HAS on Nasdaq

Hasbro

Logo: Hasbro, Public domain, via Wikimedia Commons5

American multinational toy and entertainment company

Hasbro, Inc. is an American multinational toy manufacturing and media company headquartered in Pawtucket, Rhode Island. Founded on December 6, 1923, by Henry, Hillel, and Herman Hassenfeld, the company develops and sells toys, games, and entertainment properties. Hasbro owns several brands, including Transformers, G.I. Joe, Monopoly, Peppa Pig, Furby, Nerf, Play-Doh, and My Little Pony.3 It employed 5,000 people in 2017.1 Its revenue was $6.4 billion in 2021.1 Wikipedia text CC BY-SA 4.0

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Last updated Oct 21, 2026.

Overview

1923Founded1

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  • TickerHAS on Nasdaq1
  • Industrygame industry1
  • HeadquartersPawtucket1
  • Founded inProvidence1
  • Websiteshop.hasbro.com
  • Incorporated inRI6
  • Business address1027 Newport Avenue, P O Box 1059, Pawtucket, Ri 028616
  • Filer categoryLarge accelerated filer6
  • Legal formBenefit Corporation4
  • LEI549300NUB6D2R1ITYR454
  • StatusActive4
  • LEI statusIssued and current4
  • Registered addressC/O TARRANT SIBLEY, 02861 Pawtucket, United States4
  • Registered withDivision Of Business Services (Rhode Island Office of the Secretary of State), 0000159084

Hasbro, Inc. (/ˈhæzbroʊ/; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational toy manufacturing and media company headquartered in Pawtucket, Rhode Island. Founded on December 6, 1923, by Henry, Hillel, and Herman Hassenfeld, the company develops and sells toys, games, and entertainment properties. Hasbro owns several brands, including Transformers, G.I. Joe, Monopoly, Peppa Pig, Furby, Nerf, Play-Doh, and My Little Pony.3

Financials

From the company’s reports to the SEC. Every number links to the filing it came from.

Key numbers, fiscal 2025

0.2%Operating margin11
-6.9%Net margin11
13.7%Revenue growth, 202511
-57.0%Return on equity11
4.89×Debt to equity11
$829.9MFree cash flow11

What sells

Revenue by product, business segment and region, as the company reports it to the SEC.

Products and services

Grow Brands brought in 74% of the revenue Hasbro broke down this way in fiscal 2025.

  1. Grow Brands$3.5B1174%up 24% from 2024
  2. Optimize Brands$698.2M1115%down 5% from 2024
  3. Reinvent Brands$524.0M1111%down 14% from 2024
Products and services by year
Products and services202320242025
Grow Brands$2.9B$2.8B$3.5B
Optimize Brands$840.6M$731.5M$698.2M
Reinvent Brands$768.0M$606.9M$524.0M

Business segments

Consumer Products brought in 52% of the revenue Hasbro broke down this way in fiscal 2025.

  1. Consumer Products$2.4B1152%down 4% from 2024
  2. Wizards Of The Coast and Digital Gaming$2.2B1147%up 45% from 2024
  3. Entertainment$76.8M112%down 4% from 2024
Business segments by year
Business segments202320242025
Consumer Products$2.9B$2.5B$2.4B
Wizards Of The Coast and Digital Gaming$1.5B$1.5B$2.2B
Entertainment$659.3M$80.3M$76.8M

Regions

United States brought in 60% of the revenue Hasbro broke down this way in fiscal 2025.

  1. United States$2.8B1160%up 8% from 2024
  2. Outside the United States$1.9B1140%up 23% from 2024
Regions by year
Regions202320242025
United States$3.0B$2.6B$2.8B
Outside the United States$2.0B$1.5B$1.9B

Where the money goes

Where each dollar of revenue went, fiscal 2025

  • Cost of revenue28¢$1.3B
  • Research and development8¢$385.6M
  • Selling, general and admin25¢$1.2B
  • Other costs35¢$1.6B
  • Income tax5¢$216.2M

Out of $4.7B in revenue.11 The company lost money this year.

Where each dollar of operating cash went, fiscal 2025

  • Capital spending7¢$63.3M
  • Dividends paid44¢$392.5M
  • Kept or used elsewhere49¢$437.4M

Out of $893.2M of cash from operations.11

Financial statements

Revenue1213141511$4.7B in 2025−0% since 2019
0$2.0B$4.0B$6.0B$8.0B2019: $4.7B$4.7B20192020: $5.5B$5.5B2020+16%2021: $6.4B$6.4B2021+17%2022: $5.9B$5.9B2022−9%2023: $5.0B$5.0B2023−15%2024: $4.1B$4.1B2024−17%2025: $4.7B$4.7B2025+14%
Operating income1213141511$11.1M in 2025−98% since 2019
-$2.0B-$1.0B0$1.0B2019: $652.1M$652.1M20192020: $501.8M$501.8M2020−23%2021: $763.3M$763.3M2021+52%2022: $407.7M$407.7M2022−47%2023: -$1.5B-$1.5B20232024: $690.0M$690.0M20242025: $11.1M$11.1M2025−98%
Net income1213141511-$322.4M in 2025
-$2.0B-$1.0B0$1.0B2019: $520.5M$520.5M20192020: $222.5M$222.5M2020−57%2021: $428.7M$428.7M2021+93%2022: $203.5M$203.5M2022−53%2023: -$1.5B-$1.5B20232024: $385.6M$385.6M20242025: -$322.4M-$322.4M2025

Every line of the income statement as filed: the last 3 fiscal years, latest first.11

Period ending2025-12-312024-12-312023-12-31
Net revenues$4.7B$4.1B$5.0B
Cost of sales$1.3B$1.2B$1.7B
Program cost amortization$35.8M$49.3M$448.9M
Royalties$368.9M$284.2M$428.3M
Product development$385.6M$294.1M$306.9M
Advertising$316.9M$319.5M$358.4M
Amortization of intangible assets$66.0M$68.3M$83.0M
Impairment of goodwill (Note 8)$1.0B$0$1.2B
Loss on disposal of business$25.0M$37.4M$539.0M
Selling, distribution and administration$1.2B$1.2B$1.5B
Total costs and expenses$4.7B$3.4B$6.5B
Operating profit (loss)$11.1M$690.0M-$1.5B
Interest expense$163.4M$171.2M$186.3M
Interest income-$28.6M-$47.3M-$23.0M
Other (income) expense, net-$21.7M$69.1M$7.0M
Total non-operating expense, net$113.1M$193.0M$170.3M
(Loss) earnings before income taxes-$102.0M$497.0M-$1.7B
Income tax expense (benefit)$216.2M$102.6M-$221.3M
Net (loss) earnings-$318.2M$394.4M-$1.5B
Net earnings attributable to noncontrolling interests$4.2M$8.8M$1.5M
Net (loss) earnings attributable to Hasbro, Inc.-$322.4M$385.6M-$1.5B
Basic (in dollars per share)-$2.30$2.77-$10.73
Diluted (in dollars per share)-$2.30$2.75-$10.73
Cash dividends declared (in dollars per share)$2.80$2.10$2.80

Compare Hasbro with another company

Corporate structure

Hasbro sits at the top of its group. 78 entities, 26 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Major holders of Hasbro

Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries listed in Exhibit 21 of annual reports filed with the SEC; subsidiaries, stakes and holdings from Wikidata (CC0); major holders from Schedules 13D and 13G. Each entity in the chart links to its source.

