Private company

TSR

Logo: TSR, jetzt Wizards of the Coast, Inc., Public domain, via Wikimedia Commons4

Former company, publisher of "Dungeons & Dragons"

TSR, Inc. (Tactical Studies Rules) was an American game publishing company, best known as the original publisher of Dungeons & Dragons (D&D). Its earliest incarnation was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for D&D, a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products.3 It is part of Wizards of the Coast.1 It ceased to exist in 1997.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

$101.4MRevenue, fiscal 20235
$1.7MNet income, fiscal 20235
1973Founded1
  • Industrytabletop role-playing game1
  • HeadquartersLake Geneva1
  • Founded inLake Geneva1
  • Legal formjoint-stock company1
  • Incorporated inDE6
  • Business address400 Oser Ave, Hauppauge, Ny 117886
  • Filer categoryNon-accelerated filer, Smaller reporting company6

TSR, Inc. (Tactical Studies Rules) was an American game publishing company, best known as the original publisher of Dungeons & Dragons (D&D). Its earliest incarnation was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for D&D, a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. Dungeons & Dragons is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular D&D as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his other son Kevin, making the two Blume brothers the largest shareholders in TSR Hobbies.3

Financials

From the company’s reports to the SEC. Every number links to the filing it came from.

Key numbers, fiscal 2023

2.7%Operating margin5
1.7%Net margin5
4.2%Revenue growth, 20235
10.8%Return on equity5
$1.7MFree cash flow5

Where the money goes

Where each dollar of revenue went, fiscal 2023

  • Cost of revenue83¢$83.9M
  • Selling, general and admin15¢$14.8M
  • Income tax1¢$831.0K
  • Profit2¢$1.7M

Out of $101.4M in revenue.5

Where each dollar of operating cash went, fiscal 2023

  • Capital spending0¢$6.3K
  • Share buybacks12¢$212.9K
  • Kept or used elsewhere88¢$1.5M

Out of $1.8M of cash from operations.5

Financial statements

Revenue89101112135$101.4M in 2023+66% since 2016
0$50.0M$100.0M$150.0M2016: $61.0M$61.0M20162017: $62.6M$62.6M2017+3%2018: $65.0M$65.0M2018+4%2019: $63.3M$63.3M2019−3%2020: $59.1M$59.1M2020−7%2021: $68.8M$68.8M2021+16%2022: $97.3M$97.3M2022+41%2023: $101.4M$101.4M2023+4%
Operating income89101112135$2.7M in 2023+221% since 2016
-$2.0M0$2.0M$4.0M2016: $838.9K$838.9K20162017: $562.5K$562.5K2017−33%2018: $909.4K$909.4K2018+62%2019: -$1.8M-$1.8M20192020: -$1.8M-$1.8M2020−5%2021: -$488.0K-$488.0K2021−72%2022: $378.6K$378.6K20222023: $2.7M$2.7M2023+612%
Net income89101112135$1.7M in 2023+336% since 2016
-$2.5M0$2.5M$5.0M$7.5M2016: $399.2K$399.2K20162017: $268.2K$268.2K2017−33%2018: $486.2K$486.2K2018+81%2019: -$1.3M-$1.3M20192020: -$1.1M-$1.1M2020−16%2021: -$601.0K-$601.0K2021−47%2022: $6.9M$6.9M20222023: $1.7M$1.7M2023−75%
Fiscal year20162017201820192020202120222023
Revenue$61.0M8$62.6M9$65.0M10$63.3M11$59.1M12$68.8M13$97.3M5$101.4M5
Cost of revenue$51.0M8$52.3M9$54.6M10$53.5M11$49.9M11$57.5M13$81.3M5$83.9M5
Selling, general and admin$9.1M8$9.7M9$9.5M10$11.7M11$10.9M12$11.8M13$15.6M5$14.8M5
Operating expenses$96.9M5$98.7M5
Operating income$838.9K8$562.5K9$909.4K10-$1.8M11-$1.8M12-$488.0K13$378.6K5$2.7M5
Interest$79.4K11
Income before tax$7.0M5$2.6M5
Income tax$389.0K8$263.0K9$381.0K10-$538.0K11-$712.0K12-$109.0K13-$1.0K5$831.0K5
Net income$399.2K8$268.2K9$486.2K10-$1.3M11-$1.1M12-$601.0K13$6.9M5$1.7M5
Earnings per share-$0.5712-$0.3113$3.425$0.815
Earnings per share (diluted)-$0.5712-$0.3113$3.305$0.785
Shares (weighted, basic)2.0M shares52.1M shares5
Shares (weighted, diluted)2.1M shares52.2M shares5

Compare TSR with another company

Corporate structure

TSR is part of a group headed by Hasbro. 78 entities, 26 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Major holders of TSR

  • Zeff Capital, LP Filed SC 13D/A on TSR, latest Jul 9, 2024 (2 filings since May 17, 2024)
  • QAR Industries, Inc. Filed SC 13D/A on TSR, latest Jun 28, 2024 (2 filings since May 17, 2024)

Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries listed in Exhibit 21 of annual reports filed with the SEC; subsidiaries, stakes and holdings from Wikidata (CC0); major holders from Schedules 13D and 13G. Each entity in the chart links to its source.

