Private company

Activision Blizzard

Logo: Activision Blizzard Inc., Public domain, via Wikimedia Commons5

American video game holding company

Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. Activision Blizzard currently includes two operating units: Activision and Blizzard Entertainment. Founded in July 2008 through the merger of Activision, Inc. and Vivendi Games, the company owns and operates additional subsidiary studios, as part of Activision, including Infinity Ward, Treyarch, and Sledgehammer Games.3 It employed 9,000 people in 2016.1 Its revenue was $7.5 billion in 2022.1 It is part of Xbox Game Studios.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

Jul 10, 2008Founded1
  • Industryvideo game industry1
  • HeadquartersSanta Monica1
  • Websitewww.activisionblizzard.com
  • Incorporated inDE6
  • Business address2701 Olympic Boulevard, Building B, Santa Monica, Ca 904046
  • Filer categoryLarge accelerated filer6
  • Legal formCorporation4
  • LEI549300TPQQDBP9GNOF404
  • StatusActive4
  • LEI statusLapsed (not renewed)4
  • Registered addressC/O CORPORATION SERVICE COMPANY, 19808 Wilmington, United States4
  • Registered withDivision of Corporations, Department of State, 31791484
Activisionheadquarters
Photo: w:User:Coolcaesar, CC BY-SA 3.0, via Wikimedia Commons8

Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. Activision Blizzard currently includes two operating units: Activision and Blizzard Entertainment.3

Financials

From the company’s reports to the SEC. Every number links to the filing it came from.

Key numbers, fiscal 2022

22.2%Operating margin9
20.1%Net margin9
-14.5%Revenue growth, 20229
7.9%Return on equity9
0.19×Debt to equity9
$2.1BFree cash flow9

Where the money goes

Where each dollar of revenue went, fiscal 2022

  • Research and development19¢$1.4B
  • Other costs58¢$4.4B
  • Income tax3¢$231.0M
  • Profit20¢$1.5B

Out of $7.5B in revenue.9

Where each dollar of operating cash went, fiscal 2022

  • Capital spending4¢$91.0M
  • Dividends paid17¢$367.0M
  • Kept or used elsewhere79¢$1.8B

Out of $2.2B of cash from operations.9

Financial statements

Revenue101112139$7.5B in 2022+14% since 2016
0$2.5B$5.0B$7.5B$10.0B2016: $6.6B$6.6B20162017: $7.0B$7.0B2017+6%2018: $7.5B$7.5B2018+7%2019: $6.5B$6.5B2019−13%2020: $8.1B$8.1B2020+25%2021: $8.8B$8.8B2021+9%2022: $7.5B$7.5B2022−14%
Operating income101112139$1.7B in 2022+18% since 2016
0$1.0B$2.0B$3.0B$4.0B2016: $1.4B$1.4B20162017: $1.3B$1.3B2017−7%2018: $2.0B$2.0B2018+52%2019: $1.6B$1.6B2019−19%2020: $2.7B$2.7B2020+70%2021: $3.3B$3.3B2021+19%2022: $1.7B$1.7B2022−49%
Net income101112139$1.5B in 2022+57% since 2016
0$1.0B$2.0B$3.0B2016: $966.0M$966.0M20162017: $273.0M$273.0M2017−72%2018: $1.8B$1.8B2018+577%2019: $1.5B$1.5B2019−19%2020: $2.2B$2.2B2020+46%2021: $2.7B$2.7B2021+23%2022: $1.5B$1.5B2022−44%
Fiscal year2016201720182019202020212022
Revenue$6.6B10$7.0B11$7.5B12$6.5B13$8.1B9$8.8B9$7.5B9
Research and development$958.0M10$1.1B11$1.1B12$998.0M13$1.1B9$1.3B9$1.4B9
Operating expenses$5.5B9$5.9B9
Operating income$1.4B10$1.3B11$2.0B12$1.6B13$2.7B9$3.3B9$1.7B9
Income before tax$3.2B9$1.7B9
Income tax$140.0M10$878.0M11$29.0M12$130.0M13$419.0M9$465.0M9$231.0M9
Net income$966.0M10$273.0M11$1.8B12$1.5B13$2.2B9$2.7B9$1.5B9
Earnings per share$1.3010$0.3611$2.4312$1.9613$2.859$3.479$1.949
Earnings per share (diluted)$1.2810$0.3611$2.4012$1.9513$2.829$3.449$1.929
Shares (weighted, basic)777.0M shares9782.0M shares9
Shares (weighted, diluted)784.0M shares9789.0M shares9

