philippines, Inc. Subsidiary · Philippines
    • Lightning Box Games Pty Limited Subsidiary · Australia
    • LNW Cayman Holdings LLC Subsidiary · Nevada, United States
    • LNW Cayman1 Ltd. Subsidiary · Cayman Islands
    • LNW Cayman2 Ltd. Subsidiary · Cayman Islands
    • LNW Gaming (Brazil) Limitada Subsidiary · Brazil
    • LNW Gaming (Krakow) sp. z.o.o. Subsidiary · Poland
    • LNW Gaming Alberta Inc. Subsidiary · Canada
    • LNW Gaming Alderney Ops Limited Subsidiary · Gibraltar
    • LNW Gaming and Systems France Subsidiary · France
    • LNW Gaming and Systems Holdings Limited Subsidiary · United Kingdom
    • LNW Gaming and Systems, S. de R.L. de C.V. Subsidiary · Mexico
    • and 44 more

Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries listed in Exhibit 21 of annual reports filed with the SEC; subsidiaries, stakes and holdings from Wikidata (CC0). Each entity in the chart links to its source.

What it owns

What WMS Industries reports owning in its annual reports to the SEC: buildings, land and equipment, real estate and locations, investments, intangible assets and inventory, at the end of its latest fiscal year and a year before.

Stakes and holdings (Wikidata)

Things Wikidata records the company as owning, with the share when stated.1

The story

Stanford engineering graduate Harry Williams entered the coin-operated amusement industry in 1933 and helped popularize several important pinball innovations such as the tilt mechanism, electrically-powered scoring holes, and the ability to win a free play by achieving a certain score. After working for a succession of companies including Pacific Amusement Manufacturing, Rock-Ola, and Exhibit Supply, he went into business with Lyndon Durant in 1942 under the name United Manufacturing. After a break with Durant, Williams founded the Williams Manufacturing Company in 1943 at 161 West Huron Street in Chicago, Illinois. The first seven products were a fortune-telling machine called Selector Scope (1944), two electro-mechanical (EM) games, Periscope (1944) and Liberator (1944), a novelty called Zingo (1944), a pinball conversion called Flat-Top (1945), another EM arcade game, Circus Romance (1945) and a second pinball conversion called Laura (1945). The two pinball conversions (Flat-Top & Laura) were built by purchasing older pinball machines made by other companies and changing artwork and other elements on the playfield. The lack of raw materials during World War II made the manufacture of new machines difficult and expensive. The first all original amusement device made by Williams was a flipperless pinball machine called Suspense (1946). During the late 1940s and early 1950s, Williams continued to make pinball machines and the occasional bat-and-ball game. In 1950, Williams produced Lucky Inning, its first pinball machine to have its bottom flippers facing inward in the modern manner.

In 1948, Williams sold 49% of his company to a Philadelphia distributor named Sam Stern, who became a vice president and took over much of the day-to-day running of the company. In 1959, Stern orchestrated a buyout of Williams by Consolidated Sun Ray, a New York retail conglomerate that operated drug stores and discount houses, which renamed the company the Williams Electronic Manufacturing Corporation. Harry Williams left after the buyout, though did occasional work for the company. The last game he designed for Williams was also one of the last electromechanical games, Rancho (1977).

In 1961, Stern bought Williams back from Consolidated Sun Ray. Three years later, the company was acquired by the Seeburg Corporation, which also purchased United Manufacturing. The two amusement companies were consolidated under the Williams name, but moved into the United factory. Sam Stern continued to run the amusement business, which was renamed Williams Electronics in 1967.

In 1962, 3 Coin became the best selling Williams machine with 1,100 units sold. One year later, Skill Pool sold 2,250 units. In 1964 Williams was purchased by the Seeburg Corporation. Its 1966 pinball machine A-Go-Go, with its avant-garde 60s theme, sold a record 5,100 units. Early Williams pinball machines often included innovative features and pinball firsts, such as mechanical reel scoring and the "add-a-ball" feature for locations that didn't allow game replays. By 1967, pinball was in the middle of its so-called "golden age", and the number of pinball units that sold began to increase dramatically. Popular Williams pinballs included Shangri-La (1967), Apollo (1967), Beat Time (1967), Smart Set (1969), Gold Rush (1971), and Space Mission (1976).

From Wikipedia’s article on WMS Industries, shared under CC BY-SA 4.0.4

Products and brands

  • slot machine

Listed on Wikidata.1

Golden age of arcade games

Taking note of Atari, Inc.'s success with Pong in 1972, Williams decided to enter the fledgling coin-operated arcade video game industry. After preliminary negotiations with Magnavox, it subcontracted the Magnetic Corporation of America to create its first arcade video game Paddle-Ball. In 1974, the company was reincorporated as Williams Electronics, Inc. In 1980, Seeburg, facing bankruptcy, sold Williams to Louis Nicastro, who, with his son Neil, would take the company public and run it for over two decades.