What it owns

What TSR reports owning in its annual reports to the SEC: buildings, land and equipment, real estate and locations, investments, intangible assets and inventory, at the end of its latest fiscal year and a year before.

Property and equipment

ItemLatestA year beforeChange
Machinery and equipment$199.1K5 May 31, 2023$192.8K5 May 31, 2022+3.3%
Furniture and fixtures$64.8K5 May 31, 2023$64.8K5 May 31, 20220%
Leasehold improvements$76.3K5 May 31, 2023$76.3K5 May 31, 20220%
Property and equipment, before depreciation$340.2K5 May 31, 2023$333.9K5 May 31, 2022+1.9%
Accumulated depreciation$270.6K5 May 31, 2023$195.1K5 May 31, 2022+38.7%
Property and equipment, net$69.6K5 May 31, 2023$138.8K5 May 31, 2022−49.9%
Operating-lease assets (leased space)$459.2K5 May 31, 2023$652.0K5 May 31, 2022−29.6%

Investments

ItemLatestA year beforeChange
Cash and cash equivalents$7.4M5 May 31, 2023$6.5M5 May 31, 2022+13.7%
Marketable securities, current$515.2K5 May 31, 2023$35.5K5 May 31, 2022+1349.7%

Intangibles and goodwill

ItemLatestA year beforeChange
Goodwill$785.9K5 May 31, 2023$785.9K5 May 31, 20220%
Intangible assets, net (excluding goodwill)$1.3M5 May 31, 2023$1.5M5 May 31, 2022−11.1%
Finite-lived intangibles, gross$1.3M5 May 31, 2023$1.5M5 May 31, 2022−11.1%

The story

Founded by Don Kaye and Gary Gygax in 1973, in Lake Geneva.1

History

Tactical Studies Rules (1973–1975)

Tactical Studies Rules (TSR) was formed in 1973 as a partnership between Gary Gygax and Don Kaye, who collected together $2,400 for costs related to startup, to formally publish and sell the rules of Dungeons & Dragons, the creation of Gygax and Dave Arneson and the first modern role-playing game (RPG). The first TSR release, however, was Cavaliers and Roundheads, a miniature game, to start generating income for TSR. The partnership was subsequently joined by Brian Blume in December 1973. Blume was admitted to the partnership to fund further publishing of D&D, as Cavaliers and Roundheads was not a commercial success. In the original configuration of the partnership, Kaye served as president, Blume as vice-president, and Gygax as editor.

In January 1974, TSR—with Gygax using his basement as a headquarters—produced 1,000 copies of D&D, selling them for $10 each (and the required extra dice for another $3.50 - equivalent to about $88 in 2025). This first print sold out in 10 months. In January 1975, TSR printed a second batch of 1,000 copies of D&D, which took only another five or six months to sell out. Also in 1974, TSR published Warriors of Mars, a miniatures rules book set in the fantasy world of Barsoom, originally imagined by Edgar Rice Burroughs in his series of novels about John Carter of Mars, to which Gygax paid homage in the preface of the first edition of D&D. However, Gygax and TSR published the Mars book without permission from (or payment to) the Burroughs estate. Warriors of Mars was quietly dropped from the catalog and never reprinted.

When Don Kaye died of a heart attack on January 31, 1975, his role was taken over by his wife Donna Kaye, who remained responsible for accounting, shipping, and the records of the partnership through the summer. By the summer of 1975, those duties became complex enough that Gygax himself became a full-time employee of the partnership in order to take them over from Donna Kaye. Arneson also entered the partnership in order to coordinate research and design with his circle in the Twin Cities.