Compare Activision Blizzard with another company

Corporate structure

Activision Blizzard is part of a group headed by Microsoft. 196 entities, 29 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Major holders of Activision Blizzard

  • Warren Buffett Filed SC 13G/A on Activision Blizzard, latest Jul 17, 2023
  • Berkshire Hathaway Filed SC 13G on Activision Blizzard, latest Feb 14, 2023
  • Capital International Investors Filed SC 13G/A on Activision Blizzard, latest Feb 13, 2023 (2 filings since Feb 11, 2022)
  • VANGUARD GROUP INC Filed SC 13G/A on Activision Blizzard, latest Feb 9, 2023 (2 filings since Feb 9, 2022)
  • BlackRock Filed SC 13G/A on Activision Blizzard, latest Jan 31, 2023 (2 filings since Feb 1, 2022)
  • FMR LLC Filed SC 13G/A on Activision Blizzard, latest Feb 9, 2022

Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries listed in Exhibit 21 of annual reports filed with the SEC; subsidiaries, stakes and holdings from Wikidata (CC0); major holders from Schedules 13D and 13G; stakes of 5% or more it reported on Schedules 13D and 13G (1 companies). Each entity in the chart links to its source.

What it owns

What Activision Blizzard reports owning in its annual reports to the SEC: buildings, land and equipment, real estate and locations, investments, intangible assets and inventory, at the end of its latest fiscal year and a year before.

Property and equipment

ItemLatestA year beforeChange
Property and equipment, before depreciation$991.0M9 Dec 31, 2022$1.0B9 Dec 31, 2021−3.3%
Accumulated depreciation$798.0M9 Dec 31, 2022$856.0M9 Dec 31, 2021−6.8%
Property and equipment, net$193.0M9 Dec 31, 2022$169.0M9 Dec 31, 2021+14.2%
Operating-lease assets (leased space)$210.0M9 Dec 31, 2022$237.0M9 Dec 31, 2021−11.4%

Investments

ItemLatestA year beforeChange
Cash and cash equivalents$7.1B9 Dec 31, 2022$10.4B9 Dec 31, 2021−32.3%

Intangibles and goodwill

ItemLatestA year beforeChange
Goodwill$9.9B9 Dec 31, 2022$9.8B9 Dec 31, 2021+1.3%
Intangible assets, net (excluding goodwill)$442.0M9 Dec 31, 2022$447.0M9 Dec 31, 2021−1.1%
Indefinite-lived intangibles (excluding goodwill)$433.0M9 Dec 31, 2022$433.0M9 Dec 31, 20210%
Finite-lived intangibles, gross$1.2B9 Dec 31, 2021$1.8B13 Dec 31, 2020−32.5%
Accumulated amortization$1.2B9 Dec 31, 2021$1.8B13 Dec 31, 2020−32.6%
Finite-lived intangibles, net$14.0M9 Dec 31, 2021$18.0M13 Dec 31, 2020−22.2%

Stakes and holdings (Wikidata)

Things Wikidata records the company as owning, with the share when stated.1

The story

Background and formation (2007–2008)

The original Activision company was founded in 1979, as a third-party developer for games on the Atari Video Computer System. In 1988 the company expanded into non-gaming software and renamed itself Mediagenic. This venture was not successful, incurring heavy losses. In 1991 a group of investors led by Bobby Kotick bought the company. Kotick instituted a large restructuring to reduce debt, including renaming the company back to Activision and moving it to Santa Monica, California. By 1997 the company was profitable again. Kotick spent the next decade expanding Activision's products through acquisitions of around 25 studios. This resulted in Activision publishing several successful series of games, including Tony Hawk's, Call of Duty, and Guitar Hero. However, by around 2006, the popularity of massively multiplayer online (MMO) games started to grow. Such games provide a constant revenue stream to their publishers, rather than only a single purchase, making them a more valuable proposition. None of Activision's subsidiaries had an MMO or the capability to make one quickly. Activision was also facing tougher competition from companies like Electronic Arts, as well as slowdowns in sales of its key game series.