What it owns

What Hasbro reports owning in its annual reports to the SEC: buildings, land and equipment, real estate and locations, investments, intangible assets and inventory, at the end of its latest fiscal year and a year before.

Property and equipment

ItemLatestA year beforeChange
Property and equipment, net$247.8M11 Dec 28, 2025$302.6M11 Dec 29, 2024−18.1%
Operating-lease assets (leased space)$105.6M11 Dec 28, 2025$119.0M15 Dec 29, 2024−11.3%

Intangibles and goodwill

ItemLatestA year beforeChange
Goodwill$1.3B11 Dec 28, 2025$2.3B11 Dec 29, 2024−44.8%
Intangible assets, net (excluding goodwill)$456.7M11 Dec 28, 2025$518.4M11 Dec 29, 2024−11.9%
Indefinite-lived intangibles (excluding goodwill)$75.7M11 Dec 28, 2025$75.7M11 Dec 29, 20240%
Accumulated amortization$412.2M11 Dec 28, 2025$421.2M11 Dec 29, 2024−2.1%
Finite-lived intangibles, net$381.0M11 Dec 28, 2025$442.7M11 Dec 29, 2024−13.9%
Licenses, net$015 Dec 29, 2024$45.0M15 Dec 31, 2023−100.0%

Inventory

ItemLatestA year beforeChange
Inventory, total$259.8M11 Dec 28, 2025$274.2M11 Dec 29, 2024−5.3%

Properties, in its own words

Hasbro owns its current corporate headquarters in Pawtucket, Rhode Island consisting of approximately 343,000 square feet, which is used by many major functions of the business. The Company owns an adjacent building consisting of approximately 23,000 square feet which is also used by corporate functions. In October 2025, Hasbro executed a long-term sublease for 265,000 square feet of office space at 400 Summer Street, Boston, Massachusetts to serve as the Company's principal headquarters for our toy and game business and corporate function. The Company expects to move from the Pawtucket offices during the fourth quarter of 2026 and subsequently list the Pawtucket properties for sale.

The Company also leases approximately 111,000 square feet of office space in Renton, Washington, which is the principal headquarters for the Wizards of the Coast and Digital Gaming segment, as well as 70,000 square feet in Montreal, Canada used primarily by the Wizards of the Coast and Digital Gaming segment. The Company leases approximately 80,000 square feet of office space in Burbank, California used by the Consumer Products and Entertainment segments. Hasbro also leases an aggregate of 78,000 square feet of office space in Hong Kong and 47,000 square feet of office space in Shenzhen, People’s Republic of China.

The rest of Item 2

The Company has third party warehousing agreements for approximately three million square feet in California, Illinois, Georgia and Massachusetts that are used primarily by the Consumer Products segment.

The Company leases or owns property in 30 countries. The primary office locations in the Consumer Products segment outside of the United States are in Australia, Brazil, France, Germany, Mexico, Spain, the People’s Republic of China, and the United Kingdom. In addition, the Company owns an office in Switzerland and leases an office in the Netherlands, both of which are primarily used for corporate functions.

The Company believes that its facilities are generally suitable and adequate for its needs at this time.

Item 2 of the 10-K filed Feb 25, 2026.20

Stakes and holdings (Wikidata)

Things Wikidata records the company as owning, with the share when stated.1

The story

Hassenfeld Brothers

Three Polish-Jewish brothers, Herman, Hillel, and Henry Hassenfeld, founded Hassenfeld Brothers in Providence, Rhode Island, in late 1923, a company selling textile remnants. Over the next two decades, the company expanded to produce pencil cases and school supplies. On January 8, 1926, Hassenfeld Brothers was incorporated in Rhode Island; Hillel left for another textile business while Henry took charge of the corporation. They began making their own pencils after their pencil supplier began making pencil cases as well.

Hassenfeld Brothers produced modeling clay and then doctor and nurse kits as their first toys, and they became primarily a toy company by 1942. Hillel died in 1943 and Henry Hassenfeld became CEO, while his son Anthony Merrill became president. The company entered the plastic fields during World War II to support its toy line. The Hassenfeld brothers, immigrants from Ulanów, Poland, also spent the war years helping to rescue and employ fellow Jews from Ulanów; Jacob Klapper, a Holocaust survivor born in Ulanów, recalled being told when he arrived in the United States that Hassenfeld Brothers would employ any survivor from Ulanów, no questions asked. Hassenfeld Brothers' first popular toy was Mr. Potato Head, which the company purchased from George Lerner in 1952. In 1954, the company became a Disney major licensee.

In 1960, Henry died and Merrill took over the parent company, and his older brother Harold ran the pencil-making business of Empire Pencil. Hassenfeld Brothers expanded to Canada with Hassenfeld Brothers (Canada) Ltd. in 1961.

In 1962, Hasbro purchased the former Potter & Johnston manufacturing company building on Newport Avenue in Pawtucket, Rhode Island. The Pawtucket plant facilities were eventually expanded to over 300,000 square feet.

In 1963 the company introduced Flubber, but reports of sore throats and rashes from the product and knock-offs prompted an investigation by the Food and Drug Administration and a voluntary recall by Hassenfeld Brothers. The company was approached in 1963 to license a toy based on The Lieutenant, which they turned down because they did not want to be tied to a possibly short-lived television series. Instead, Hassenfeld Brothers produced the G.I. Joe toy in 1964 which they termed an "action figure" in order to market it to boys who would not want to play with dolls. In 1964 and 1965, G.I. Joe accounted for two-thirds of Hassenfeld's sales.