TSR Hobbies, Inc. (1975–1983)

Brian Blume and Gary Gygax reorganized the business from a partnership to a corporation called TSR Hobbies, Inc. At first, it was a separate company to market miniatures and games from other companies, an enterprise which was also connected to the opening of the Dungeon hobby shop in Lake Geneva. TSR Hobbies then moved to buy out the old TSR partnership's assets. Brian's father, Melvin Blume, invested $20,000 in the nascent company which enabled it to buy out Donna Kaye's share of the original TSR partnership. On September 26, 1975, the assets of the former partnership were transferred to TSR Hobbies. Brian Blume became the largest shareholder, Melvin Blume the second largest, and Gary Gygax the third largest. Gygax served as president of TSR Hobbies, and Blume as vice president and secretary. The Dungeon hobby shop would become the effective headquarters of the company, including the offices of Blume and Gygax. TSR Hobbies subcontracted the printing and assembly work in October 1975, and the third printing of 2,000 copies of D&D sold out in five months. Tim Kask was hired in the autumn of 1975 as Periodicals Editor, and the first employee that TSR hired for full-time work.

Empire of the Petal Throne was the first game product released by TSR Hobbies, followed by two D&D supplements, Greyhawk and Blackmoor. Also released in 1975 were the board game Dungeon! and the Wild West RPG Boot Hill. The company took $300,000 in revenues for the fiscal year of 1976. TSR started hosting the Gen Con Game Fair in 1976, and the first D&D open tournament was held at the convention that year. D&D supplements Eldritch Wizardry and Gods, Demi-Gods & Heroes were released in 1976. Also in 1976, the company opened The Dungeon Hobby Shop at 723 Williams Street and TSR Hobbies moved out of Gygax's home and into the building, with its offices upstairs from the hobby shop.

TSR also began to branch the Dungeons & Dragons product into two: Dungeons & Dragons as a general audience product intended for novices, and Advanced Dungeons & Dragons (AD&D) for a more complicated product aimed at hardcore fans. In 1977, the Dungeons & Dragons Basic Set was released for D&D, and the Monster Manual was released as the initial product for AD&D, making TSR the first game company to publish a hardbound book. The next year, the AD&D Players Handbook was published, followed by a series of six adventure modules. Due to the inclusion of the word "Advanced" in the title, TSR did not pay Dave Arneson any royalties on AD&D products, saying his co-creation rights extended to the base D&D name only. In late 1978, TSR Hobbies and the Dungeon Hobby Shop moved from 723 Williams Street into downtown Lake Geneva, to 772 West Main Street, with its offices once again located above the hobby shop. In 1979, the AD&D Dungeon Masters Guide was published, and radio ads featuring "Morley the Wizard" were broadcast, a figure created "as the poster child for the softer, child-friendly image" promoted at that time. All of these core books would go on to be major hits; the D&D Basic Set sold well in 1977 and 1978, would sell over 100,000 copies in 1979, and would continue to be updated and re-released for years.

During this era, there were a number of competitors and unofficial supplements to D&D published, arguably in violation of TSR's copyright, which many D&D players used alongside the TSR books. Among these were the Arduin Grimoire, the Manual of Aurenia, and variants such as Warlock and Tunnels & Trolls. TSR regarded these very warily, and in cases where they felt their trademarks were being misused, they issued cease-and-desist letters. More often than not, this legal posturing resulted in only slight changes to competitors' works, but caused significant animosity in the community.

In 1979, TSR signed a contract with Random House with unusual terms. In most deals between publishers and distributors, publishers are paid directly based on books sold downstream by the distributor to bookstores. In TSR's contract, however, Random House would loan money to TSR as an advance upon shipment of product from TSR to Random House, a loan equivalent to 27.3% of the suggested retail price. The arrangement was mutually beneficial at first: TSR could acquire money up front to fund their work, and not have to worry about immediate sales. Many of TSR's products had consistent sales over time, and the loans allowed the company to recoup the investment immediately and use the funds to make more books. Returns were generally low, leading to Random House's confidence in TSR. However, the arrangement would cause trouble later in the 1990s.

Read the full text

Gygax granted exclusive rights to Games Workshop to distribute TSR products in the United Kingdom, after meeting with Ian Livingstone and Steve Jackson. Games Workshop printed some original material and also printed their own versions of various D&D and AD&D titles in order to avoid high import costs. TSR was unable to reach an agreement with Games Workshop regarding a possible merger, so the company created the subsidiary TSR Hobbies UK Ltd, in 1980. Gygax hired Don Turnbull to lead the subsidiary, which would expand into continental Europe during the 1980s. TSR UK published a series of modules and the original Fiend Folio. TSR UK also produced Imagine magazine for 31 issues.