Williams developed its own breakthrough hit with the release of 1981's Defender, whose gameplay, horizontal scrolling, and dynamic color influenced many subsequent games. It was followed by a sequel in the same year, Stargate, and a group of popular and influential titles: Joust, Robotron: 2084, Sinistar, and the licensed Moon Patrol. With the exception of Sinistar, these were widely ported to home systems by external developers and publishers including Atari.

After Dragon's Lair popularized LaserDisc video games in 1983, Williams created the LaserDisc/computer graphics hybrid racing game Star Rider which lost, or contributed to a loss of, $50 million for the company.

In 1988, Williams acquired Bally/Midway, the consolidated amusement games subsidiary of longtime competitor Bally Manufacturing, which left the business to concentrate on casinos. Midway saw strong sales in the early 1990s with a number of successful arcade games, including Mortal Kombat and NBA Jam. During the peak, in 1990, the company signed a deal with Acclaim Entertainment where Acclaim was given home rights to WMS' arcade titles with an option of right of first refusal in its contracts. In 1994, the company acquired Tradewest, which it renamed Williams Entertainment, to publish home ports of Midway arcade games. Two years later, WMS acquired Atari Games from Time Warner. That same year, all video game operations were consolidated under Midway, with Atari Games becoming Midway Games West and Williams Entertainment becoming Midway Home Entertainment, while all pinball rights remained with WMS under the Williams brand.

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Later products, technology, business

WMS continued to produce video gaming machines and, to a smaller extent, reel-spinning slots, for sale and for lease to casinos in the U.S., selected foreign markets and state lotteries. Some of WMS's product designs reflected the changing demographics of its industry. Younger players raised on video games often seek more challenging experiences, both physical and mental, than do women age 55 to 65 – the traditional audience for slot machines. Accordingly, some of the company's machines incorporate surround sound, flat-panel display screens and animated, full-color images.

WMS also manufactured the G+ series of video reel slots, the Community Gaming family of interconnected slots, as well as mechanical reels, poker games, and video lottery terminals. WMS began to offer online gaming in 2010 to persons over 18 years old in the UK and in 2011 in the US at www.jackpotparty.com. In 2012, WMS partnered with Large Animal Games to incorporate several of WMS's slot machine games into a cruise ship-themed Facebook game application titled "Lucky Cruise". By playing games and enlisting Facebook friends' help, players can accumulate "lucky charms" (instead of money). The game play is similar to playing a slot machine but includes a "light strategy component". In 2012, the company introduced gaming on mobile devices and focused its efforts on expanding its online game offerings. For casinos, it introduced My Poker video poker games.

WMS technologies included:

Transmissive Reels gaming platform, which employs video animation that is displayed around, over and seemingly interactively with mechanical reels. The technology is based on the CPU-NXT2 operating platform.

Operating Platforms: CPU-NXT2 incorporates an Intel Pentium IV class processor, up to 2 gigabytes of random-access memory, an ATI 3-D graphics chip-set, and a 40 gigabyte hard disk drive. The CPU-NXT3 operating platform was introduced in 2012 for participation games and new cabinets.

Cabinets: The Bluebird2 gaming cabinet, which includes a dual 22-inch widescreen, high-definition displays, Bose speakers, and an illuminated printer and bill acceptor, was introduced in 2008. The Blade and Gamefield xD cabinets were introduced in 2013.

Approximately 70% of WMS's revenues in 2010 were derived from U.S. customers. Its design facilities at the time were in Chicago, Illinois. It had other facilities and offices across the United States and international development and distribution facilities located in Argentina, Australia, Austria, Canada, China, India, Mexico, the Netherlands, South Africa, Spain and the United Kingdom and an online gaming center in Belgium.

From Wikipedia’s article on WMS Industries, shared under CC BY-SA 4.0.4

Subsidiaries and ownership

Parent company

Owners

Subsidiaries

Also owns

From Wikidata.1

Acquisitions

  1. 1996Acquired Atari Games1

WMS merged with Scientific Games in October 2013, becoming a wholly owned subsidiary of Scientific Games. Scientific Games paid $1.5 billion for WMS, and WMS shareholders received $26.00 per share. The following year, Scientific Games also acquired Bally Technologies, the successor to the original Bally Manufacturing's slot machine operations. In 2016, WMS was reorganized and fully merged into Scientific Games. In 2022, Scientific Games spun off its namesake lottery terminal operations and took the name Light & Wonder. WMS is retained as a brand of L&W, along with Bally and Shuffle Master.

From Wikipedia’s article on WMS Industries, shared under CC BY-SA 4.0.4

Former names

  • Williams Electronics, Inc.until Apr 16, 19871

Timeline

  1. 2016Dissolved Dissolved1
  2. 1974Founded Founded1

Sources

The numbers on this page point here. Each one links to the record it came from.

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