Around 2006, Kotick reached out to Jean-Bernard Lévy, the CEO of the French media conglomerate Vivendi. Vivendi at that time had the games division Vivendi Games, a holding company principally for Sierra Entertainment and Blizzard Entertainment. Kotick wanted to get access to Blizzard's World of Warcraft, a successful MMO, and suggested a means to acquire this to Lévy. Lévy instead offered that he would be willing to merge Vivendi Games with Activision, but only if Vivendi kept majority control of the merged company. According to those close to Kotick, Kotick was concerned about this offer as it would force him to cede control of Activision. However, after talking to Blizzard's CEO Mike Morhaime, Kotick recognized that Vivendi would be able to give it inroads into the growing video game market in China.

Kotick proposed the merger to Activision's board, which agreed to it in December 2007. The new company was to be named Activision Blizzard and would retain its central headquarters in California. Bobby Kotick of Activision was announced as the new president and CEO, while René Penisson of Vivendi was appointed chairman. The European Commission permitted the merger to take place in April 2008, approving that there weren't any EU antitrust issues in the merger deal. On July 8, 2008, Activision announced that stockholders had agreed to merge, and the deal closed the next day for an estimated transaction amount of US$18.9 billion.

Vivendi became the combined company's majority shareholder at 54% of outstanding shares, equating to 52% if shares were to be fully diluted. The rest of the shares were held by institutional and private investors, and were to be left open for trading on the NASDAQ stock market for a time under the ticker symbol ATVID, and subsequently as ATVI (Activision's stock ticker). At this point, Lévy replaced René Penisson as chairman of Activision Blizzard. The merger was completed on July 9. While Blizzard retained its autonomy and corporate leadership in the merger, other Vivendi Games divisions such as Sierra ceased operation. With the merger, Kotick was quoted stating if a Sierra product did not meet Activision's requirements, they "won't likely be retained." Some of these games ultimately were published by other studios, including Ghostbusters: The Video Game, Brütal Legend, The Chronicles of Riddick: Assault on Dark Athena, and 50 Cent: Blood on the Sand. However, a number of Sierra's games such as Crash Bandicoot, Spyro, and Prototype were retained and are now published by Activision.

New titles and sales records (2009–2012)

In early 2010, the independent studio Bungie entered into a 10-year publishing agreement with Activision Blizzard. By the end of 2010, Activision Blizzard was the largest video games publisher in the world. The 2011 release of Activision Blizzard's Call of Duty: Modern Warfare 3 grossed $400 million in the US and UK alone in its first 24 hours, making it the biggest entertainment launch of all time. It was also the third consecutive year the Call of Duty series broke the biggest launch record; 2010's Call of Duty: Black Ops grossed $360 million on day one; and 2009's Call of Duty: Modern Warfare 2 brought in $310 million. Call of Duty: Black Ops III grossed $550 million in worldwide sales during its opening weekend in 2015, making it the biggest entertainment launch of the year.

In 2011, Activision Blizzard debuted its Skylanders franchise, which led to the press crediting the company with inventing and popularizing a new toys-to-life category. The first release Skylanders: Spyro's Adventure was nominated for two Toy Industry Association awards in 2011: "Game of the Year" and "Innovative Toy of the Year". Skylanders: Spyro's Adventure and its sequels were released for major consoles and PC, and many were released on mobile devices as well.

Split from Vivendi and growth (2013–2014)

On July 25, 2013, Activision Blizzard announced the purchase of 429 million shares from owner Vivendi for $5.83 billion, dropping the shareholder from a 63% stake to 11.8% by the end of the deal in September. At the conclusion of the deal, Vivendi was no longer Activision Blizzard's parent company, and Activision Blizzard became an independent company as a majority of the shares became owned by the public. Bobby Kotick and Brian Kelly retained a 24.4% stake in the company overall. In addition, Kotick remained the president and CEO, with Brian Kelly taking over as chairman. On October 12, 2013, shortly after approval from the Delaware Supreme Court, the company completed the buyback, along the lines of the original plan. Vivendi sold half its remaining stake on May 22, 2014, reducing its ownership to 5.8%. and completely exited two years later.