The first-published campaign setting for AD&D, the World of Greyhawk, was introduced in 1980. The espionage role-playing game Top Secret came out in 1980; reportedly, a note regarding a fictitious assassination plot on TSR stationery, as part of the playtesting of the new game, prompted the FBI to visit TSR's offices. That same year, the Role Playing Game Association was founded to promote skillful roleplaying and unite players around the country. In 1981, Inc. magazine listed TSR Hobbies among the hundred fastest-growing privately held U.S. companies. That same year, TSR Hobbies moved its offices again, into a former medical supply building with a warehouse attached. In 1982, TSR Hobbies broke the 20 million sales mark.

TSR Hobbies terminated Grenadier Miniatures's license in 1982 and began to directly manufacture an AD&D miniatures line, followed by a toy line. Part of the licensing of the AD&D toy line went to LJN. Also that year, TSR introduced the Gangbusters and Star Frontiers role-playing games. TSR established exclusive distribution for the D&D game in 1982 in 22 countries, with the game being translated first into French, followed by many other languages. In 1982, TSR established an educational department with the intention of developing curriculum programs for reading, math, history, and problem solving, with the most successful program among these the Endless Quest series of game books.

Melvin Blume's shares were later transferred to his son Kevin Blume. After this, the leadership of TSR consisted of Kevin Blume, Brian Blume, and Gary Gygax. In contemporary articles from the early 1980s, Gygax said that the three worked as a team, and only proceeded with unanimous consent and buy-in. In interviews years later, Gygax downplayed his role, and described his position as primarily a powerless figurehead CEO, with Brian Blume as president of creative affairs and Kevin Blume as president of operations. In 1981, TSR Hobbies had revenues of $12.9 million and a payroll of 130.

TSR Hobbies diversified by purchasing or starting new commercial ventures such as producing miniatures, expanding into toys and gifts, and adding an entertainment division to explore getting into films and television. Many parts of this expansion were later criticized as bad investments and over-extension. Greenfield Needlewomen, a needle craft business, was one particularly criticized acquisition; it was owned by a cousin of the Blumes. Sales of D&D-themed needlecraft were abysmal, and the acquisition was criticized as nepotism. The company was similarly accused of favoring friends and relatives of the Blumes and Gygax in hiring. The management also used company funds to raise a shipwreck from Geneva Lake for no clear financial benefit. The company acquired the trademark and copyrights of the magazine Amazing Stories, although it had only ten thousand subscribers.

Wargames

Another acquisition was the 1982 takeover of Simulations Publications Inc. (SPI), one of the major publishers of wargames and wargaming magazines in North America. SPI was heavily in debt, and TSR agreed to give them a promissory note for several hundred thousand dollars, using SPI's assets as collateral. SPI immediately used the money to pay off its debts, leaving it cash-poor but debt-free. Less than two weeks later, TSR called in the note; with no cash on hand, SPI was forced to hand over their operation to TSR. Believing the wargame market to be a lucrative opportunity, TSR immediately released several SPI titles that were ready for publication but had been stranded by a lack of money for printing, such as Battle Over Britain and A Gleam of Bayonets. TSR also reboxed and republished several popular SPI titles from the mid-1970s under the TSR logo, including Air War, Blue & Gray, and Napoleon's Last Battles. But TSR soon learned that the main reason for SPI's large debt was that the wargame market had collapsed. When their wargames failed to sell, TSR halted all new game projects; in reaction, most SPI game designers resigned and moved to rival company Avalon Hill, lured by the formation of a subsidiary specifically for them called Victory Games. TSR published a few wargames created by their own in-house designers, and had a hit with The Hunt for Red October, but ten years after the SPI takeover, TSR abandoned the wargame market.

TSR (1983–1985)

In 1983, the company was split into four companies: TSR, Inc. (the primary successor), TSR International, TSR Ventures, and TSR Entertainment, Inc.

Gygax left for Hollywood to found TSR Entertainment, Inc., later Dungeons & Dragons Entertainment Corp., which attempted to license D&D products to movie and television executives. His work eventually led to only a single license for what later became the Dungeons & Dragons cartoon. This series was the lead program in its time slot for two years.

TSR, Inc. started publication of the Dragonlance saga in 1984 after being in development for two years. The series was both a set of modules and supplements designed for running campaigns in an entirely new game world, starting with Dragons of Despair, as well as a novel series. The novel series was written by Margaret Weis and Tracy Hickman. The Dragonlance trilogy of novels was a colossal hit; Dragons of Autumn Twilight, the first novel in the series, reached the top of The New York Times Best Seller list, encouraging TSR to a launch a long series of paperback novels. TSR's Books Department would go on to launch novels on its other D&D settings as well, and be one of TSR's most profitable divisions.