Hasbro Industries

The company had previously sold toys under the Hasbro trade name, and it shortened its name to Hasbro Industries on July 12, 1968, and sold a minor stake in the corporation to the public. The Vietnam War was at its height in 1969, so Hasbro redesigned GI Joe to be less militaristic and more adventure-oriented. Its promotional efforts included the catchphrase "Boy Oh Boy! It's A Hasbro Toy!" in television commercials and print ads. Also in 1969, Hasbro bought Burt Claster Enterprises which produced "Romper Room" and had just begun a Romper Room toy line. A month-long Teamsters strike and Far Eastern supplier troubles caused the company to post a $1 million loss for the year.

In 1970, Hasbro began a plan of diversification and opened the Romper Room Nursery School franchise chain to cash in on President Richard Nixon's Family Assistance Plan which subsidized day care for working mothers. By 1975, the company had ended the nursery chain. Hasbro also entered the cookware field with the Galloping Gourmet line based on a television cooking show.

Two new 1970s toys were public relations disasters. One of the toys was named Javelin Darts which were similar to the ancient Roman plumbata. On December 19, 1988, the Consumer Product Safety Commission banned lawn darts from sale in the United States due to their hazards as a flying projectile with a sharp metal point causing multiple deaths. The other toy was named The Hypo-Squirt, a hypodermic needle-shaped water gun tagged by the press as a "junior junkie" kit. Both were recalled. Romper Room and its toy line had continued success, although Action for Children's Television citizens group considered the program to be an advertising channel for toys.

Read the full text

Merrill Hassenfeld took over as CEO in 1974, and his son Stephen D. Hassenfeld became president. The company became profitable once again but had mixed results due to cash flow problems from increasing the number of toys in the line to offset G.I. Joe's declining sales. Hasbro ended the G.I. Joe line in 1975 because of the rising prices of plastic and crude oil. In 1977, Hasbro's losses were $2.5 million, and the company held a large debt load. That same year, Hasbro acquired licensing rights to Peanuts cartoon characters. With the financial situation poor, Hasbro's bankers made the company temporarily stop dividend payments in early 1979. The toy division's losses increased Harold Hassenfeld's resentment regarding the company's treatment of the Empire Pencil subsidiary as Empire received lower levels of capital spending relative to profits than did the toy division.

With Merrill's death in 1979, Harold did not recognize Stephen's authority as the successor to the chairman and CEO position. As a solution, Hasbro spun off Empire Pencil in 1980, which was the nation's largest pencil maker, with Harold trading his Hasbro shares for those of Empire. Stephen then became both the CEO and chairman of the board. Between 1978 and 1981, Stephen reduced the Hasbro product line by one-third and its new products by one-half. Hasbro focused on simple, low-cost, longer life-cycle toys like Mr. Potato Head. Hasbro thus stayed out of the electronic games field which went bust in the early 1980s.

In 1982, Hasbro revived its G.I. Joe line with the help of Marvel Comics, as an anti-terrorist special forces team based on current events. Following an interest in Takara's Diaclone and Micro Change toylines in the 1983 International Tokyo Toy Show, the company licensed the toylines and subsequently launched the successful Transformers toy line along with a children's animated TV series two years later. With the toys and TV series being popular, Stephen Hassenfeld posed with the toys for a People magazine cover photo.

In 1982, Hasbro produced the successful toy franchise My Little Pony. In 1983, they purchased GLENCO Infant Items, a manufacturer of infant products and the world's largest bib producer, and Knickerbocker Toy Company, a struggling Warner Communications subsidiary. Hasbro paid 37% of its stock to Warner, which was paid into Hasbro's executive-controlled voting trust, and also received a cash infusion. In 1984, Alan G. Hassenfeld took over as president from his brother Stephen, who continued as CEO and chairman. That same year, the company was the nation's sixth best-selling toymaker, and then acquired the Milton Bradley Company, which was the nation's fifth best-selling toymaker. This brought The Game of Life, Twister, Easy Money, and Playskool into the Hasbro fold and on September 10 transformed Hasbro into Hasbro Bradley. Stephen Hassenfeld became the merged company's president and CEO, with Milton Bradley chief James Shea Jr. taking the chairman position. However, the executives clashed and Shea left after a few months, and Stephen and Alan returned to their previous positions.

1985–2007

On June 6, 1985, the company changed its name again to just Hasbro, Inc. The Jumpstarters toys were the subject of a lawsuit in 1985 when Hasbro sued a toy manufacturer for selling toys based on their Transformers design. Hasbro won the suit.

In the mid-1980s, Hasbro moved past Mattel to become the world's largest toy company. Hasbro then moved to outsell Mattel's Barbie in the fashion doll market with the 1986 introduction of Jem, a record producer/rock musician dual identity fashion doll. Jem initially posted strong sales but plummeted and was withdrawn from the market in 1987. Hasbro followed up in 1988 with Maxie, a Barbie-sized blonde doll, so that Barbie clothing and accessories would fit. Maxie lasted until 1990.

Under Alan's initiative in the late 1980s, Hasbro moved to increase international sales by taking toys overseas that had failed in the US market and selling them for as much as four times the original price. This increased international sales from $268 million in 1985 to $433 million in 1988.

In 1988, Hasbro purchased part of Coleco Industries' indoor and outdoor children's furniture and ride-on toy product lines for $21 million including two just-closed manufacturing plants in Amsterdam, New York. In July 1989, Hasbro acquired bankrupt Coleco for $85 million. Stephen Hassenfeld died later that year with the company having gone from sales of $104 million in the year he took control to 1989 sales of over $1.4 billion.

Alan succeeded Stephen as chairman and CEO. In 1991, Hasbro purchased Tonka Corp. for $486 million, along with its units Parker Brothers, the maker of Monopoly, and Kenner Products. Milton Bradley and Parker Brothers were merged into one division. Alan moved to expand Hasbro overseas with new units in Greece, Hungary, and Mexico.

Alan saw the Far East as an important market to expand. In 1992, Hasbro purchased Nomura Toys Ltd. in Japan, and majority ownership of Palmyra, a Southeast Asian toy distributor. These increased the proportion of international sales from 22% in 1985 to 45% ($1.28 billion) in 1995. In 1993, Hasbro lost its bid for J. W. Spear & Sons, a U.K.-based game maker, to Mattel.

In the US, Hasbro's growth since 1980 was from acquisitions and the leveraging of the new assets. New product development was not as successful except for film and TV tie-in product lines with Jurassic Park and Barney. Thus, US sales were stagnant in the early 1990s, falling from 1993 to 1995. To turn domestic performance around in 1994, Hasbro merged the Hasbro Toy, Playskool, Playskool Baby, Kenner, and Kid Dimension units into the Hasbro Toy Group. Meanwhile, Mattel purchased Fisher-Price and retook the top spot in the toy industry.

