SONY on NYSE

Sony Group

Logo: Sony Group Corporation, Public domain, via Wikimedia Commons5

Japanese multinational corporation

Sony Group Corporation is a Japanese multinational conglomerate headquartered at the Sony City building in Minato, Tokyo. The Sony Group is a highly diversified global conglomerate with businesses spanning video games, music, film and television, consumer electronics, imaging and sensing, semiconductors, financial services and others. Sony was founded in 1946 as Tokyo Tsushin Kogyo K.K. by Masaru Ibuka and Akio Morita.3 Its chief executive is Kenichiro Yoshida (since 2018).1 It employed about 112,300 people in 2025.1 Its revenue was ¥11.3 trillion in 2024.1 Wikipedia text CC BY-SA 4.0

Price unavailable

Last updated Oct 21, 2026.

Overview

13.0TRevenue, fiscal 20256
1.2TNet income, fiscal 20256
May 7, 1946Founded1

Compare with Canon Inc., or pick any stock.

  • TickerSONY on NYSE1
  • Industryelectrical industry, electronics industry, video game industry1
  • HeadquartersMinato1
  • Founded inNihonbashi1
  • Websitewww.sony.com/en
  • Legal formkabushiki gaisha1
  • Listed onTokyo Stock Exchange (6758), New York Stock Exchange (SONY)1
  • Incorporated inJapan7
  • Business address1-7-1, Konan, Minato-Ku, Tokyo, 108-00757
  • Filer categoryLarge accelerated filer7
  • LEI529900R5WX9N2OI2N9104
  • StatusActive4
  • LEI statusIssued and current4
  • Registered address港南一丁目7番1号, 108-0075 東京都 港区, Japan4
  • Registered withLegal Affairs Bureau, 0104-01-0672524
Sony headquaters 1
Photo: Akonnchiroll, CC BY-SA 4.0, via Wikimedia Commons9

Sony Group Corporation is a Japanese multinational conglomerate headquartered at the Sony City building in Minato, Tokyo. The Sony Group is a highly diversified global conglomerate with businesses spanning video games, music, film and television, consumer electronics, imaging and sensing, semiconductors, financial services and others.3

Financials

From the company’s reports to the SEC. Every number links to the filing it came from. Figures are in JPY, the currency the company reports in.

Key numbers, fiscal 2025

10.9%Operating margin6
9.0%Net margin6
-0.5%Revenue growth, 20256
13.6%Return on equity6
0.24×Debt to equity6

What sells

Revenue by product, business segment and region, as the company reports it to the SEC.

Business segments

Game And Network Services brought in 37% of the revenue Sony Group broke down this way in fiscal 2026.

  1. Game And Network Services4.7T JPY1037%up 0% from 2025
  2. Entertainment Technology And Services2.3T JPY1018%down 6% from 2025
  3. Imaging And Sensing Solutions2.2T JPY1017%up 20% from 2025
  4. Music2.1T JPY1017%up 15% from 2025
  5. Pictures1.5T JPY1012%down 0% from 2025
  6. All Other89.1B JPY101%down 8% from 2025
Business segments by year
Business segments202420252026
Game And Network Services4.3T JPY4.7T JPY4.7T JPY
Entertainment Technology And Services2.5T JPY2.4T JPY2.3T JPY
Imaging And Sensing Solutions1.6T JPY1.8T JPY2.2T JPY
Music1.6T JPY1.8T JPY2.1T JPY
Pictures1.5T JPY1.5T JPY1.5T JPY
All Other89.4B JPY96.3B JPY89.1B JPY

Regions

United States brought in 42% of the revenue Sony Group broke down this way in fiscal 2026.

  1. United States4.1T JPY1042%down 2% from 2025
  2. Asia Pacific1.7T JPY1018%up 3% from 2025
  3. [China [Member]]1.4T JPY1015%up 15% from 2025
  4. Japan1.3T JPY1014%up 1% from 2025
  5. Other Areas1.1T JPY1012%up 6% from 2025
Regions by year
Regions202420252026
United States3.8T JPY4.1T JPY4.1T JPY
Asia Pacific1.7T JPY1.6T JPY1.7T JPY
[China [Member]]1.0T JPY1.2T JPY1.4T JPY
Japan1.3T JPY1.3T JPY1.3T JPY
Other Areas948.4B JPY1.1T JPY1.1T JPY

Where the money goes

Where each dollar of revenue went, fiscal 2025

  • Cost of revenue65¢8.5T JPY
  • Research and development6¢734.6B JPY
  • Selling, general and admin17¢2.3T JPY
  • Interest1¢72.5B JPY
  • Income tax2¢313.8B JPY
  • Profit9¢1.2T JPY

Out of 13.0T JPY in revenue.6

Where each dollar of operating cash went, fiscal 2025

  • Dividends paid5¢115.3B JPY
  • Share buybacks12¢285.5B JPY
  • Kept or used elsewhere83¢1.9T JPY

Out of 2.3T JPY of cash from operations.6

Financial statements

Revenue111213613.0T JPY in 2025+52% since 2018
05.0T JPY10.0T JPY15.0T JPY2018: 8.5T JPY8.5T JPY20182019: 8.7T JPY8.7T JPY2019+1%2020: 8.3T JPY8.3T JPY2020−5%2021: 9.0T JPY9.0T JPY2021+9%2022: 9.9T JPY9.9T JPY2022+10%2023: 11.0T JPY11.0T JPY2023+11%2024: 13.0T JPY13.0T JPY2024+19%2025: 13.0T JPY13.0T JPY2025−0%
Operating income11121361.4T JPY in 2025+91% since 2018
0500.0B JPY1.0T JPY1.5T JPY2018: 734.9B JPY734.9B JPY20182019: 894.2B JPY894.2B JPY2019+22%2020: 845.5B JPY845.5B JPY2020−5%2021: 971.9B JPY971.9B JPY2021+15%2022: 1.2T JPY1.2T JPY2022+24%2023: 1.3T JPY1.3T JPY2023+8%2024: 1.2T JPY1.2T JPY2024−7%2025: 1.4T JPY1.4T JPY2025+16%
Net income11121361.2T JPY in 2025+136% since 2018
0500.0B JPY1.0T JPY1.5T JPY2018: 490.8B JPY490.8B JPY20182019: 916.3B JPY916.3B JPY2019+87%2020: 582.2B JPY582.2B JPY2020−36%2021: 1.2T JPY1.2T JPY2021+101%2022: 888.4B JPY888.4B JPY2022−24%2023: 1.0T JPY1.0T JPY2023+14%2024: 980.5B JPY980.5B JPY2024−3%2025: 1.2T JPY1.2T JPY2025+18%

Every line of the income statement as filed: the last 3 fiscal years, latest first.10