Activision Blizzard released a new title, Destiny, on September 9, 2014. The game made over $500 million in retail sales on the first day of release, setting a record for the biggest first day launch of a new gaming franchise. On November 5, 2013, the company released Call of Duty: Ghosts, which was written by screenwriter Stephen Gaghan. On its first release day the game sold $1 billion into retail. In 2014, Activision Blizzard was the fifth largest gaming company by revenue worldwide, with total assets of US$14.746 billion and total equity estimated at US$7.513 billion.

Read the full text

S&P 500 and new divisions (2015–2021)

Activision Blizzard joined the S&P 500 stock index on August 28, 2015, becoming one of only two companies on the list related to gaming, alongside Electronic Arts. The company released the next iteration of the Skylanders franchise in September 2015, which added vehicles to the "toys to life" category. On September 15, 2015, Activision and Bungie released Destiny: The Taken King, the follow-up to the Destiny saga. Two days later, Sony announced that the game broke the record for the most downloaded day-one game in PlayStation history, in terms of both total players and peak online concurrency.

Activision Blizzard acquired social gaming company King, creator of casual game Candy Crush Saga, for $5.9 billion in November 2015.

In November 2015, Activision Blizzard announced the formation of Activision Blizzard Studios, a film production arm that would produce films and television series based on Activision Blizzard's franchises. The outfit is co-headed by producer Stacey Sher and former The Walt Disney Company executive Nick van Dyk.

In June 2017, Activision Blizzard joined the Fortune 500 becoming the third gaming company in history to make the list after Atari and Electronic Arts.

In its 2018 fiscal year earnings call to shareholders in February 2019, Kotick stated that while the company had seen a record year in revenue, it would be laying off around 775 people or around 8% of its workforce in non-management divisions, "de-prioritizing initiatives that are not meeting expectations and reducing certain non-development and administrative-related costs across the business", according to Kotick. Kotick stated that they plan to put more resources towards their development teams and focus on esports, Battle.net services, and the publisher's core games which include Candy Crush, Call of Duty, Overwatch, Warcraft, Diablo, and Hearthstone. Prior to this, Activision Blizzard and Bungie agreed to terminate their distribution deal with Destiny 2 as it was not bringing in expected revenue for Activision, with Bungie otherwise retaining all rights to Destiny. This transaction allowed Activision Blizzard to report US$164 million as part of its 2018 fiscal year filings. During 2018, Activision was one of 90 Fortune 500 companies to have "paid an effective federal tax rate of 0% or less" as a result of Donald Trump's Tax Cuts and Jobs Act of 2017.

The company announced that Daniel Alegre would replace Coddy Johnson as president of Activision Blizzard effective April 7, 2020, with Johnson transitioning to special advisory role.

During the second quarter of 2020, the company's net revenues from digital channels reached $1.44bn due to the growing demand for online games driven by COVID-19 lockdowns. By January 2021, the company's net value was estimated to be $72 billion based on its stock trading price due to the ongoing demand for video games from the COVID-19 pandemic.

The Public Investment Fund of Saudi Arabia acquired 14.9 million shares of Activision Blizzard, valued at $1.4 billion, in February 2021.

In April 2021, Fernando Machado, former Brazilian executive at Burger King, joined the company as chief marketing officer (CMO). The company also announced in April 2021 that Kotick will remain CEO through April 2023, through Kotick agreed to take a 50% cut of his pay, equal to $875,000. Kotick will remain eligible to receive annual bonuses, and while he agreed to reduce his target bonus by 50% as well, he potentially can earn up to 200% of his base pay based on the company's performance.