Hasbro Interactive was formed late in 1995 to allow Hasbro to enter the video game market, with its first major release being the Monopoly game on CD-ROM. Mattel also proposed a merger that year, but was turned down by the Hasbro board in 1996 due to antitrust issues and Justice Department investigation into exclusionary policies between toy manufacturers and toy retailers, particularly Toys "R" Us.

In 1998, Hasbro bought Avalon Hill for $6 million and Galoob for $220 million. That same year, Milton Bradley merged with Parker Bros. to form Hasbro Games. In 1999, Hasbro paid $325 million for rights to Pokémon toys. The same year, Wizards of the Coast was bought in a deal worth $325 million. Wizards of the Coast is now a subsidiary of Hasbro and has Avalon Hill as its division. In 2001 money-losing Hasbro Interactive was sold to Infogrames, a French software concern, for $100 million. Hasbro entered the building block toy with its Built to Rule line in 2003, which did not hold together well or were too hard for the targeted age group, thus ended in 2005.

In 2004, the company entered into a deal with Paramount Home Entertainment to release its programs based on its games and toys on VHS and DVD.

In 2006, Hasbro released the Hasbro iON, an educational home video game console.

2008–2018

In 2008, Hasbro acquired game maker Cranium, Inc. for $77.5 million. The deal was announced on January 4 and closed on January 25.

Hasbro and Universal Pictures signed an agreement in February 2008 to derive four films from seven Hasbro properties for production. In May, Bennett Schneir was hired to lead its Hasbro Films division, while Hasbro also reacquired series based on their properties from Sunbow Productions.

The year of his promotion to CEO of Hasbro, Brian Goldner was named CEO of the year by News Corporation affiliate website MarketWatch.com. Goldner became the first person not from the founding Hassenfeld family to hold the position.

In 2009, the Milton Bradley and Parker Bros. brands were retired after 25 years and eighteen years of Hasbro ownership respectively. That same year, Hasbro Studios was formed for TV development, production and distribution. On December 11, 2012, Hasbro transferred all entertainment divisions to Hasbro Studios, including their LA-based film group, and Cake Mix Studio, the company's Rhode Island–based producer of commercials and short form content.

Hasbro collaborated with Discovery on The Hub, a cable television network targeting younger children and families, which launched on October 10, 2010. The venture found unexpected success with the revival of the My Little Pony franchise, My Little Pony: Friendship Is Magic, which became the network's highest-rated program and attracted a significant cult following among teens and adults. The Hub was renamed Hub Network in 2013, and was rebranded again as Discovery Family on October 13, 2014. In 2013, Hasbro renewed its deal to produce Marvel Comics and Star Wars toys through at least 2020.

In 2011, Greenpeace accused Hasbro of purchasing paper for its packaging from ancient forests in Indonesia. Hasbro changed its paper purchasing policy, earning the company praise from Greenpeace executive director Phil Radford, who said: "The new Hasbro policy will also increase the recycled and Forest Stewardship Council (FSC) certified paper in its toy packaging. Hasbro's new commitments are great news for Indonesian rainforests and the people and wildlife that depend on them."

By April 2011, Hasbro started 360 Manufacturing Services, a contract OEM game manufacturing operating out of Hasbro's nearly 1,000,000-square-foot manufacturing facility in East Longmeadow, Massachusetts, United States. Having been absent from the building block market since the failure of the Built to Rule line, Hasbro re-entered the market with the Kre-O line in late 2011, starting with some Transformers-based sets.

In 2012, Hasbro received a $1.6 million tax credit from the state of Rhode Island with a promise to create 245 new jobs in the state. Instead, they laid off more than 125 workers. This was followed in 2013 with further layoffs of North American workers, amounting to 10% of its salaried employees. Meanwhile, CEO Brian Goldner signed a new five-year contract. As of fiscal year 2012, Goldner had a total calculated compensation of $9,684,285. On July 9, 2013, Backflip Studios sold a 70% stake in the company to Hasbro for $112 million in cash.

On November 6, 2012, it was rumored that Disney was discussing a multi-billion dollar deal to acquire Hasbro. While Hasbro declined to discuss the rumor, advisors stated there was "absolutely nothing going on" they knew of between the two companies. Additionally, financial analysts said the deal was illogical, as the rumor came out just a week after Disney had bought out Lucasfilm.

Hasbro was named by Fortune magazine as one of the top 100 companies to work for in 2013, citing that the "company enhanced its vacation policy by giving new employees three weeks off in their first year instead of having to wait five years."

On November 12, 2014, it was reported that Hasbro was in talks to buy DreamWorks Animation. The proposal reportedly calls for the combined company to take the name "DreamWorks-Hasbro" and for Jeffrey Katzenberg to become its chairman, but as a matter of policy, neither Hasbro nor DreamWorks publicly comment on mergers and acquisitions. Two days later, the talks were reported to have fallen through. The company has been owned by Comcast subsidiary NBCUniversal since 2016.

On July 14, 2015, the company announced the intent to sell its last two factories, in Waterford, Ireland and East Longmeadow, Massachusetts (including its 360 Manufacturing Services), to Cartamundi. The deal was set to close in sixty days. Hasbro signed a five-year deal with Cartamundi to produce their board games at the East Longmeadow plant.

With Mattel adding two competing lines, and the expiration of their Disney Princess license at the end of 2015, Disney gave Hasbro a chance to gain the license given their work on Star Wars, which led to a Descendants license. DCP was also attempting to evolve the brand from one of them less as damsels and more as heroines. In September 2014, Disney announced that Hasbro would be the doll licensee for the Disney Princess line starting on January 1, 2016.

On July 13, 2016, Hasbro acquired Dublin-based Boulder Media Limited and placed it under the control of its chief content officer. Hasbro announced that it would launch its own convention, named HasCon, and featuring "all things Hasbro" in 2016, with the inaugural event being held at the Rhode Island Convention Center in September 2017.

On November 15, 2017, Mattel rejected an offer from the company. At the time, Mattel's worth was $5 billion, while Hasbro's worth was about $11 billion. On February 27, 2018, Variety reported in a detailed article that Hasbro came close to buying Lionsgate (now Starz Entertainment), exploring options to expand its entertainment division and bolster its content production capabilities due to interest in film and television ventures, but the deal fell through.