Period ending2026-03-312025-03-312024-03-31
Sales12.5T JPY12.0T JPY11.3T JPY
Cost of sales8.6T JPY8.5T JPY8.1T JPY
Selling, general and administrative2.3T JPY2.3T JPY2.2T JPY
Other operating (income) expense, net34.1B JPY-11.2B JPY-10.1B JPY
Total costs and expenses11.0T JPY10.8T JPY10.2T JPY
Share of profit (loss) of investments accounted for using the equity method-64.2B JPY-7.9B JPY10.6B JPY
Operating income1.4T JPY1.3T JPY1.0T JPY
Financial income76.0B JPY139.0B JPY125.6B JPY
Financial expenses101.2B JPY72.5B JPY65.8B JPY
Income before income taxes1.4T JPY1.3T JPY1.1T JPY
Income taxes367.1B JPY257.5B JPY239.1B JPY
Net income from continuing operations1.1T JPY1.1T JPY856.0B JPY
Net income (loss) from discontinued operations-1.4T JPY74.2B JPY124.5B JPY
Net income (loss)-302.5B JPY1.2T JPY980.5B JPY
Sony Group Corporation's stockholders-326.9B JPY1.1T JPY970.6B JPY
Net income from continuing operations1.0T JPY1.1T JPY846.6B JPY
Net income (loss) from discontinued operations-1.4T JPY74.2B JPY124.0B JPY
Noncontrolling interests24.4B JPY18.3B JPY9.9B JPY
Net income from continuing operations24.4B JPY18.3B JPY9.4B JPY
Net income from discontinued operations0 JPY0 JPY527.0M JPY
- Basic-54.70 JPY188.71 JPY157.66 JPY
Continuing operations172.51 JPY176.45 JPY137.52 JPY
Discontinued operations-227.21 JPY12.26 JPY20.14 JPY
- Diluted-54.36 JPY187.92 JPY157.14 JPY
Continuing operations171.44 JPY175.71 JPY137.06 JPY
Discontinued operations-225.80 JPY12.21 JPY20.08 JPY

Compare Sony Group with another company

Corporate structure

Sony Group sits at the top of its group. 278 entities, 31 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Major holders of Sony Group

  • Sumitomo Mitsui Trust Group Filed SC 13G/A on Sony Group, latest Feb 5, 2024 (3 filings since Feb 4, 2022)
  • BlackRock Filed SC 13G/A on Sony Group, latest Feb 1, 2024 (3 filings since Feb 1, 2022)

Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries, stakes and holdings from Wikidata (CC0); major holders from Schedules 13D and 13G; stakes of 5% or more it reported on Schedules 13D and 13G (1 companies). Each entity in the chart links to its source.

What it owns

What Sony Group reports owning in its annual reports to the SEC: buildings, land and equipment, real estate and locations, investments, intangible assets and inventory, at the end of its latest fiscal year and a year before.

Property and equipment

ItemLatestA year beforeChange
Property and equipment, net1.5T JPY6 Mar 31, 20251.5T JPY6 Mar 31, 2024−0.6%
Operating-lease assets (leased space)521.7B JPY6 Mar 31, 2025503.4B JPY6 Mar 31, 2024+3.6%

Investments

ItemLatestA year beforeChange
Cash and cash equivalents3.0T JPY6 Mar 31, 20251.9T JPY6 Mar 31, 2024+56.3%
Long-term investments19.9T JPY6 Mar 31, 202519.8T JPY6 Mar 31, 2024+0.3%

Intangibles and goodwill

ItemLatestA year beforeChange
Goodwill1.5T JPY6 Mar 31, 20251.5T JPY6 Mar 31, 2024+1.5%

Inventory

ItemLatestA year beforeChange
Inventory, total1.3T JPY6 Mar 31, 20251.5T JPY6 Mar 31, 2024−13.7%
Raw materials159.0B JPY6 Mar 31, 2025176.3B JPY6 Mar 31, 2024−9.8%

Stakes and holdings (Wikidata)

All 59 holdings

Things Wikidata records the company as owning, with the share when stated.1

The story

Founded by Akio Morita and Masaru Ibuka on May 7, 1946, in Nihonbashi.1

History

Early years and founding

Sony's story began in the wake of World War II in 1946, when Masaru Ibuka, a former engineer who had served on the japanese Imperial Navy's Wartime Research Committee, founded the Tokyo Tsushin Kenkyujo (Tokyo Telecommunications Research Institute), an electronics workshop in a department store building in the Nihonbashi area of Tokyo, where he repaired and modified small radios.Later, the fellow engineer Akio Morita, who had worked with Ibuka during the war but had lost contact with him, learned about his business through an article in the Asahi Shimbun. After reuniting, the two founded Tokyo Tsushin Kogyo K.K. (Tokyo Telecommunications Engineering Corporation). In its early years, TTK had capital of ¥190,000, with financial support from Morita's family. Not long afterward, the company launched the Type-G, Japan's first tape recorder.

The Sony brand and name change

Tokyo Tsushin Kogyo founders Morita and Ibuka realized that to achieve success and grow, their business had to expand to the global market, which required labeling their products with a short and easy brand name. While looking for a romanized name, they at first strongly considered using their initials, TTK. The primary reason they did not was that the railway company Tokyo Kyuko was known as TTK. The company occasionally used the syllabic acronym "Totsuko" in Japan, but during his visit to the United States, Morita discovered that Americans had trouble pronouncing that name. Another early name that was tried out for a while was "Tokyo Teletech" until Akio Morita discovered that there was an American company already using Teletech as a brand name.

The name "Sony" was chosen for the brand as a mix of two words: one was the Latin word "sonus", which is the root of sonic and sound, and the other was "sonny", a common slang term used in 1950s America to call a young boy. In 1950s Japan, "sonny boys" were a loan word in Japanese, which connoted smart and presentable young men, which Akio Morita and Masaru Ibuka considered themselves to be.

In 1955, TTK launched its first product under the "Sony" brand, the TR-55 transistor radio. Later, in 1958, TTK oficcially chnaged its corporate name to Sony K.K (Sony Corporation).

At the time of the change, it was unusual for a Japanese company to use Roman letters to spell its name instead of writing it in kanji. The move was not without opposition: TTK's principal bank at the time, Mitsui, had strong feelings about the name. They pushed for a name such as Sony Electronic Industries, or Sony Teletech. Akio Morita was firm, however, as he did not want the company name tied to any particular industry. Eventually, both Ibuka and the chairman of Mitsui Bank gave their approval.

1950s–2000s

According to Schiffer, Sony's TR-63 radio "cracked open the U.S. market and launched the new industry of consumer microelectronics." By the mid-1950s, American teens had begun buying portable transistor radios in huge numbers, helping to propel the fledgling industry from an estimated 100,000 units in 1955 to 5 million units by the end of 1968.

Sony co-founder Akio Morita founded Sony Corporation of America in 1960. In the process, he was struck by the mobility of employees between American companies, which was unheard of in Japan at that time. When he returned to Japan, he encouraged experienced, middle-aged employees of other companies to consider joining Sony. The company filled many positions in this manner, and inspired other Japanese companies to do the same. Moreover, Sony played a major role in the development of Japan as a powerful exporter during the next decades, supplying the U.S. Military with bomb parts used in the Vietnam War. It also helped to significantly improve American perceptions of "made in Japan" products. Known for its production quality, Sony was able to charge above-market prices for its consumer electronics and resisted lowering prices. In 1968, Sony and CBS partnered to establish the CBS/Sony Records in Japan, marking its entry in the music industry.