Workplace misconduct lawsuit and acquisition by Microsoft (2021–present)

On July 20, 2021, the California Department of Fair Employment and Housing (DFEH) filed a suit alleging sexual harassment, employment discrimination and retaliation on the part of Activision Blizzard. A second lawsuit was filed against the company by its shareholders asserting it falsified knowledge of these problems in its financial statements, though this suit was dismissed due to failure to meet thresholds for claims, The Equal Employment Opportunity Commission had also filed suit against Activision-Blizzard from its own investigation of the workplace conditions but the company had settled the same day it was filed, which included setting aside an $18 million relief fund for affected employees. Ultimately, the DFEH and Activision Blizzard agreed to a $54 million settlement in December 2023 to cover pay and promotion inequities at the company, both agreeing there was no substantial evidence of widespread harassment.

On January 18, 2022, Microsoft announced that it would be acquiring Activision Blizzard for $68.7 billion in an all-cash deal, or approximately $95 per share. Activision Blizzard's stock price jumped nearly 40% that day in pre-market trading. The deal would make Microsoft the third-largest gaming company in the world and the largest headquartered in the Americas, behind Chinese company Tencent and the Japanese conglomerate Sony. Activision Blizzard's shareholders approved of the acquisition near-unanimously in April 2022. While the deal has been approved by several countries ahead of the planned October 18, 2023, deal closure, including the European Union and China, both the United States' Federal Trade Commission and the United Kingdom's Competition and Markets Authority have challenged the merger as anticompetitive and have initiated legal procedures in their respective countries.

To resolve these issues, Microsoft agreed to outsource the cloud gaming rights of Activision Blizzard's games to Ubisoft, which was cleared by regulators. The acquisition was completed on October 13, 2023. The last time Activision Blizzard reported its annual financial results for its shareholders before Microsoft acquired it was on February 6, 2023. Activision Blizzard reported $7.54 billion in revenue and $1.52 billion in net income. As part of the acquisition deal, Kotick announced his resignation as CEO the same day, along with other high level executives, though Kotick will remain onboard through the end of 2023 to help with the transition. Bobby Kotick departed Activision Blizzard on December 29, 2023.

In May 2022, QA testers of Activision Blizzard subsidiary Raven Software went public as the Game Workers Alliance (GWA) with the support of Campaign to Organize Digital Employees-CWA and voted to unionize with a count of 19 – 2 in favor. The National Labor Relations Board recognized GWA as a union.

Following the Raven Software's successful unionization, the 20-member QA team of Blizzard Albany announced a unionization drive in July 2022 as GWA Albany. The vote passed (14–0), forming the second union at an Activision Blizzard subsidiary.

In February 2023, Activision Blizzard announced to employees that it would end its full-time remote policy starting between April and June that year. On November 30, quality assurance staffers were told that the company would end its hybrid work model and bring employees in Austin, Texas, Eden Prairie, Minnesota and El Segundo, California back to the office full time in 2024. ABK Workers Alliance accused the company of forcing out employees with this decision.

On March 8, 2024, 600 QA testers at 3 Activision studios in Austin, Eden Prairie, and El Segundo formed the union "Activision Quality Assurance United-CWA" and voted to unionize (390–8) in favor, making it the largest video game union in the United States. Microsoft voluntarily recognized the union. On July 24, 2024, 500 artists, designers, engineers, producers, and quality assurance testers who work on World of Warcraft also voted to unionize.

In July 2026, as part of a major restructuring within Microsoft's gaming business, King was made to report directly to Asha Sharma of the Xbox division. In September 2026, Microsoft transferred World’s Edge, Rare, and the Halo franchise from Xbox Game Studios to Activision.

From Wikipedia’s article on Activision Blizzard, shared under CC BY-SA 4.0.7

Leadership

Who has led Activision Blizzard, and when. Pick a name to see everywhere that person has worked.

Board members and other officers (40)

Products and brands

List of Activision video games

List of Blizzard Entertainment games

From Wikipedia’s article on Activision Blizzard, shared under CC BY-SA 4.0.7

Subsidiaries and ownership

Parent company

Subsidiaries

Also owns

Former owners and parents

  • Vivendi Jul 9, 2008 to Oct 12, 2013

Parent company (GLEIF)

From Wikidata.1 Ownership links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); each one cites its LEI record.