2018–2021

On February 16, 2018, Saban Brands appointed Hasbro as the global master toy licensee for Power Rangers with a future collaboration and option to purchase the franchise. On May 1, 2018, Hasbro agreed to purchase Power Rangers and other entertainment assets from Saban Brands for $522 million in cash and stock with the licensing fee recently paid with credit. The sale, which also collaborated with My Pet Monster, Popples, Julius Jr., Treehouse Detectives and additional properties, was expected to close in the second quarter until it was finished with Saban's collab. On October 19, 2018, the company announced plans to cut jobs amounting to less than 10% of its 5,000-plus global workforce in response to changes in how consumers buy toys.

In 2018, Hasbro signed a number of licensing agreements for hospitality deals based on Hasbro brands. On May 1, 2018, the Monopoly Mansion hotel agreement was announced by Hasbro, with M101 Holdings overseeing construction and M101's Sirocco Group assigned to manage the hotel when it opened in 2019. Later in May 23, 2018 launched the lost kitties franschise. Lost Kitties were cat figures hidden in milk cartons. Hasbro granted Kingsmen Creatives a license to build a chain of NERF Action Xperience family entertainment centers, with the first to be opened in Singapore in fall/winter 2019. In November, the company issued a license for family entertainment centers to Kilburn Live, who were to launch a new division for the centers. That December, the company granted a license for theme parks to Imagine Resorts and Hotels, co-founded by Bruce Neviaser. Neviaser had previously co-founded Great Lakes Companies, which launched Great Wolf Resorts indoor waterpark resorts. On December 18, 2019, Hasbro and West Edmonton Mall announced that Galaxyland would get a makeover, with rides being redone and renamed Hasbro properties. Construction was begun later that month and is ongoing as of 2026.

On August 22, 2019, Hasbro announced its purchase of Entertainment One for about US$4 billion. The deal was completed on December 30, 2019. On October 24, 2019, Hasbro announced the closing of Backflip Studios, while its Wizards of the Coast subsidiary purchased Tuque Games in October. On February 28, 2020, Hasbro announced that Campbell Arnott's former CMO David McNeil had joined the company as the managing director for Pacific operations. On September 30, 2020, Renegade Game Studios announced they had acquired licensing for creating tabletop games for multiple Hasbro brands. Several of the games would be using the 5E role-playing system owned by Wizards of the Coast.

From Wikipedia’s article on Hasbro, shared under CC BY-SA 4.0.7

Leadership

Who has led Hasbro, and when. Pick a name to see everywhere that person has worked.

Board members and other officers (54)

Products and brands

  • Littlest Pet Shop
  • Monopoly
  • Playskool
  • Transformers
  • board game
  • card game
  • electronic game
  • role-playing game
  • sports equipment
  • tabletop role-playing game
  • toy
  • video game
  • wargame

Listed on Wikidata.1

Subsidiaries

Consumer products

Hasbro Games (formerly named as Hasbro Gaming)

Avalon Hill (brand)

Hasbro Retro Arcade

HasLab (defunct in 2012, re-established in 2018)

Read the full text

Hasbro Pulse

Playskool

Tonka

Entertainment

Hasbro Entertainment

Discovery Family (40% with Warner Bros. Discovery Global Linear Networks)

Astley Baker Davies (70%)

Left Foot Blue

Cake Mix Studios

SCG Characters LLC

SCG Power Rangers LLC

SCG Luna Petunia LLC

Treehouse Detectives LLC

Saban Brands Voyagers LLC

Lumee (joint venture with Animaj SAS)

Hasbro Music

Sixth Wall Studio

Wizards & Digital

Wizards of the Coast

Archetype Entertainment

D&D Beyond

Invoke Studios

Mirrorstone Books

Divested/Defunct

Allspark (formerly Hasbro Studios, LLC, folded into Entertainment One)

Allspark Pictures (formerly Hasbro Films/Hasbro Film Group, folded into Entertainment One)

Atomic Arcade

Boulder Media (sold to Princess Pictures)

Backflip Studios (70%) (known for making the popular mobile games Paper Toss and Graffiti Ball)

Claster Television

Cranium, Inc.

Empire Pencil

Entertainment One (sold to Lionsgate (now Starz Entertainment) in 2023, renamed Lionsgate Canada)

Secret Location

The Mark Gordon Company

AutoMatik

eOne Family & Brands (replaced by Hasbro Entertainment)

eOne Films (merged into Lionsgate Films)

Amblin Partners (minority)

Amblin Entertainment

Amblin Television

DreamWorks Pictures

Makeready

Momentum Pictures

Les Films Séville

Séville International

Sierra/Affinity

eOne Music (sold to The Blackstone Group, renamed MNRK Music Group)

eOne Television (merged into Lionsgate Television)

Daisybeck Studios (United Kingdom)

Whizz Kid Entertainment (United Kingdom)

Blackfin (United States)

Renegade83 (United States)

Round Room Entertainment

eOne UK

Galoob

Hasbro Interactive (Sold to Infogrames Entertainment SA in January 2001, rebranded Infogrames Interactive, Inc. and Atari Interactive, Inc.)

Atari Interactive, Inc.

MicroProse

Kenner Products

Larami (name is now retired and part of the Nerf brand)

Milton Bradley Company

Parker Brothers

Selchow and Righter

Saban Brands

Secret Location

Tiger Electronics

Wrebbit

Toys and games

Hasbro has several brands of toys and games aimed at different demographics. Some of its better-known toy lines (past and present) are:

Hasbro is the largest producer of board games in the world as a result of its component brands, such as Parker Brothers, Waddingtons, Milton Bradley, Wizards of the Coast, and Avalon Hill (all acquisitions since the 1980s). As a result, it has well known and top selling games such as:

Hasbro also produces many variations of most of their games. For example, in addition to original Scrabble, the game is also available as "Scrabble Deluxe Edition", "Scrabble Deluxe Travel Edition", "Scrabble Junior", and "Scrabble Onyx Edition".

Hasbro also offers Game of skill such as:

Bop It

Jenga

They also formerly sold:

Brain Warp and its sister products which include Brain Shift, Brain Bash, Death Star Escape, Hyperslide and Torx.

Bull's-Eye Ball

Hasbro also offers a memory game called Simon which involves memorising sequences of colors and lights.