In 1971, Masaru Ibuka handed the presidency over to his co-founder Akio Morita. During his tenure, Sony partnered with Prudential to establish a life insurance and financial services company, Sony Prudential Life Insurance. Amid a global recession in the early 1980s, electronics sales dropped and the company was forced to cut prices, driving its profits down and raising questions about its ability to innovate.

Read the full text

After Morita, Norio Ohga became president in 1982. A former opera singer and Sony executive, Ohga played an important role in expanding the company beyond consumer electronics and into media and entertainment. He was closely involved in the development and adoption of the Compact Disc, which Sony developed jointly with Philips during the 1970s and early 1980s. In 1988, Sony acquired CBS Records, expanding its presence in the global music industry, and in 1989 it acquired Columbia Pictures, marking a major expansion into film and television. Ohga also supported the development of the PlayStation, which was released in 1994 and marked Sony's entry into the video game industry. Ohga succeeded Morita as chief executive officer in 1989 and remained chairman and CEO during much of Sony's expansion into entertainment.

In 1995, Nobuyuki Idei became president and began a series of reforms aimed at transforming Sony for the emerging digital and networked economy. His strategy emphasized the convergence of electronics, entertainment, games, Internet and communications services, and financial services. Sony sought to connect its hardware and content businesses through broadband networks and digital technology, while giving its individual business units greater autonomy. During Idei's tenure, Sony strengthened its position in mobile communications through the establishment of Sony Ericsson in 2001, expanded its semiconductor and digital imaging businesses, and developed network-based services and online entertainment. The company also continued expanding its game business, with the PlayStation 2 becoming one of the most successful video game consoles of its generation. However, the company's broad diversification and emphasis on convergence did not initially produce the expected results, as Sony struggled with declining profitability in several electronics businesses and increasing competition in digital consumer products.

Under the vision of co-founder Akio Morita and his successors, the company had aggressively expanded into new businesses. Part of its motivation for doing so was the pursuit of "convergence", linking film, music and digital electronics via the Internet. At the time, this expansion was unrewarding and unprofitable, threatening Sony's ability to charge a premium on its products as well as its brand name. In 2005, Howard Stringer replaced Nobuyuki Idei as chief executive officer, marking the first time that a foreigner had run a major Japanese electronics firm. Stringer helped to reinvigorate the company's struggling media businesses, encouraging blockbusters such as Spider-Man while cutting 9,000 jobs. He hoped to sell off peripheral business and focus the company again on electronics. Furthermore, he aimed to increase cooperation between business units, which he described as "silos" operating in isolation from one another. In a bid to provide a unified brand for its global operations, Sony introduced a slogan known as "make.believe" in 2009. Despite some successes, the company faced continued struggles in the mid-to-late 2000s.

2010s

In 2012, Kazuo Hirai was promoted to president and CEO, replacing Stringer. Shortly thereafter, Hirai outlined his company-wide initiative, named "One Sony" to revive Sony from years of financial losses and bureaucratic management structure, which proved difficult for former CEO Stringer to accomplish, partly due to differences in business culture and native languages between Stringer and some of Sony's Japanese divisions and subsidiaries. Hirai outlined three major areas of focus for Sony's electronics business, which include imaging technology, gaming and mobile technology, as well as a focus on reducing the major losses from the television business.

In February 2014, Sony announced the sale of its Vaio PC division to a new corporation owned by investment fund Japan Industrial Partners and spinning its TV division into its own corporation as to make it more nimble to turn the unit around from past losses totaling $7.8 billion over a decade. Later that month, it announced that it would be closing 20 stores. In April, the company announced that it would be selling 9.5 million shares in Square Enix (roughly 8.2 percent of the game company's total shares) in a deal worth approximately $48 million. In May 2014 the company announced it was forming two joint ventures with Shanghai Oriental Pearl Group to manufacture and market Sony's PlayStation game consoles and associated software in China. The same year, it closed 20 US retail locations.

In late 2014, Sony Pictures became the target of a hack attack from a clandestine group called Guardians of Peace, weeks before releasing the anti-North Korean comedy film The Interview.

In 2015, Sony purchased Toshiba's image sensor business.

In 2017, Sony sold its lithium-ion battery business to Murata Manufacturing. That same year, the company closed its iconic Sony Building in Tokyo's Ginza district to begin a multi-phase site redevelopment.

In 2019, Sony merged its mobile, TV and camera businesses.

2020s

On 1 April 2020, Sony Electronics Corporation was established as an intermediate holding company to own and oversee its electronics and IT solutions businesses.

On 19 May 2020, the company announced that it would change its name to Sony Group Corporation as of 1 April 2021. Subsequently, Sony Electronics Corporation would be renamed to Sony Corporation. On the same day the company announced that it would turn Sony Financial Holdings (currently Sony Financial Group), of which Sony already owns 65.06% of shares, to a wholly owned subsidiary through a takeover bid.

On 1 April 2021, Sony Corporation was renamed Sony Group Corporation. On the same day, Sony Mobile Communications Inc. absorbed Sony Electronics Corporation, Sony Imaging Products & Solutions Inc., and Sony Home Entertainment & Sound Products Inc. and changed its trade name to Sony Corporation.

In April 2021, PlayStation Studios closed its Japan Studio, absorbing its remaining development teams and resources into Team Asobi.

In 2024, Sony closed several of its PlayStation Studios developers, shutting down London Studio in May as part of broader company-wide layoffs, followed by the closures of mobile developer Neon Koi and Firewalk Studios in October.

In January 2025, Sony celebrated the grand opening of the newly constructed Ginza Sony Park in Tokyo's Ginza district, replacing the former historic Sony Building with an open urban park structure.

In February 2026, Sony announced the closure of PlayStation Studios subsidiary Bluepoint Games and in March shut down Dark Outlaw Games.

In March 2026, Sony and Chinese electronics manufacturer TCL Electronics signed agreements to form a strategic joint venture for the home entertainment business, covering consumer televisions, professional displays, and home audio systems. Under this agreement, Chinese firm TCL holds a 51% controlling stake to handle global development, manufacturing, and distribution, while Sony retains 49% and provides brand licensing and core technologies.

In July 2026, Sony sparked widespread public backlash and community protests after announcing plans to phase out physical media disc production for PlayStation consoles starting from January 2028, fueling intense debates over game preservation and digital ownership rights.

Corporate information

Corporate Governance and Organizational Structure

Sony Group operates under a corporate governance structure that separates the oversight functions of the Board of Directors from the execution of business operations by the management team. Sony operates as a "Company with Three Committees" under Japan's Companies Act, with separate Nominating, Audit and Compensation Committees. The Board determines fundamental management policies and other material matters, while delegating substantial decision-making authority for business operations to the CEO and other Senior Executives.