In 1984, TSR was able to make licensing agreements that allowed the company to publish the Marvel Super Heroes, Indiana Jones, and Conan role-playing games. In an attempt to diversify away from role-playing games and find a wider audience, TSR published several family board games, including All My Children, which was based on ABC's daytime soap opera, and sold over 150,000 copies; Crosscheck, a combination of Scrabble and crossword puzzles; and Spy Ring, a party game.

In 1985, Gen Con moved out of Lake Geneva which had given it its name, and relocated to Milwaukee, Wisconsin where the game convention would have more badly needed additional space. The Oriental Adventures hardback for AD&D was released that same year, becoming the biggest seller for 1985.

In 1986, TSR began publishing the bi-monthly Dungeon Adventures magazine, featuring only adventure scenarios for D&D.

Management turmoil

Sales of the core rule books and boxed sets crested in 1983 and fell in 1984 and 1985, largely due to market saturation; customers who wanted rulebooks largely already had them. There were bright spots in 1983–1985 such as Dragonlance novel sales, Unearthed Arcana, and Oriental Adventures, but TSR's finances were in bad shape due to high expenses and costs that had assumed rule book sales would remain strong. The result was a cycle of layoffs and contractions in 1983–1985, as well as the Blumes negotiating a $4 million loan from American National Bank.

The struggle for financing led to board room shake-ups at the top level. TSR's line of credit was stopped by its bank, and the company was in debt to over US$1.5 million. Gygax would later say that he was in the dark as to the extent of the financial difficulties due to being in Hollywood; Ben Riggs, an author who studied TSR's history, is skeptical Gygax was truly unaware, however. Gygax returned to Wisconsin from Hollywood. In the spring of 1985, Gygax exercised an option to buy seven hundred shares of TSR stock, which combined with shares given to his son Ernie gave him 51.1% of all stock, up from around 30% before. Gygax also says he had a confrontation with the board of directors, and had the Blumes removed. Gygax now controlled TSR. Financial difficulties continued, however. Within a year of the departure of the Blumes, the company posted a net loss of US$1.5 million, resulting in layoffs of approximately 75% of the staff. Some of these staff members went on to form other prominent game companies, such as Pacesetter Ltd and Mayfair Games, or to work with Coleco's video game division.

Gygax searched for financing. Flint Dille, one of his contacts he made in his time in Hollywood, suggested his sister Lorraine Williams might be interested in investing money into TSR. Williams was given a position of general manager at TSR and attempted to fix TSR's precarious financial situation. This led to clashes between Williams and Gygax, who resisted some of Williams' suggestions. Meanwhile, the Blumes, out of power at the company and worried about its financial strength in the long-term, sought to cash out their shares. They offered to sell their shares to Gygax, but he refused. They exercised their own options to buy seven hundred more shares, then sold their entire holdings to Lorraine Williams instead. Williams herself bought fifty shares. With these purchases, Williams became the majority shareholder of TSR, and used her voting power to depose Gygax as CEO and president on October 22, 1985. Gygax unsuccessfully challenged the sale in court; Gygax's supporters considered the Blumes' sale an act of retaliation. Gygax eventually sold his remaining stock to Williams and used the capital to form New Infinities Productions. On TSR's side, they would pepper Gygax with legal threats long after he left in an attempt to deter him from competing with his old company in the area of role-playing games.

Lorraine Williams era (1985–1997)

Williams saw potential for rebuilding the debt-plagued company into a highly profitable one. However, she also acquired a reputation as a non-gamer who played the "villain" in retrospectives of TSR. Gary Gygax grew particularly disdainful of her; Williams' habit of threatening lawsuits and legal action against perceived foes was criticized as unwise and turning potential allies into enemies. However, her tenure has also been defended. John D. Rateliff said that "Every single person I talked to who worked under Gary [Gygax] and the Blumes and then worked under Lorraine preferred working under Lorraine... I never met a single person who was under both who didn't prefer being under her." Jeff Grubb said that she "pretty much saved the company", as the company was weeks away from total collapse when she took over.

Tabletop and board gaming in the Williams era

TSR released the Forgotten Realms campaign setting in 1987, which would go on to become one of the most popular settings for D&D. TSR's settings would generally include a boxed set with multiple paperbacks and a map as their core product, and would produce tie-in supplements such as pre-made adventures (usually called "modules"), guides to regions within the world, and novels. Also in 1987, a small design team began working to develop a second edition of the AD&D game. In 1988, TSR released the Bullwinkle and Rocky Role-Playing Party Game, complete with a spinner and hand puppets. That same year, TSR released the wargame The Hunt for Red October based on Tom Clancy's novel The Hunt for Red October, which became one of the all-time biggest selling wargames. In 1989, AD&D 2nd edition was released, which saw a new Dungeon Master's Guide, Player's Handbook, and the first three volumes of the new Monstrous Compendium. A new campaign setting, Spelljammer, was also released in 1989, which allowed characters from one D&D world to travel to other worlds via space galleons in an Age of Sail themed setting. TSR would go on to produce many expansions for 2nd edition, such as a series of class handbooks that began with The Complete Fighter's Handbook.