In 1995, Hasbro began a short-lived video game development and publishing venture called Hasbro Interactive, but disbanded it in 2001 when it was bought by the now defunct Infogrames. Now Hasbro develops video games based on its brands through third-party developers and licensing strategies, notably with major American companies such as Activision, Electronic Arts, and THQ. Following the rise of smartphones and tablet PCs in the 2010s, as well as major video gaming publishers cutting back on releasing games based on licensed IPs for various reasons, such as economic slumps, several of Hasbro's brands were licensed towards mobile game developers such as Gameloft, releasing their games under the label Hasbro Gaming.

On February 25, 2005, Hasbro announced that it would be introducing a musical toothbrush to the market. The Tooth Tunes, released in early 2007, transmits music from the jawbone to the ear when the bristles touch the teeth.

In November 2023, Hasbro signed a licensing deal with Ageless Innovation to design toys and games for people over 65. Hasbro will produce "Generations" versions of known games such as Scrabble, Life, and Trivial Pursuit. The new versions will include larger fonts and game pieces as well as content that is relevant to different generations.

In January 2024, Hasbro launched a new line of Star Wars figures to join The Black Series and The Vintage Collection for the 25th anniversary of The Phantom Menace. The line includes a Destroyer Droid that can roll. In the same month, Hasbro announced a pre-order for a new crowdfunding project; the creation of Omega Prime, a Transformer that is a combination of the Robots in Disguise 2001 iterations of Optimus Prime and Ultra Magnus.

In February 2024, Hasbro announced a new game, Life in Reterra, a Eurogame-style board game created by Eric M. Lang and Ken Gruhl.

From Wikipedia’s article on Hasbro, shared under CC BY-SA 4.0.7

Subsidiaries and ownership

Owners

Subsidiaries

Also owns

Also consolidated

Subsidiaries (Exhibit 21)

  • Allspark Animation LLC Delaware8
  • Hasbro (Schweiz) AG Switzerland8
  • Hasbro Australia Limited Australia8
  • Hasbro Australia Pty Ltd Australia8
  • Hasbro B.V. Netherlands8
  • Hasbro Canada Corporation Nova Scotia8
  • Hasbro Chile LTDA Chile8
  • Hasbro Colombia SAS Colombia8
  • Hasbro Consumer Products Licensing Limited United Kingdom8
  • Hasbro Deutschland GmbH Germany8
  • Hasbro Emerging Markets B.V. Netherlands8
  • Hasbro European Trading B.V. Netherlands8
  • Hasbro Far East LTD Hong Kong8
  • Hasbro France S.A.S. France8
  • Hasbro Holding S.A. Switzerland8
  • Hasbro Hong Kong Limited Hong Kong8
  • Hasbro Iberia, S.L. Spain8
  • Hasbro International Holdings, B.V. Netherlands8
  • Hasbro International Trading B.V. Netherlands8
  • Hasbro International, Inc. Delaware8
  • Hasbro Italy S.r.l. Italy8
  • Hasbro Latin America Inc. Delaware8
  • Hasbro Managerial Services, LLC Rhode Island8
  • Hasbro Netherlands Holdings, B.V. Netherlands8
All 35 listed subsidiaries
  • Hasbro Oyuncak Sanayi Ve Ticaret A.S. Turkey8
  • Hasbro SA Switzerland8
  • Hasbro Studios LLC Delaware8
  • Hasbro Thailand Ltd. Thailand8
  • Hasbro Trading Co. Ltd. China8
  • Hasbro U.K. Limited United Kingdom8
  • Hasbro de Mexico S.R.L. de C.V. Mexico8
  • Hasbro do Brasil Ind E Com Brazil8
  • My Little Pony G5 Productions LLC Delaware8
  • S.A. Hasbro Belgium N.V. Belgium8
  • Sobral Ltd. Bermuda8

From Wikidata.1 Ownership links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); each one cites its LEI record. The subsidiaries the company lists in Exhibit 21 of its annual report, as filed.

Acquisitions

  1. Apr 13, 2022Acquired D&D Beyond1
  2. 2019Acquired Lionsgate Canada1
  3. 2008Acquired Cranium, Inc.1
  4. Sep 1999Acquired Wizards of the Coast1
  5. 1998Acquired Tiger Electronics1
  6. 1995Hasbro Interactive became a subsidiary1
  7. 1991Acquired Kenner Products1
  8. 1991Acquired Parker Brothers1
  9. 1991Acquired Tonka1
  10. 1984Acquired Milton Bradley Company1
  11. 1984Acquired Playskool1
  12. 1969Acquired Claster Television1

Employees over time

  • 20175,0001
  • 20095,8001

Former names

  • HASBRO INCNov 9, 1994 to Jul 2, 20196
  • Hasbro Bradley1984 to 19851
  • Hasbro Industries1968 to 19841
  • Hassenfeld Brothers1923 to 19681

Timeline

  1. Jul 27, 20268-K Executive or director change99
  2. Jul 21, 20268-K Results of operations100
  3. Jun 15, 20268-K Shareholder vote101
  4. May 20, 20268-K Results of operations102
  5. Apr 23, 20268-K Results of operations103
  6. Apr 1, 20268-K Other events104
  7. Mar 12, 20268-K Entered a material agreement; New debt or obligation; Other events105
  8. Feb 20, 20268-K Entered a material agreement; New debt or obligation106
  9. Feb 10, 20268-K Results of operations107
  10. Jan 22, 20268-K Executive or director change108
  11. Oct 23, 20258-K Results of operations109
  12. Jul 23, 20258-K Results of operations110
  13. Mar 1, 2022New chief executive Christian P. Cocks becomes CEO21
  14. Nov 1, 2021New chief executive Richard S. Stoddart becomes CEO22
  15. May 27, 2008New chief executive Brian Goldner becomes CEO23
  16. Nov 26, 2003New chief executive Alfred J. Verrecchia becomes CEO24
  17. 1984Renamed Name changed to Hasbro Bradley1
  18. 1968Renamed Name changed to Hasbro Industries1
  19. 1923Founded Founded in Providence1

Calendar

Coming up

  1. Nov 18, 2026Dividend Ex-dividend; $0.7 a share; paid 2026-12-02.111

When it reported results

  1. Jul 21, 2026Reported quarterly or annual results100
  2. May 20, 2026Reported quarterly or annual results102
  3. Apr 23, 2026Reported quarterly or annual results103
  4. Feb 10, 2026Reported quarterly or annual results107
  5. Oct 23, 2025Reported quarterly or annual results109
  6. Jul 23, 2025Reported quarterly or annual results110
  7. Apr 24, 2025Reported quarterly or annual results112
  8. Feb 20, 2025Reported quarterly or annual results113

Upcoming dates from Nasdaq's calendar; past results from the company's 8-K filings (Item 2.02). The full markets calendar