The Group's management structure combines centralized corporate oversight with substantial autonomy at the business level. The President and CEO, who is responsible for the overall management of Sony Group, delegates authority to senior executives according to their respective responsibilities. Major businesses are led by Business CEOs, who are responsible for the management and performance of their respective businesses while operating within the strategic direction and authority established at the Group level. This structure allows individual businesses to make operational decisions relatively independently while remaining accountable to the Group's overall management and strategy.

Executive Management

Sony's executive management consists of senior executives responsible for Group-wide strategy, financial management, digital transformation, human resources and other corporate functions.

Business Chiefs

Major Sony businesses are overseen by executives designated as Business CEOs or officers in charge of the respective businesses. These executives are responsible for the performance and day-to-day management of their businesses while operating within the Group's overall strategic and governance framework.

Financial Information

The key trends for Sony are (in billions of ¥, except Sales and Assets in trillions of ¥)::

Community engagement

EYE SEE projectSony Corporation is actively involved in the EYE SEE project conducted by UNICEF. EYE SEE digital photography workshops have been run for children in Argentina, Tunisia, Mali, South Africa, Ethiopia, Madagascar, Rwanda, Liberia and Pakistan.

South Africa Mobile Library ProjectSony assists The South Africa Primary Education Support Initiative (SAPESI) through financial donations and children book donations to the South Africa Mobile Library Project.

The Sony Canada Charitable FoundationThe Sony Canada Charitable Foundation (SCCF) is a non-profit organization which supports three key charities; the Make-A-Wish Canada, the United Way of Canada and the EarthDay and ECOKIDS program.

Sony Foundation and You CanAfter the 2011 Queensland floods and Victorian bushfires, Sony Music released benefit albums with money raised going to the Sony Foundation. You Can is the youth cancer program of Sony Foundation.

Open Planet Ideas Crowdsourcing ProjectSony launched its Open Planet Ideas Crowdsourcing Project, in partnership with the World Wildlife Fund and the design group, IDEO.

Street Football Stadium ProjectOn the occasion of the 2014 World Cup in Brazil, Sony partnered with streetfootballworld and launched the Street Football Stadium Project to support football-based educational programmes in local communities across Latin America and Brazil. More than 25 Street Stadiums were developed since the project's inception.

The Sony Global Relief Fund for COVID-19During the COVID-19 pandemic, Sony launched a relief fund in line with other media and tech companies to aid individuals working in the medical, education, and entertainment sectors.

From Wikipedia’s article on Sony, shared under CC BY-SA 4.0.8

Leadership

Who has led Sony Group, and when. Pick a name to see everywhere that person has worked.

Chief financial officer

  1. Lin Imaizumi2026–now
197019801990200020102020
Board members and other officers (20)

Products and brands

  • Sony Alpha
  • computer hardware
  • consumer electronics
  • photocopier
  • semiconductor
  • single-lens reflex camera
  • software
  • telecommunications device
  • video game

Listed on Wikidata.1

Formats and technologies

Sony has historically been notable for creating its own in-house standards for new recording and storage technologies, instead of adopting those of other manufacturers and standards bodies, while its success in the early years owes to a smooth capitalization on the Digital Compact Cassette standard introduced by Philips, with which Sony went on to enjoy a decades-long technological relationship in various areas.

Sony (either alone or with partners) has introduced several of the most popular recording formats, including the 3.5-inch floppy disk, compact disc and Blu-ray disc.

Video recording

Sony introduced U-matic, the world's first videocassette format, in 1971, but the standard was unpopular for domestic use due to the high price.

The company subsequently launched the Betamax format in 1975. Sony was involved in the videotape format war of the early 1980s, when it was marketing the Betamax system for video cassette recorders against the VHS format developed by JVC. In the end, VHS gained critical mass in the marketbase and became the worldwide standard for consumer VCRs.

Read the full text

Betamax is, for all practical purposes, an obsolete format. Sony's professional-oriented component video format called Betacam, which was derived from Betamax, was used until 2016 when Sony announced it was stopping production of all remaining 1/2-inch video tape recorders and players, including the Digital Betacam format.

In 1985, Sony launched its Handycam products and the Video8 format. Video8 and the follow-on hi-band Hi8 format became popular in the consumer camcorder market.

Visual display

Sony held a patent for its proprietary Trinitron until 1996.

Sony introduced the Triluminos Display, the company's proprietary color reproduction enhancing technology, in 2004, featured in the world's first LED-backlit LCD televisions. It was widely used in other Sony's products as well, including computer monitors, laptops, and smartphones. In 2013, Sony released a new line of televisions with an improved version of the technology, which incorporated quantum dots in the backlight system. It was the first commercial use of quantum dots.

In 2012, the company revealed a prototype of an ultrafine RGB LED display, which it calls the Crystal LED Display.

Audio recording

In 1987 Sony launched the 4 mm DAT or Digital Audio Tape as a new digital audio tape standard.

Sony introduced the MiniDisc format in 1992 as an alternative to Philips DCC or Digital Compact Cassette and as a successor to the Compact Cassette. Since the introduction of MiniDisc, Sony has attempted to promote its own audio compression technologies under the ATRAC brand, against the more widely used MP3. Until late 2004, Sony's Network Walkman line of digital portable music players did not support the MP3 standard natively.

In 2004, Sony built upon the MiniDisc format by releasing Hi-MD. Hi-MD allows the playback and recording of audio on newly introduced 1 GB Hi-MD discs in addition to playback and recording on regular MiniDiscs. In addition to saving audio on the discs, Hi-MD allows the storage of computer files such as documents, videos and photos.

Audio encoding

In 1993, Sony challenged the industry standard Dolby Digital 5.1 surround sound format with a newer and more advanced proprietary motion picture digital audio format called SDDS (Sony Dynamic Digital Sound). This format employed eight channels (7.1) of audio opposed to just six used in Dolby Digital 5.1 at the time. Ultimately, SDDS has been vastly overshadowed by the preferred DTS (Digital Theatre System) and Dolby Digital standards in the motion picture industry. SDDS was solely developed for use in the theatre circuit; Sony never intended to develop a home theatre version of SDDS.

Sony and Philips jointly developed the Sony-Philips digital interface format (S/PDIF) and the high-fidelity audio system SACD. The latter became entrenched in a format war with DVD-Audio. Still, neither gained a major foothold with the general public. CDs had been preferred by consumers because of the ubiquitous presence of CD drives in consumer devices until the early 2000s when the iPod and streaming services became available.

In 2015, Sony introduced LDAC, a proprietary audio coding technology which allows streaming high-resolution audio over Bluetooth connections at up to 990 kbit/s at 32 bit/96 kHz. Sony also contributed it as part of the Android Open Source Project starting from Android 8.0 "Oreo", enabling every OEM to integrate this standard into their own Android devices freely. However the decoder library is proprietary, so receiving devices require licenses. On 17 September 2019, the Japan Audio Society (JAS) certified LDAC with its Hi-Res Audio Wireless certification. Currently the only codecs with the Hi-Res Audio Wireless certification are LDAC and LHDC, another competing standard.