Employees over time

  • 20169,0001

Former names

  • ACTIVISION INC /NYAug 15, 1995 to Jul 7, 20086

Timeline

  1. Oct 16, 20238-K Other events71
  2. Oct 13, 2023Acquired Acquired by Xbox Game Studios1
  3. Oct 13, 20238-K Completed an acquisition or sale; Listing notice or transfer; Change to shareholders' rights72
  4. Jul 19, 20238-K Entered a material agreement73
  5. Jul 19, 20238-K Results of operations; Other events74
  6. Jun 21, 20238-K Shareholder vote75
  7. Apr 26, 20238-K Results of operations76
  8. Feb 6, 20238-K Results of operations77
  9. Dec 21, 20228-K Executive or director change78
  10. Dec 16, 20228-K Executive or director change79
  11. Nov 18, 20228-K Other events80
  12. Nov 17, 20228-K Other events81
  13. Nov 7, 20228-K Results of operations82
  14. Jun 15, 2018Parent Directly consolidated by Microsoft4
  15. Sep 17, 2010New chief executive Eric Hirshberg becomes CEO19
  16. Jul 10, 2008Founded Founded1
  17. Jul 9, 2008Acquired Acquired by Vivendi1
  18. Apr 25, 2006New chief executive Michael J. Griffith becomes CEO20
  19. 1991New chief executive Bobby Kotick becomes CEO1

Calendar

When it reported results

  1. Jul 19, 2023Reported quarterly or annual results74
  2. Apr 26, 2023Reported quarterly or annual results76
  3. Feb 6, 2023Reported quarterly or annual results77
  4. Nov 7, 2022Reported quarterly or annual results82
  5. Aug 1, 2022Reported quarterly or annual results83
  6. Apr 25, 2022Reported quarterly or annual results84
  7. Feb 3, 2022Reported quarterly or annual results85
  8. Nov 2, 2021Reported quarterly or annual results86

Upcoming dates from Nasdaq's calendar; past results from the company's 8-K filings (Item 2.02). The full markets calendar

Filings

242 filings to the SEC since October 2021: 2 annual reports, 6 quarterly reports, 25 major events, 84 insider forms, 9 large holders, 116 other. The latest 20:

  1. Oct 23, 202315-12G EDGAR
  2. Oct 23, 2023S-8 POS EDGAR
  3. Oct 23, 2023S-8 POS EDGAR
  4. Oct 23, 2023S-8 POS EDGAR
  5. Oct 23, 2023S-8 POS EDGAR
  6. Oct 23, 2023S-8 POS EDGAR
  7. Oct 23, 2023S-8 POS EDGAR
  8. Oct 23, 2023S-8 POS EDGAR
  9. Oct 23, 2023S-8 POS EDGAR
  10. Oct 23, 2023S-8 POS EDGAR
  11. Oct 23, 2023S-8 POS EDGAR
  12. Oct 23, 2023S-8 POS EDGAR
  13. Oct 23, 2023S-8 POS EDGAR
  14. Oct 23, 2023S-8 POS EDGAR
  15. Oct 23, 2023S-8 POS EDGAR
  16. Oct 23, 2023S-8 POS EDGAR
  17. Oct 23, 2023S-8 POS EDGAR
  18. Oct 23, 2023S-8 POS EDGAR
  19. Oct 23, 2023S-8 POS EDGAR
  20. Oct 23, 2023S-8 POS EDGAR

The 242 filings since October 2021 can be filtered by form type and year here when JavaScript is on.

Every filing from the last five years, summarized. The full record is on SEC EDGAR.

Insider trades

16 open-market trades by officers, directors and large owners since October 2021: 7 buys and 9 sales. Grants, option exercises and gifts are left out.