Filings

549 filings to the SEC since October 2021: 5 annual reports, 15 quarterly reports, 57 major events, 308 insider forms, 29 large holders, 135 other. The latest 20:

  1. Oct 2, 20264 EDGAR
  2. Oct 2, 20264 EDGAR
  3. Oct 2, 20264 EDGAR
  4. Sep 3, 20264 EDGAR
  5. Sep 1, 20264 EDGAR
  6. Aug 31, 2026144 EDGAR
  7. Aug 19, 2026144 EDGAR
  8. Aug 19, 20264 EDGAR
  9. Aug 18, 20264 EDGAR
  10. Aug 18, 20264 EDGAR
  11. Aug 17, 2026144 EDGAR
  12. Aug 13, 20264 EDGAR
  13. Jul 31, 2026144 EDGAR
  14. Jul 31, 2026144 EDGAR
  15. Jul 31, 20264 EDGAR
  16. Jul 30, 20264 EDGAR
  17. Jul 30, 2026144 EDGAR
  18. Jul 30, 202610-Q EDGAR
  19. Jul 29, 20264 EDGAR
  20. Jul 29, 20264 EDGAR

The 549 filings since October 2021 can be filtered by form type and year here when JavaScript is on.

Every filing from the last five years, summarized. The full record is on SEC EDGAR.

Insider trades

30 open-market trades by officers, directors and large owners since October 2021: 2 buys and 28 sales. Grants, option exercises and gifts are left out.

DateWhoTradeSharesPriceValueFiling
Aug 31, 2026Barbacovi HollyChief People OfficerSale5,057$94.20$476.4KForm 4
Aug 19, 2026Hight JohnPresident, WOTCSale11,593$94.63$1.1MForm 4
Aug 17, 2026Hight JohnPresident, WOTCSale11,229$96.29$1.1MForm 4
Aug 7, 2026Hamren ElizabethDirectorSale1,975$92.84$183.4KForm 4
Aug 4, 2026Hamren ElizabethDirectorSale989$90.42$89.4KForm 4
Jul 31, 2026GOETTER GINA MEVP & CFOSale8,265$93.96$776.6KForm 4
Jul 30, 2026Hight JohnPresident, WOTCSale3,186$93.71$298.6KForm 4
Jul 28, 2026GOETTER GINA MEVP & CFOSale11,000$95.44$1.0MForm 4
Jul 28, 2026KILPIN TIMOTHY J.President, Toy, Lic & EntSale20,000$93.12$1.9MForm 4
Feb 26, 2026Cocks Christian PChief Executive OfficerSale196,411$100.33$19.7MForm 4
Feb 20, 2026Barbacovi HollyChief People OfficerSale4,337$100.97$437.9KForm 4
Feb 13, 2026KILPIN TIMOTHY J.President, Toy, Lic & EntSale7,773$103.00$800.6KForm 4
Feb 12, 2026Bunge Jason MChief Marketing OfficerSale2,380$106.03$252.3KForm 4
Feb 12, 2026Cocks Christian PChief Executive OfficerSale181,581$103.86$18.9MForm 4
Feb 12, 2026GOETTER GINA MEVP & CFOSale12,429$103.46$1.3MForm 4
Feb 12, 2026Sibley Tarrant L.EVP, CLO and Corp SecretarySale15,148$104.98$1.6MForm 4
Nov 10, 2025Cochran Hope FDirectorSale4,000$77.24$309.0KForm 4
Aug 28, 2025Thomson Roberta KChief Communications OfficerSale2,500$81.13$202.8KForm 4
Aug 27, 2025KILPIN TIMOTHY J.President, Toy, Lic & EntSale8,557$81.44$696.9KForm 4
Aug 21, 2025Cocks Christian PChief Executive OfficerSale27,800$78.92$2.2MForm 4

All 30 trades can be filtered by person here when JavaScript is on.

From Forms 4 filed with the SEC.

Major holders

Investors who own more than 5% of the shares must tell the SEC: a 13D if they may seek to influence the company, a 13G if they hold passively.

Executive pay

What the company paid its top executives, from the summary compensation table in its proxy statement. Total pay includes salary, bonus, stock and option awards and other pay, as the company valued them.

YearExecutiveAgeSalaryTotal pay
2025Chris Cocks52$1.5M$18.7M123
2025Gina Goetter$1.0M$6.3M123
2025John Hight$725.0K$4.3M123
2025Tarrant Sibley$690.4K$3.6M123
2025Tim Kilpin$850.0K$3.5M123
2024Chief Executive Officer$1.5M$16.8M123
2024Chief Financial Officer and Chief Operating Officer$1.0M$7.3M123
2024President ToysBoard Games, Licensing & Entertainment$850.0K$4.8M123
2024PresidentWizards of the Coast and Digital Gaming$278.8K$4.5M123
2024EVPChief Legal Officer and Corporate Secretary$650.0K$3.5M123
2023Chief Executive Officer$1.5M$15.1M123
2023Chief Financial Officer and Chief Operating Officer$634.6K$5.7M123
2023President ToysBoard Games, Licensing & Entertainment$572.1K$5.3M123
2023EVPChief Legal Officer and Corporate Secretary$619.4K$3.4M123

Held by these funds

The largest holders among investment managers' 13F reports for the quarter ending Jun 30, 2026, the top 25 of 100. Change is in shares since the quarter before.

FundSharesValueShare of the fundChange
BlackRock, Inc.26,694,382$2.2B0.0%+1,388,091
Vanguard Capital Management LLC9,009,485$744.1M0.0%+103,349
Vanguard Portfolio Management LLC7,099,187$586.3M0.0%+68,612
State Street Corp5,966,254$492.8M0.0%+214,338
Geode Capital Management, LLC4,180,542$344.7M0.0%+161,147
Morgan Stanley3,757,982$310.4M0.0%+733,227
Goldman Sachs Group Inc3,537,179$292.1M0.0%+266,809
Bank Of America Corp /de/3,502,335$289.3M0.0%−67,229
Viking Global Investors LP3,107,195$256.6M0.7%−631,707
Invesco Ltd.3,073,395$253.8M0.0%+450,131
UBS Group AG2,827,887$233.6M0.0%+2,067,564
Aqr Capital Management LLC2,674,437$220.9M0.1%−686,800
Point72 Asset Management, L.P.2,113,602$174.6M0.3%+1,216,628
Dimensional Fund Advisors LP2,091,654$172.8M0.0%−225,566
Citadel Advisors LLC2,008,851$165.9M0.1%+791,126
Norges Bank1,820,643$150.4M0.0%New
Fmr LLC1,768,668$146.1M0.0%−573,098
Bank of New York Mellon Corp1,582,892$130.7M0.0%−27,599
Alliancebernstein L.P.1,393,460$130.4M0.0%+57,139
Northern Trust Corp1,526,045$126.0M0.0%+53,310
Charles Schwab Investment Management Inc1,308,192$108.0M0.0%+916
Ameriprise Financial Inc1,194,473$99.3M0.0%+91,720
Epoch Investment Partners, Inc.1,174,887$97.0M0.6%+810
Cooke & Bieler LP1,173,995$97.0M1.1%−113,375
Royal Bank Of Canada1,168,245$96.5M0.0%+765,880

13F reports cover disclosed long positions in U.S. stocks only.