Optical storage

Sony demonstrated an optical digital audio disc in 1977 and soon joined hands with Philips, another major contender for the storage technology, to establish a worldwide standard. In 1983, the two companies jointly announced the Compact Disc (CD). In 1984, Sony launched the Discman series, an expansion of the Walkman brand to portable CD players. Sony began to improve performance and capacity of the novel format. It launched write-once optical discs (WO) and magneto-optical discs which were around 125MB size for the specific use of archival data storage, in 1986 and 1988 respectively.

In the early 1990s, two high-density optical storage standards were being developed: one was the MultiMedia Compact Disc (MMCD), backed by Philips and Sony, and the other was the Super Density Disc (SD), supported by Toshiba and many others. Philips and Sony abandoned its MMCD format and agreed upon Toshiba's SD format with only one modification. The unified disc format was called DVD and was introduced in 1997.

Sony was one of the leading developers of the Blu-ray optical disc format, the newest standard for disc-based content delivery. The first Blu-ray players became commercially available in 2006. The format emerged as the standard for HD media over the competing format, Toshiba's HD DVD, after a two-year-long high-definition optical disc format war.

Sony's laser communication devices for small satellites rely on the technologies developed for the company's optical disc products.

Disk storage

In 1983, Sony introduced 90 mm micro diskettes, better known as 3.5-inch (89 mm) floppy disks, which it had developed at a time when there were 4" floppy disks, and many variations from different companies, to replace the then on-going 5.25" floppy disks. Sony had great success and the format became dominant. 3.5" floppy disks gradually became obsolete as they were replaced by current media formats. Sony held more than a 70 percent share of the market when it decided to pull the plug on the format in 2010.

Sony still develops magnetic tape storage technologies along with IBM, and are one of only two manufacturers of Linear Tape-Open (LTO) cartridges.

Flash memory

In 1998, Sony launched the Memory Stick format, the flash memory cards for use in Sony lines of digital cameras and portable music players. It has seen little support outside of Sony's own products, with Secure Digital cards (SD) commanding considerably greater popularity. Sony has made updates to the Memory Stick format with Memory Stick Duo and Memory Stick Micro. The company has also released USB flash drive products, branded under the Micro Vault line.

Communication

Sony introduced FeliCa, a contactless IC card technology primarily used in contactless payment, as a result of the company's joint development and commercialization of Near-Field Communication (NFC) with Philips. The standard is largely offered in two forms, either chips embedded in smartphones or plastic cards with chips embedded in them. Sony plans to implement this technology in train systems across Asia.

In 2019, Sony launched the ELTRES, the company's proprietary low-power wide-area wireless communication (LPWAN) standard.

Continued research and development

In 2021, the WIPO's annual review of the World Intellectual Property Indicators report ranked Sony's as ninth in the world for the number of patent applications published under the PCT System. 1,793 patent applications were published by Sony during 2020. This position is up from its previous ranking as 13th in 2019 with 1,566 applications.

Business units

Financial analysts described Sony as a "corporate octopus" owing to its vast and highly diversified business portfolio. Beyond its core electronics and media operations, the company maintained a wide range of secondary business activities across multiple industries. Through a series of restructuring initiatives beginning in the late 2000s, the company systematically divested non-core operations, including Sony Chemicals and the VAIO personal computer division, to sharpen its strategic focus on entertainment, image sensors and hardware technology.

In April 2021, Sony Corporation was rebranded Sony Group Corporation. Sony organizes its principal global operations into five primary business segments. The parent company in Japan directly oversees these segments, even though several divisions maintain their primary corporate hubs in the United States.

The Entertainment, Technology & Services segment manages Sony's hardware operations, including consumer audio equipment, BRAVIA televisions, Alpha digital cameras, broadcast hardware, professional production tools, Xperia mobile devices and network services.

The Imaging & Sensing Solutions segment operates under Sony Semiconductor Solutions, handling the research, development and fabrication of advanced CMOS image sensors, micro-displays and integrated circuits for global smartphone manufacturers and industrial applications.

The Game & Network Services segment is managed under Sony Interactive Entertainment, overseeing PlayStation console hardware, software development, network infrastructure and first-party game development studios.

The Pictures segment operates under Sony Pictures Entertainment, encompassing motion picture production and distribution through Columbia Pictures and TriStar Pictures, television series production, television channels and streaming services, including Crunchyroll.

The Music segment is managed globally by Sony Music Group and in Japan by Sony Music Entertainment Japan, covering recorded music labels like Columbia Records and Epic Records, music publishing assets and specialized visual entertainment production.

The Financial Services segment historically operated as a wholly owned subsidiary under Sony Financial Group Inc., managing insurance and direct online banking through Sony Bank exclusively within Japan. Following a partial spin-off executed in late 2025, Sony Financial Group operates as an independently listed company, with Sony Corporation maintaining a minority equity stake.

For the 2025 fiscal year, Sony Group generated roughly ¥12.48 trillion JPY (approximately $83.4 billion USD) in total revenue. The largest share came from the Game & Network Services division, which brought in around ¥4.69 trillion JPY (approximately $31 billion USD) alone.

Operations

Sony restructured its television business to reduce operational costs, downsizing internal units and outsourcing display panel production through corporate partnerships. In 2004, Sony established S-LCD Corporation as a major joint venture with Samsung Electronics to produce seventh-generation TFT LCD panels, but later sold its entire 50% stake back to Samsung for approximately $940 million in December 2011. Sony also entered into a joint venture with Sharp Corporation in July 2009 to operate Sharp Display Products Corporation for large-sized LCD panel production, an agreement that was eventually terminated in May 2012 as Sony parted ways. To streamline operations and focus on larger panel applications, Sony merged its small-and-medium LCD business with those of Toshiba and Hitachi to form Japan Display Inc. in 2012. In 2015, Sony integrated its medium-to-large OLED display business unit into JOLED, a joint venture formed alongside Panasonic and Innovation Network Corporation of Japan. JOLED eventually filed for bankruptcy protection and ceased operations in 2023 after failing to achieve commercial profitability against larger competitors.

Since 2017, Sony shifted entirely toward sourcing display panels from external suppliers rather than fabricating them internally. For its premium OLED lineup, Sony partnered directly with South Korean display manufacturers, sourcing WOLED panels from LG Display, while simultaneously purchasing QD-OLED panels from Samsung Display for flagship models such as the A95L series (2023) or BRAVIA 8 II (2025).

In early 2026, Sony further extended its manufacturing transformation by entering a binding agreement with Chinese TCL Electronics to form a global joint venture named BRAVIA Inc., scheduled to begin operations in April 2027. Under the agreement, TCL acquired a 51% controlling stake while Sony retained 49%, transferring its entire home entertainment business, including consumer and commercial displays, product development, logistics and global manufacturing assets, to the new entity. Under the agreement, Sony retained control over product design, image processing technology, and brand standards under the Sony and BRAVIA names.

Healthcare and biotechnology

Sony has targeted medical, healthcare and biotechnology business as a growth sector in the future. The company acquired iCyt Mission Technology, Inc. (renamed Sony Biotechnology Inc. in 2012), a manufacturer of flow cytometers, in 2010 and Micronics, Inc., a developer of microfluidics-based diagnostic tools, in 2011.