DateWhoTradeSharesPriceValueFiling
May 3, 2023NOLAN PETER JDirectorBuy13,160$75.99$1.0MForm 4
Mar 13, 2023Alegre DanielPresident and COOSale8,847$78.50$694.5KForm 4
Sep 9, 2022President and COOSale10,000$78.16$781.6KForm 4
Aug 8, 2022Alegre DanielPresident and COOSale7,000$81.00$567.0KForm 4
Aug 3, 2022ZERZA ARMINChief Financial OfficerSale10,174$80.22$816.2KForm 4
Jun 1, 2022ZERZA ARMINChief Financial OfficerSale3,295$77.54$255.5KForm 4
May 5, 2022YANG JESSEDep CFO, Comptr & Pr Acctg OffSale10,812$78.67$850.6KForm 4
Mar 15, 2022YANG JESSEDep CFO, Comptr & Pr Acctg OffSale2,072$79.54$164.8KForm 4
Mar 14, 2022Alegre DanielPresident and COOSale14,563$79.66$1.2MForm 4
Jan 18, 2022Hartong Hendrik IIIDirectorSale74$81.79$6.1KForm 4
Dec 21, 2021Hartong Hendrik IIIDirectorBuy19$63.01$1.2KForm 4
Dec 16, 2021Hartong Hendrik IIIDirectorBuy74$61.28$4.5KForm 4
Dec 14, 2021Hartong Hendrik IIIDirectorBuy19$59.41$1.1KForm 4
Dec 13, 2021Hartong Hendrik IIIDirectorBuy55$58.70$3.2KForm 4
Nov 30, 2021Hartong Hendrik IIIDirectorBuy63$59.16$3.7KForm 4
Nov 23, 2021Hartong Hendrik IIIDirectorBuy65$61.88$4.0KForm 4

From Forms 4 filed with the SEC.

Major holders

Investors who own more than 5% of the shares must tell the SEC: a 13D if they may seek to influence the company, a 13G if they hold passively.

Stakes it holds

Activision Blizzard has told the SEC it owns more than 5% of 1 company, latest first (Schedules 13D and 13G).

SEC filer profile

How Activision Blizzard is registered with the Securities and Exchange Commission, from its EDGAR record and the cover page of its latest annual report.

  • Name on EDGARActivision Blizzard, Inc.2
  • CIK0000718877
  • Employer ID (EIN)95-48035442
  • Filer statusLarge accelerated filer2
  • Incorporated inDelaware2
  • Fiscal year endsDecember 312
  • Industry code (SIC)7372 Services-Prepackaged Software2
  • SEC reviewing officeOffice of Technology, Division of Corporation Finance2
  • Business address2701 Olympic Boulevard, Building B, Santa Monica, CA 904042
  • Phone31026660252
  • Shares outstanding786,798,320 as of Jul 24, 202315
  • Public float$60.4B as of Jun 30, 20229
  • On EDGAR sinceJun 30, 19952
  • Filings2,043 in all: 4 (880), 8-K (283), 10-Q (85), S-8 POS (84), SC 13G/A (82), 3 (65), DEFA14A (50), 424B3 (44)2
    All 56 form types

    CORRESP (41), UPLOAD (37), SC 13G (33), CT ORDER (32), DEF 14A (32), 5 (30), S-8 (28), 10-K (27), EFFECT (22), POS AM (22), S-3 (18), SC 13D/A (14), S-3/A (12), ARS (10), 4/A (9), 8-K/A (9), 425 (8), SD (8), PRE 14A (7), SC TO-C (7), PX14A6G (6), S-3ASR (6), SC TO-I/A (5), S-4/A (4), 10-K/A (3), 424B5 (3), DEFR14A (3), PREM14A (3), SC 13D (3), 10-K405 (2), 144 (2), DEFM14A (2), FWP (2), NT 10-K (2), NT 10-Q (2), PRER14A (2), S-4 (2), SC TO-I (2), 10-Q/A (1), 15-12G (1), 25-NSE (1), 3/A (1), 8-A12B (1), DEF 14C (1), POS AMI (1), PRE 14C (1), RW (1), S-3MEF (1)

  • Latest filingsAnnual report (10-K) Feb 23, 2023
    Quarterly report (10-Q) Jul 31, 2023
    Proxy statement (DEF 14A) May 1, 2023
    Latest 8-K (8-K) Oct 16, 2023

Sources

The numbers on this page point here. Each one links to the record it came from.

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  29. 29
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    SEC EDGAROther events
  72. 72
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  80. 80
    SEC EDGAROther events
  81. 81
    SEC EDGAROther events
  82. 82
  83. 83
  84. 84
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  86. 86
  87. 87
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  89. 89
  90. 90
  91. 91
  92. 92
  93. 93