TSR Games/Solarian Games (2011–2021)

In 2011, a new company taking the name TSR was founded by Jayson Elliot, who co-founded the Roll for Initiative podcast. Elliot found that the TSR trademark had expired around 2004 so he registered it himself. He then decided to launch the new company with assistance from early TSR/D&D contributors including Luke and Ernie Gygax, sons of the deceased D&D co-creator Gary Gygax, and Tim Kask, former editor of Dragon magazine. Their first product was Gygax Magazine, announced along with the TSR company revival in December 2012. Wired reported that "Elliot stressed that his 'TSR is a new company'." Both Gygax brothers left the company in 2016 when the magazine ended. The company operated as TSR Games, producing the Top Secret: New World Order role-playing game.

TSR Games (2021–2023)

In June 2021, a new, separate TSR company was launched by a group including Ernie Gygax, Justin LaNasa and Stephen Dinehart. The company is based out of Lake Geneva, Wisconsin; they announced plans to release tabletop games and operate the Dungeon Hobby Shop Museum, which is located in the first office building of the original TSR. Elliot's TSR Games then announced on social media that while they have owned the trademark since 2011, they missed a filing date in 2020 and were considering various options. However, after Ernie Gygax's "troubling comments about race, gender identity, and gun violence, as well as his company's reaction", Elliot announced that his company would not have "any form of working relationship" with Ernie Gygax's TSR. Ultimately, Elliot's TSR Games was rebranded as Solarian Games in July 2021. Dinehart then rebranded as Wonderfilled Games. Dicebreaker reported that "TSR Games never officially announced its rebranding as Wonderfilled Games" and most of its "Twitter accounts had been locked down or nuked, and the company's old website simply redirected to a new page that—interestingly—listed Dinehart's GiantLands as an in-development title. [...] How much of TSR Games exists in Wonderfilled Games isn't clear".

LaNasa's TSR Games then launched a crowdfunding campaign in December 2021 to raise money to sue Wizards of the Coast for "Trademark Declaratory Judgement of Ownership"; the company then filed and voluntarily dismissed the complaint that month. Wizards of the Coast, also in December 2021, sued LaNasa's TSR for trademark fraud over the use of the TSR logo which is owned by Wizards of the Coast. In July 2022, TechRaptor reported on a leaked Star Frontiers: New Genesis (a reboot of the 1982 Star Frontiers role-playing game) playtest created by LaNasa's TSR; the content contains "blatantly racist" descriptions of character races and the race design "plays into Nazi eugenics". The content also contains "homophobic, transphobic, and anti-semitic content, as well as additional material of a discriminatory nature". IGN Southeast Asia highlighted that in this playtest game a black "race is classified as a 'Subrace' and having 'average' intellect with a maximum intelligence rating of 9, whereas the 'norse' race has a minimum intelligence rating of 13".

In September 2022, Wizards of the Coast sued TSR Games—helmed by Ernie Gygax and LaNasa—and the Dungeon Hobby Shop Museum to enjoin these companies from publishing games under the "Star Frontiers" and "TSR" trademarks. In its motion for a preliminary injunction, Wizards of the Coast wrote that TSR's Star Frontiers: New Genesis game is "despicable" and "blatantly racist and transphobic", and that the publication of such content would inflict reputational harm on Wizards of the Coast. Charlie Hall, for Polygon, commented that "Wizards' filing also seeks to undermine LaNasa's most powerful argument—that Wizards abandoned TSR and other related trademarks, thus opening the door to his usurping of the brand and its games. [...] Here's where things get complicated. Wizards admitted that it failed to file paperwork for the registration of TSR, Star Frontiers, and other related marks in a timely fashion as required under federal law. But through continued sales of related products and use of the related IP, the company claims ownership via 'common law trademark rights.' It will be up to a jury to determine if that is, in fact, the case". In December 2022, a federal magistrate judge denied the preliminary injunction Wizards of the Coast filed. The judge said that Wizards had not yet shown enough evidence to demonstrate continuous use of the TSR brand; she also noted that the defendants disclaimed the racist version of the game and had promised not to release any version of Star Frontiers at all until the court case concludes, hence there was no need for a preliminary injunction. In June 2023, LaNasa's TSR declared Chapter 7 bankruptcy, which triggered an automatic stay of the lawsuit.