In 2012, Sony announced that it would acquire all shares of So-net Entertainment Corporation, the largest shareholder of M3, Inc., an operator of portal sites (m3.com, MR-kun, MDLinx and MEDI:GATE) for healthcare professionals.

On 28 September 2012, Olympus and Sony announced that the two companies will establish a joint venture to develop new surgical endoscopes with 4K resolution (or higher) and 3D capability. Sony Olympus Medical Solutions Inc. (Sony 51%, Olympus 49%) was established on 16 April 2013.

On 28 February 2014, Sony, M3 and Illumina established a joint venture called P5, Inc. to provide a genome analysis service for research institutions and enterprises in Japan.

Network Services

Sony Network Communications is a Sony Group company focused on Internet connectivity, telecommunications, network infrastructure and digital services. The company traces its origins to Sony Communication Network, established in 1995, which launched the So-net Internet service in 1996. The company was renamed So-net Entertainment in 2006, So-net Corporation in 2013, and Sony Network Communications in 2016.

The company's consumer business is centered on Internet and communications services in Japan. Its best-known brands include So-net and NURO, which provides high-speed fiber-optic Internet and mobile services. Sony has developed NURO as a major component of its network-services business, expanding its subscriber base and geographic coverage while increasing the range of services offered around its connectivity infrastructure.

Video game industry

Sony Interactive Entertainment (formerly Sony Computer Entertainment) is most notable for producing PlayStation consoles. The line grew out of a failed partnership with Nintendo.

Until 1991, Sony had little direct involvement with the video game industry. The company supplied components for other consoles, such as the sound chip for the Super Famicom from Nintendo, and operated a video game studio, Sony Imagesoft. As part of a joint project between Nintendo and Sony that began as early as 1988, the two companies worked to create a CD-ROM version of the Super Famicom, though Nintendo denied the existence of the Sony deal as late as March 1991. At the Consumer Electronics Show in June 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive, named the "Play Station" (also known as SNES-CD). However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology. The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies. The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo.

Negotiations continued between Nintendo and Sony, with Nintendo offering Sony a "non-gaming role" alongside its new partnership with Philips. Ken Kutaragi swiftly rejected the proposal amidst growing internal criticism at Sony regarding his push into the video game industry. Negotiations officially broke down in May 1992. To determine the project's future, Sony President Norio Ohga convened a high-level meeting in June 1992 with Kutaragi and senior board members. During the meeting, Kutaragi presented a proprietary CD-ROM system capable of rendering 3D graphics, convincing Ohga to greenlight the development of a standalone Sony console.

Home consoles

Launched in Japan in December 1994 and globally in 1995, the original first PlayStation revolutionized the video game industry by establishing 3D real-time graphics as the new standard and utilizing cheap, high-capacity CD-ROMs over traditional cartridges. The system captured 61% of global console sales during its lifetime. This market dominance effectively broke Nintendo's long-standing industry lead, making the system the first home console to surpass 100 million units shipped worldwide. Its success was driven by a vast software library featuring major hits, including exclusive franchises like Gran Turismo, Crash Bandicoot, Spyro the Dragon and Twisted Metal.

Sony released the PlayStation 2 in 2000, achieving even greater commercial success than its predecessor. The platform dominated the market through backward compatibility with original PlayStation titles, an unmatched software library and a built-in DVD player that served as an affordable home media center. The console has become the most successful of all time, surpassing 160 million units sold worldwide over its lifetime. Its market success was driven by major first-party releases such as Gran Turismo 3: A-Spec, God of War, Shadow of the Colossus, Jak and Daxter: The Precursor Legacy and Ratchet & Clank.

Sony released the PlayStation 3 in 2006, introducing high-definition capabilities and becoming the first home console to adopt the Blu-ray disc format. Its proprietary Cell Broadband Engine architecture provided immense processing power, but its high production cost resulted in a launching price point well above competitors like the Xbox 360 and Wii, forcing Sony to lose an estimated $240 to $300 on every console sold at launch. While these launch hurdles and a complex developer environment caused initial sales performance to lag behind rival platforms, structural hardware revisions allowed the system to recover. A strong library of exclusive franchises, including Uncharted, God of War and The Last of Us, helped the console eventually surpass the Xbox 360 with over 87 million units shipped. In 2010, the platform added motion controls with the release of the PlayStation Move controller.

Sony launched its fourth home console, the PlayStation 4, in November 2013. Released alongside Microsoft's Xbox One, the console quickly won the generation's sales battle and established early market dominance. Over its lifecycle, Sony expanded the ecosystem with the PlayStation VR headset in 2016. By the end of its main production run, the PlayStation 4 became one of the best-selling home consoles in history, with global sales exceeding 117 million units. The platform's massive commercial success was driven by a strong library of critically acclaimed exclusives, including Marvel's Spider-Man, God of War, Horizon Zero Dawn, Uncharted 4: A Thief's End, Ghost of Tsushima and The Last of Us Part II.

As of 2020, Sony has sold over 500 million hardware units and over 5 billion games globally.

Sony released the PlayStation 5 in November 2020. Throughout its lifetime, the platform suffered from severe stock shortages. Supply chain disruptions during the COVID-19 pandemic caused a widespread chip shortage, while increased demand for AI data centers subsequently created a memory shortage that elevated the cost of components. These shortages limited store stock, drove widespread scalping, and eventually forced Sony to raise retail prices across key global markets. As of 2026, PlayStation 5 sold 95 million units. Sony expanded the hardware lineup with the PlayStation VR2 headset in 2023. The platform's popularity was driven by major exclusive games, including Demon's Souls, Ratchet & Clank: Rift Apart, God of War Ragnarök, Ghost of Yōtei, Marvel's Spider-Man 2 and Marvel's Wolverine.

Handheld consoles

Sony entered the handheld gaming market in December 2004 with the PlayStation Portable (PSP). Positioned as a high-performance multimedia device capable of playing games, music, and video, the console achieved solid commercial success, eventually selling over 76 million units worldwide. Despite its strong performance and technical capabilities, it ultimately placed second in market share behind its primary competitor, the dual-screen Nintendo DS. Over the console's lifecycle, Sony introduced several hardware revisions, refining its physical design, weight, and display.

To power the system, Sony developed the Universal Media Disc (UMD), a proprietary small-format optical disc encased in a protective plastic shell. Beyond games, Sony heavily promoted UMD as a physical distribution medium for feature films and television series. Sluggish sales and high production costs led major Hollywood studios to drop support for movie releases on the format within a few years.

In 2009, the company launched the PSP Go, a compact slide-out model that completely eliminated the UMD drive in favor of internal flash storage, serving as an early experiment in digital-only distribution.

Sony formally succeeded the line in 2011 with the launch of the PlayStation Vita, its second-generation portable system featuring an OLED touchscreen, rear touchpad, and dual analog sticks. Despite its advanced technical features, the Vita faced strong competition from smartphones, resulting in a steep commercial drop to an estimated 15 to 16 million lifetime sales before it was discontinued.

