Private company
Massive Incorporated
Logo: The logo may be obtained from Massive Incorporated., Non-free logo, via Wikipedia3
Subsidiary of Microsoft that implements dynamic advertising in video games
Massive Incorporated was an American advertising company that provided software and services to dynamically host advertisements within video games. Massive Incorporated was purchased by Microsoft in May 2006 for approximately $200 million to $400 million. The company closed down at the end of 2010.2 It is headquartered in New York City.1 Wikipedia text CC BY-SA 4.0
Last updated Oct 21, 2026.
Overview
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Massive Incorporated was an American advertising company that provided software and services to dynamically host advertisements within video games. Massive Incorporated was purchased by Microsoft in May 2006 for approximately $200 million to $400 million.2
Corporate structure
Massive Incorporated is part of a group headed by Microsoft. 191 entities, 29 countries on record. Switch between the flow chart and the network, and select any entity to see its details.
- Microsoft Redmond, Washington, United States
- Activision Blizzard Santa Monica, California, United States
- Beenox Quebec, Quebec, Canada
- Radical Entertainment Vancouver, British Columbia, Canada
- Activision Subsidiary · Santa Monica, California, United States
- 7 Studios Subsidiary · Los Angeles
- Budcat Creations Subsidiary · Iowa City
- High Moon Studios Subsidiary · San Diego
- Infinity Ward Subsidiary · Woodland Hills
- Luxoflux Subsidiary · Santa Monica
- Neversoft Subsidiary · Woodland Hills
- Raven Software Subsidiary · Madison
- Sierra Entertainment Subsidiary · Bellevue
- 2 more
- Sledgehammer Games Subsidiary · Foster City
- Treyarch Subsidiary · Santa Monica
- Gamestar Subsidiary
- Bizarre Creations Subsidiary · Liverpool
- Blizzard Entertainment Subsidiary · Irvine
- Blizzard Albany Subsidiary · Albany
- Blizzard North Subsidiary · San Mateo
- Proletariat Subsidiary
- Actibliz México Subsidiary · Mexico
- ACTIVISION CANADA, INC. Subsidiary · Mississauga, Ontario, Canada
- DEMONWARE INC. Subsidiary · Vancouver, British Columbia, Canada
- GitHub San Francisco, California, United States
- King St. Julian'S, Malta
- LinkedIn Corporation Wilmington, Delaware, United States
- Connectifier Subsidiary
- LinkedIn Learning Subsidiary · Carpinteria
- SlideShare Subsidiary
- Massive Incorporated New York City
- Metaswitch Enfield, United Kingdom
- Microsoft Ireland Operations Dublin, Ireland
- Microsoft Research India New Delhi, India
- Aces Studio Subsidiary
- Adallom Subsidiary · Menlo Park
- AltspaceVR Subsidiary · Redwood City
- aQuantive Subsidiary · Seattle
- Bethesda Softworks Subsidiary · Rockville
- Arkane Studios Subsidiary · Lyon
- Bethesda Game Studios Subsidiary · Rockville
- Bethesda Game Studios Dallas Subsidiary · Dallas
- Sparkypants Studios Subsidiary · Baltimore, United States
- Canesta Subsidiary · Sunnyvale
- Clipchamp Pty Ltd Subsidiary · TC Beirne Department Store, Australia
- CyberX Subsidiary · Boston, Israel
- Danger, Inc. Subsidiary · Palo Alto
- Digital Anvil Subsidiary · Austin
- Ensemble Studios Subsidiary · Dallas
- Fast Search & Transfer Subsidiary · Oslo
- GameBank Corp. Subsidiary
- Good Science Studio Subsidiary · Redmond
- GreenButton Subsidiary · Wellington
- Havok Subsidiary · Dublin
- Trinigy Subsidiary · Eningen unter Achalm
- id Software Subsidiary · Richardson
- and 159 more
- Activision Blizzard Santa Monica, California, United States
Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries listed in Exhibit 21 of annual reports filed with the SEC; subsidiaries, stakes and holdings from Wikidata (CC0). Each entity in the chart links to its source.
Products and brands
- in-game advertising
Listed on Wikidata.1
The service, collectively known as The Massive Network, allows game developers to place advertisements within video games by providing a software development kit (SDK) and servers to host advertisements to be streamed to clients when the game is played. The streaming of advertisements allows old advertisements to be removed and more contextual ones applied in their place. Where games such as Need For Speed: Most Wanted had static advertisements for Cingular and Burger King, advertisements supplied by a streaming network allow for time-limited ads such as movie or TV show posters. Both the publisher and Massive can then continue to make money after the game has been sold.
The software is made so as to capture the proper demographic: it would be a problem to advertise an R-rated movie in a G-rated game or to place advertisements that conflict with a game's genre.
First, placement and layout of the advertisements is planned by the developers with help from Massive. Advertisements can be any texture, but to maintain realism, advertisements are generally placed on objects such as posters, billboards, storefronts, and other likely media. Massive calls this "Phase I: Design of the Inventory Elements."
Second, the SDK is integrated with the game to act as a client to Massive's ad servers. It allows the game to fetch the ad, display it on a surface, and analyze how the player acts around it. Massive refers to this as "Phase II: Integration of the Software Development Kit (SDK)."
Read the full text
Third is self-explanatory, "Phase III: Testing & Support." These are the software testing and deployment steps.
From Wikipedia’s article on Massive Incorporated, shared under CC BY-SA 4.0.4
Subsidiaries and ownership
Parent company
Owners
From Wikidata.1
Timeline
- 2002Founded Founded1
Links
- WikipediaMassive Incorporated
- WikidataQ6784797
Sources
The numbers on this page point here. Each one links to the record it came from.
- 1WikidataMassive Incorporated on Wikidata
- 2WikipediaMassive Incorporated on Wikipedia
- 3
- 4