From Wikipedia’s article on TSR, Inc., shared under CC BY-SA 4.0.7

Leadership

Who has led TSR, and when. Pick a name to see everywhere that person has worked.

Board members and other officers (9)

Products and brands

  • Dungeons & Dragons

Listed on Wikidata.1

Business disputes

After its initial success faded, the company turned to legal defenses of what it regarded as its intellectual property. In addition, there were several legal cases brought regarding who had invented what within the company and the division of royalties, including several lawsuits against Gygax. This included the company threatening to sue individuals supplying game material on websites.

In 1984, there was an incident involving Lucasfilm that led to a legend that TSR had trademarked the term "Nazi". TSR published a supplement for the Indiana Jones RPG, Raiders of the Lost Ark Adventure Pack, in which some figures were marked with "Nazi™". This trademark notation was because of a list of trademarked character names supplied by Lucasfilm's legal department; they had indiscriminately marked all figures with a trademark symbol, and the Nazi figures were likewise marked accidentally.

Products

TSR's main products were role-playing games, the most successful of which was D&D. However, they also produced other games such as card games, board games, and dice games, and published both magazines and books.

Published under SPI marque

World War II: European Theater of Operations (1985)

Read the full text

Moscow 1941: The Enemy at the Gates (1987)

World War II: Pacific Theater of Operations (1991)

Fiction

In 1984, TSR started publishing novels based on their games. Most D&D campaign settings had their own novel line, the most successful of which were the Dragonlance and Forgotten Realms lines, with dozens of novels each.

TSR also published the 1995 novel Buck Rogers: A Life in the Future by Martin Caidin, a standalone re-imagining of the Buck Rogers universe and unrelated to TSR's Buck Rogers XXVC game.

TSR published a large number of fantasy and science fiction novels unconnected with their gaming products, such as L. Dean James' "Red Kings of Wynnamyr" novels, Sorcerer's Stone (1991) and Kingslayer (1992); Mary H. Herbert's five "Gabria" novels (Valorian, Dark Horse, Lightning's Daughter, City of the Sorcerers, and Winged Magic); and humorous fantasy fiction, including Roy V. Young's "Count Yor" novels Captains Outrageous (1994) and Yor's Revenge(1995). However, such projects never represented more than a fraction of the company's fiction output, which retained a strong emphasis on game-derived works.

From Wikipedia’s article on TSR, Inc., shared under CC BY-SA 4.0.7

Subsidiaries and ownership

Parent company

From Wikidata.1

Acquisitions

  1. Succeeded by Wizards of the Coast1

Timeline

  1. Jun 28, 20248-K Ended a material agreement; Completed an acquisition or sale; Listing notice or transfer31
  2. May 17, 20248-K Entered a material agreement; Executive or director change32
  3. Dec 8, 20238-K Shareholder vote33
  4. Oct 27, 20238-K Executive or director change34
  5. Aug 2, 20238-K Executive or director change35
  6. Apr 26, 20238-K Entered a material agreement36
  7. Nov 30, 20228-K Shareholder vote37
  8. Sep 13, 20228-K Other events38
  9. Dec 21, 20218-K Other events39
  10. Nov 30, 20218-K Shareholder vote40
  11. Oct 8, 20218-K Entered a material agreement41
  12. Oct 5, 20218-K Entered a material agreement; Ended a material agreement; Executive or director change42
  13. Mar 25, 2020New chief executive Thomas C. Salerno becomes CEO19
  14. Dec 20, 2006New chief executive Joseph F. Hughes becomes CEO20
  15. 1997Dissolved Dissolved1
  16. 1973Founded Founded in Lake Geneva1

Filings

82 filings to the SEC since October 2021: 4 annual reports, 10 quarterly reports, 12 major events, 22 insider forms, 4 large holders, 30 other. The latest 20:

  1. Jul 9, 20244 PRIMARY DOCUMENT EDGAR
  2. Jul 9, 202415-12G EDGAR
  3. Jul 9, 2024SC 13D/A EDGAR
  4. Jul 2, 2024EFFECT EDGAR
  5. Jul 2, 2024EFFECT EDGAR
  6. Jun 28, 202425-NSE EDGAR
  7. Jun 28, 2024S-8 POS POST-EFFECTIVE AMENDMENT NO. 1 TO FORM S-8 EDGAR
  8. Jun 28, 2024S-8 POS POST-EFFECTIVE AMENDMENT NO. 1 TO FORM S-8 EDGAR
  9. Jun 28, 2024POS AM POST-EFFECTIVE AMENDMENT NO. 1 TO FORM S-3 EDGAR
  10. Jun 28, 2024POS AM POST-EFFECTIVE AMENDMENT NO. 1 TO FORM S-3 EDGAR
  11. Jun 28, 2024SC 13D/A AMENDMENT NO. 6 TO SCHEDULE 13D EDGAR
  12. Jun 28, 20244 EDGAR
  13. Jun 28, 20244 EDGAR
  14. Jun 28, 20244 EDGAR
  15. Jun 28, 20244 EDGAR
  16. Jun 28, 20244 EDGAR
  17. Jun 28, 20248-K CURRENT REPORT EDGAR
  18. Jun 28, 2024SC 14D9/A AMENDMENT NO. 3 TO SCHEDULE 14D-9 EDGAR
  19. Jun 28, 2024SC TO-T/A AMENDMENT NO. 2 TO FORM SC TO-T EDGAR
  20. Jun 24, 2024SC 14D9/A AMENDMENT NO. 2 TO SCHEDULE 14D-9 EDGAR

The 82 filings since October 2021 can be filtered by form type and year here when JavaScript is on.

Every filing from the last five years, summarized. The full record is on SEC EDGAR.

Insider trades

9 open-market trades by officers, directors and large owners since October 2021: 9 buys and 0 sales. Grants, option exercises and gifts are left out.

DateWhoTradeSharesPriceValueFiling
Nov 18, 2022Eriksen Howard TimothyDirectorBuy1,481$7.80$11.6KForm 4
Nov 17, 2022Eriksen Howard TimothyDirectorBuy823$7.84$6.5KForm 4
Nov 15, 2022Eriksen Howard TimothyDirectorBuy1,029$7.40$7.6KForm 4
Nov 14, 2022Eriksen Howard TimothyDirectorBuy3,508$7.31$25.6KForm 4
Aug 22, 2022Eriksen Howard TimothyDirectorBuy3,000$8.66$26.0KForm 4
Aug 19, 2022Eriksen Howard TimothyDirectorBuy504$8.58$4.3KForm 4
Oct 28, 2021FITZGERALD ROBERT EDirectorBuy3,496$8.93$31.2KForm 4
Oct 27, 2021FITZGERALD ROBERT EDirectorBuy16$9.00$144Form 4
Oct 26, 2021FITZGERALD ROBERT EDirectorBuy11,303$8.81$99.6KForm 4

From Forms 4 filed with the SEC.

Major holders

Investors who own more than 5% of the shares must tell the SEC: a 13D if they may seek to influence the company, a 13G if they hold passively.

SEC filer profile

How TSR is registered with the Securities and Exchange Commission, from its EDGAR record and the cover page of its latest annual report.

  • Name on EDGARTSR INC2
  • CIK0000098338
  • Employer ID (EIN)13-26358992
  • Filer statusNon-accelerated filer<br>smaller reporting company2
  • Incorporated inDelaware2
  • Fiscal year endsMay 312
  • Industry code (SIC)7371 Services-Computer Programming Services2
  • SEC reviewing officeOffice of Technology, Division of Corporation Finance2
  • Business address400 Oser Ave, Hauppauge, NY 117882
  • Mailing address400 Oser Avenue, Hauppauge, NY 117882
  • Phone51623103332
  • Shares outstanding2,169,546 as of Apr 15, 202415
  • Public float$8.4M as of Nov 30, 202218
  • On EDGAR sinceSep 1, 19952
  • Filings486 in all: 8-K (105), 10-Q (84), 4 (74), SC 13D/A (33), DEF 14A (29), 10-K (28), 3 (14), SC 13G/A (14)2
    All 43 form types

    UPLOAD (13), 10-K/A (8), ARS (8), PRE 14A (8), SC 13D (7), SC 13G (7), 8-K/A (6), 10QSB (3), 4/A (3), CORRESP (3), EFFECT (3), PREC14A (3), SC 14D9/A (3), DFAN14A (2), POS AM (2), PRER14A (2), PRRN14A (2), S-3 (2), S-8 (2), S-8 POS (2), SC TO-T/A (2), 10-Q/A (1), 15-12G (1), 25-NSE (1), 424B3 (1), 8-A12B (1), 8-A12B/A (1), DEFA14A (1), DEFC14A (1), NT 10-K (1), NT 10-Q (1), SC 14D9 (1), SC TO-C (1), SC TO-T (1), SC14D9C (1)

  • Latest filingsAnnual report (10-K) Aug 11, 2023
    Quarterly report (10-Q) Apr 15, 2024
    Proxy statement (DEF 14A) Nov 3, 2023
    Latest 8-K (8-K) Jun 28, 2024

Sources

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    SEC EDGAROther events
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