PlayStation Studios

Sony established PlayStation Studios to manage its global network of first-party game development teams, securing a steady stream of high-profile exclusive titles for its platforms.

In 2020, Sony began bringing flagship PlayStation 4 and PlayStation 5 single-player titles to PC players. After mixed commercial results, Sony decided in 2026 to stop porting these games and keep them console-exclusive.

As of 2026, its lineup includes Naughty Dog, Santa Monica Studio, Insomniac Games, Guerrilla Games, Sucker Punch Productions, Housemarque, Polyphony Digital, Team Asobi, Nixxes Software, Firesprite, Malaysia Studio, Media Molecule, Bend Studio, San Diego Studio, San Mateo Studio, Haven Studios, Bungie, teamLFG, Valkyrie Entertainment and XDev.

PlayStation Productions

Sony launched PlayStation Productions in 2019 to adapt its video game franchises into feature films and television series. By working directly with Hollywood studios, the division ensures these screen adaptations maintain authentic creative control while introducing PlayStation stories to broader mainstream audiences.

The studio has built a lineup of live-action releases, including the television series The Last of Us on HBO and Twisted Metal on Peacock, alongside feature films such as Uncharted, Gran Turismo and Until Dawn.

Financial services

Sony Financial Group is a holding company for Sony's financial services business which includes Sony Life (in Japan and the Philippines), Sony Assurance, Sony Bank, etc. The unit proved to be the most profitable of Sony's businesses in FY 2005, earning $1.7 billion in profit. Sony Financial's low fees have aided the unit's popularity while threatening Sony's premium brand name.

In October 2025, Sony completed the partial spin-off of Sony Financial Group Inc. (SFGI). The transaction was executed via a dividend in kind, with Sony keeping 16.4% of the new listed company

From Wikipedia’s article on Sony, shared under CC BY-SA 4.0.8

Subsidiaries and ownership

Owners

Subsidiaries

All 58 subsidiaries

Also owns

All 47 also owns

From Wikidata.1

Acquisitions

  1. Aug 9, 2021Acquired Crunchyroll1
  2. 2012Acquired Olympus Corporation1
  3. 2007Acquired Crackle1
  4. Oct 1, 2001Acquired Sony Mobile Communications1
  5. Oct 1, 2001Acquired Sony Mobile Communications AB1
  6. 1998Acquired Daybreak Game Company1
  7. 1975Acquired WEGA1
  8. Succeeded by Sony1

Employees over time

Sony Group employees by year1112.3K in 2025−2% since 2019
050.0K100.0K150.0K2019: 114.4K114.4K20192021: 109.7K109.7K2021−4%2023: 113.0K113.0K2023+3%2024: 113.0K113.0K2024+0%2025: 112.3K112.3K2025−1%
  • 2025112,3001
  • 2024113,0001
  • 2023113,0001
  • 2021109,7001
  • 2019114,4001

Former names

  • SONY CORPSep 25, 1996 to May 14, 20217

Timeline

  1. Apr 1, 2021Renamed Name changed to ソニーグループ株式会社1
  2. Apr 1, 2018New chief executive Kenichiro Yoshida becomes CEO1
  3. 2012Acquisition Acquired Olympus Corporation1
  4. 1970Went public Listed on NYSE1
  5. Dec 1, 1958Went public Listed on Tokyo Stock Exchange1
  6. 1958Renamed Name changed to ソニー株式会社1
  7. May 7, 1946Founded Founded in Nihonbashi1

Calendar

Coming up

  1. Nov 5, 2026 · Before the openReports results for the quarter ending Sep/2026 A year earlier it reported $0.35 a share, on Nov 11, 2025.37

Upcoming dates from Nasdaq's calendar; past results from the company's 8-K filings (Item 2.02). The full markets calendar

Filings

402 filings to the SEC since October 2021: 5 annual reports, 61 insider forms, 6 large holders, 330 other. The latest 20:

  1. Oct 14, 20266-K EDGAR
  2. Oct 5, 20266-K EDGAR
  3. Sep 18, 20264 EDGAR
  4. Sep 15, 20264 EDGAR
  5. Sep 14, 20266-K EDGAR
  6. Sep 3, 20266-K EDGAR
  7. Aug 19, 20264 EDGAR
  8. Aug 19, 20264 EDGAR
  9. Aug 17, 20264 EDGAR
  10. Aug 12, 20266-K EDGAR
  11. Aug 11, 20266-K EDGAR
  12. Aug 6, 20264 EDGAR
  13. Aug 5, 2026144 EDGAR
  14. Aug 5, 20264 EDGAR
  15. Aug 5, 20264 EDGAR
  16. Aug 5, 20266-K EDGAR
  17. Jul 31, 20266-K EDGAR
  18. Jul 31, 20266-K EDGAR
  19. Jul 28, 20264 EDGAR
  20. Jul 28, 20264 EDGAR

The 402 filings since October 2021 can be filtered by form type and year here when JavaScript is on.

Every filing from the last five years, summarized. The full record is on SEC EDGAR.

Insider trades

12 open-market trades by officers, directors and large owners since October 2021: 0 buys and 12 sales. Grants, option exercises and gifts are left out.

DateWhoTradeSharesPriceValueFiling
Sep 16, 2026Ito YasuhiroChief People Officer (CPO)Sale9,000$24.29$218.6KForm 4
Aug 17, 2026Tanaka KenjiSee RemarksSale20,000$23.83$476.6KForm 4
Aug 5, 2026Stringer Robert AdrianSee RemarksSale545,547$22.49$12.3MForm 4
Aug 4, 2026Ahuja RaviSee RemarksSale15,580$22.71$353.8KForm 4
Aug 4, 2026Kodera TsuyoshiChief Digital Officer (CDO)Sale17,100$22.72$388.5KForm 4
Jul 6, 2026Platt Jonathan JoseSee RemarksSale16,512$21.08$348.1KForm 4
Jul 6, 2026Ahuja RaviSee RemarksSale36,826$21.08$776.3KForm 4
Jul 3, 2026Mitomo ToshimotoChief Strategy Officer (CSO)Sale25,000$21.02$525.5KForm 4
Jul 3, 2026Totoki HirokiPresident and CEOSale225,000$21.02$4.7MForm 4
Jun 17, 2026Kodera TsuyoshiChief Digital Officer (CDO)Sale51,000$20.54$1.0MForm 4
May 18, 2026Yoshida KenichiroDirectorSale400,000$22.61$9.0MForm 4
May 18, 2026Kodera TsuyoshiChief Digital Officer (CDO)Sale17,500$22.61$395.7KForm 4

From Forms 4 filed with the SEC.

Major holders

Investors who own more than 5% of the shares must tell the SEC: a 13D if they may seek to influence the company, a 13G if they hold passively.

Stakes it holds

Sony Group has told the SEC it owns more than 5% of 1 company, latest first (Schedules 13D and 13G).

Held by these funds

The largest holders among investment managers' 13F reports for the quarter ending Jun 30, 2026, the top 25 of 100. Change is in shares since the quarter before.

FundSharesValueShare of the fundChange
Fisher Asset Management, LLC112,216,813$2.3B0.7%+1,585,865
Primecap Management Co/ca/59,603,230$1.2B0.7%+1,072,400
Aristotle Capital Management, LLC41,272,268$827.9M1.7%−2,664,869
Morgan Stanley23,462,087$470.6M0.0%−1,525,648
Bank Of America Corp /de/14,461,700$290.1M0.0%−2,530,879
Mondrian Investment Partners LTD12,272,937$245.5M3.8%+297,076
BlackRock, Inc.9,409,536$188.8M0.0%+20,460
Goldman Sachs Group Inc8,780,562$176.1M0.0%−187,895
Capital International Investors7,654,498$156.4M0.0%+278,905
Harding Loevner LP6,468,686$139.5M1.3%−168,021
Contrarius Group Holdings Ltd6,899,554$138.4M6.4%New
Northern Trust Corp6,861,067$137.6M0.0%−503,348
Royal Bank Of Canada6,633,573$133.1M0.0%+61,839
Gabelli Funds LLC5,030,691$100.9M0.7%−166,950
Capital World Investors4,989,355$100.1M0.0%+18,523
Envestnet Asset Management Inc4,969,375$99.7M0.0%−907,580
Fmr LLC4,863,244$97.6M0.0%−180,965
Jones Financial Companies Lllp4,762,172$93.9M0.0%+176,607
Arrowstreet Capital, Limited Partnership4,556,802$91.4M0.0%+2,624,544
Gamco Investors, Inc. Et Al4,498,717$90.2M0.8%−90,367
Wcm Investment Management, LLC4,329,142$88.4M0.2%+2,379,550
UBS Group AG3,974,727$79.7M0.0%+1,089,695
Ameriprise Financial Inc3,324,015$66.9M0.0%+188,920
Clearbridge Investments, LLC3,099,508$62.2M0.1%−1,962,494
Wells Fargo & Company/mn2,964,116$59.5M0.0%−243,366

13F reports cover disclosed long positions in U.S. stocks only.

Members of Congress who traded it

21 trades disclosed by members of Congress. “Vs S&P since” is the stock’s change since the trade minus the S&P 500’s.

DateMemberTradeAmountVs S&P sinceFiling
Dec 26, 2026Steve CohenDemocratic, HouseBuy$1,001 - $15,000Report
Mar 30, 2026Alan ArmstrongRepublican, SenateBuy$15,001 - $50,000+1.8%Report
Oct 31, 2025Lisa C. McClainRepublican, HouseSale$1,001 - $15,000+24.6%Report
Oct 30, 2025Lisa C. McClainRepublican, HouseBuy$1,001 - $15,000−24.6%Report
Oct 30, 2025Lisa C. McClainRepublican, HouseSale$1,001 - $15,000+24.6%Report
Aug 4, 2025Lisa C. McClainRepublican, HouseBuy$1,001 - $15,000−22.6%Report
Jun 24, 2025Lisa C. McClainRepublican, HouseSale$1,001 - $15,000+28.4%Report
Jun 17, 2025Lisa C. McClainRepublican, HouseBuy$1,001 - $15,000−32.9%Report
Apr 21, 2025Bruce WestermanRepublican, HouseSale$1,001 - $15,000+46.2%Report
Mar 24, 2025Bruce WestermanRepublican, HouseBuy$1,001 - $15,000−36.7%Report
Mar 14, 2025Susie LeeDemocratic, HouseSale$1,001 - $15,000+34.7%Report
Mar 3, 2025Bruce WestermanRepublican, HouseBuy$1,001 - $15,000−31.8%Report
Sep 4, 2024John JamesRepublican, HouseSale$1,001 - $15,000+9.4%Report
Jul 19, 2024Josh GottheimerDemocratic, HouseBuy$1,001 - $15,000−7.6%Report
Jun 18, 2024Josh GottheimerDemocratic, HouseSale$1,001 - $15,000−14.3%Report
Dec 6, 2023Josh GottheimerDemocratic, HouseBuy$1,001 - $15,000−30.1%Report
Nov 10, 2023John JamesRepublican, HouseBuy$1,001 - $15,000−31.5%Report
Jul 10, 2023Daniel S. GoldmanDemocratic, HouseSale$100,001 - $250,000+39.5%Report
Sep 16, 2021Katherine M. ClarkDemocratic, HouseSale$1,001 - $15,000+62.7%Report
Jun 4, 2021Katherine M. ClarkDemocratic, HouseBuy$1,001 - $15,000−60.0%Report
Jun 4, 2021Katherine M. ClarkDemocratic, HouseBuy$1,001 - $15,000−60.0%Report

Members report amounts as ranges, not exact figures. Returns are price-only (no dividends).

SEC filer profile

How Sony Group is registered with the Securities and Exchange Commission, from its EDGAR record and the cover page of its latest annual report.

  • Name on EDGARSony Group Corp2
  • CIK0000313838
  • Filer statusLarge accelerated filer not an emerging growth company; not a shell company41
  • Incorporated inM041
  • Fiscal year endsMarch 312
  • Industry code (SIC)3651 Household Audio & Video Equipment2
  • SEC reviewing officeOffice of Manufacturing, Division of Corporation Finance2
  • Business address1-7-1, Konan, Minato-Ku, Tokyo, 108-0075, Japan2
  • Phone81-3-6748-21112
  • Shares outstanding5,907,667,254 Ordinary Shares shares; 523,381,332 Adr shares as of Mar 31, 202641
  • AuditorPricewaterhouseCoopers Japan LLC, Tokyo, Japan PCAOB ID 2743; it also attests to the company’s internal control over financial reporting41
  • On EDGAR sinceSep 25, 19962
  • Filings1,393 in all: 6-K (1,057), S-8 (41), 4 (40), 20-F (31), 144 (30), SC 13G/A (28), 3 (26), CORRESP (25)2
    All 32 form types

    UPLOAD (23), S-8 POS (17), IRANNOTICE (14), SD (13), SC 13G (9), SC 13D/A (6), 6-K/A (5), SC 13D (5), 425 (4), EFFECT (2), F-3/A (2), F-6 (2), F-6EF (2), 20-F/A (1), 424A (1), 424B1 (1), 424B2 (1), 424B3 (1), 424B5 (1), DFAN14A (1), F-3 (1), F-3ASR (1), F-6 POS (1), FWP (1)

  • Latest filingsAnnual report (20-F) Jun 18, 2026

Securities registered for trading

ClassSymbolExchange
American Depositary SharesSONYNew York Stock Exchange
Common StockNONE

From the cover page of the 20-F filed Jun 18, 2026 (Section 12(b) of the Exchange Act).41

Sources

The numbers on this page point here. Each one links to the record it came from.

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20
  21. 21
  22. 22
  23. 23
  24. 24
  25. 25
  26. 26
  27. 27
  28. 28
  29. 29
  30. 30
  31. 31
  32. 32
  33. 33
  34. 34
  35. 35
  36. 36
  37. 37
  38. 38
  39. 39
  40. 40
  41. 41