Members of Congress who traded it

9 trades disclosed by members of Congress. “Vs S&P since” is the stock’s change since the trade minus the S&P 500’s.

DateMemberTradeAmountVs S&P sinceFiling
Mar 27, 2026Alan ArmstrongRepublican, SenateBuy$1,001 - $15,000−10.6%Report
Oct 31, 2025Lisa C. McClainRepublican, HouseSale$1,001 - $15,000−15.8%Report
Oct 30, 2025Lisa C. McClainRepublican, HouseBuy$1,001 - $15,000+15.0%Report
Oct 30, 2025Lisa C. McClainRepublican, HouseSale$1,001 - $15,000−15.0%Report
Jun 17, 2025Lisa C. McClainRepublican, HouseBuy$1,001 - $15,000+16.6%Report
Apr 1, 2025Julie JohnsonDemocratic, HouseSale$1,001 - $15,000−20.8%Report
Jan 15, 2025Julie JohnsonDemocratic, HouseBuy$1,001 - $15,000+45.0%Report
Jan 31, 2023Lois FrankelDemocratic, HouseSale$1,001 - $15,000+23.6%Report
Mar 2, 2020Katherine M. ClarkDemocratic, HouseSale$1,001 - $15,000+125.6%Report

Members report amounts as ranges, not exact figures. Returns are price-only (no dividends).

SEC filer profile

How Hasbro is registered with the Securities and Exchange Commission, from its EDGAR record and the cover page of its latest annual report.

  • Name on EDGARHASBRO, INC.2
  • CIK0000046080
  • Employer ID (EIN)05-015509020
  • Filer statusLarge accelerated filer not an emerging growth company; not a smaller reporting company; not a shell company20
  • Incorporated inRhode Island20
  • Fiscal year endsDecember 272
  • Industry code (SIC)3944 Games, Toys & Children's Vehicles (No Dolls & Bicycles)2
  • SEC reviewing officeOffice of Manufacturing, Division of Corporation Finance2
  • Business address1027 Newport Avenue, P O Box 1059, Pawtucket, RI 028612
  • Mailing address1027 Newport Avenue, Pawtucket, RI 02861-02002
  • Phone40143186972
  • Shares outstanding141,044,467 as of Jul 20, 202617
  • Public float$10.3B as of Jun 27, 202520
  • AuditorKPMG LLP, Providence, Rhode Island PCAOB ID 185; it also attests to the company’s internal control over financial reporting20
  • On EDGAR sinceFeb 9, 19942
  • Filings2,770 in all: 4 (1,725), 8-K (312), SC 13G/A (117), 10-Q (98), 3 (43), SC 13G (40), DEFA14A (39), DEF 14A (32)2
    All 53 form types

    DFAN14A (29), UPLOAD (28), 10-K (26), 11-K (26), 144 (24), 4/A (24), CORRESP (18), 5 (17), S-8 (17), ARS (16), 424B2 (13), SD (13), SCHEDULE 13G/A (10), FWP (9), 10-K405 (7), 424B5 (7), CT ORDER (7), S-3/A (7), SC 14D1/A (7), POS AM (5), S-3 (5), SC 13D/A (5), 8-A12B (4), S-3ASR (4), 10-Q/A (3), 424B3 (3), PRE 14A (3), PX14A6G (3), SCHEDULE 13G (3), DEFC14A (2), POSASR (2), SC 13D (2), SC 14D1 (2), SC TO-I/A (2), 11-K/A (1), 25 (1), 3/A (1), 305B2 (1), 8-K/A (1), CERTNAS (1), NT 10-Q (1), PREC14A (1), PRRN14A (1), RW (1), SC TO-I (1)

  • Latest filingsAnnual report (10-K) Feb 25, 2026
    Quarterly report (10-Q) Jul 30, 2026
    Proxy statement (DEF 14A) Apr 17, 2026
    Latest 8-K (8-K) Jul 27, 2026

Securities registered for trading

ClassSymbolExchange
Common StockHASThe NASDAQ Global Select Market

From the cover page of the 10-K filed Feb 25, 2026 (Section 12(b) of the Exchange Act).20

Risk factors and legal proceedings

The risks Hasbro names in Item 1A of its 10-K filed Feb 25, 2026: 34 risks under these headings, as written.20

  • Strategic Risks Related to Our Business
  • Our business will suffer if we are not successful in executing our business strategy.
  • Our business will suffer if we are unable to develop, publish and commercialize digital games.
  • We may not realize the full benefit of our licenses from third parties if the licensed material has less market appeal than expected, if revenue from the licensed products is not sufficient to earn out the minimum guaranteed royalties or if licenses are not renewed.
  • Third party licensees and partners of our brands may fail to honor their obligations to us or their actions may put us at risk.
  • Consumer interests change quickly and acceptance of our product offerings are influenced by technological and outside factors, making it difficult to design and develop innovative products and other offerings which are and will continue to be popular with children, families, fans and audiences.
  • Failure to achieve our anticipated cost-savings may impact our ability to operate efficiently and profitably.
  • If we are unable to compete effectively with existing or new competitors, our revenues, market share and profitability could decline.
  • We may not realize the anticipated benefits of acquisitions, dispositions or investments in joint ventures, or those benefits may be delayed or reduced in their realization.
  • Operational Risks Related to our Business
  • Our business may be harmed by the imposition or threat of tariffs, including reciprocal or retaliatory tariffs, in markets in which we operate which could increase our product costs and other costs of doing business, reduce or delay purchases, impact consumer spending, or lower our revenues and earnings.
  • An inability to develop, introduce and ship planned products, product lines and new brands in a timely and cost-effective manner could result in excess inventory, a shortage of products or otherwise damage our business.
The other 24 risks
  • If we are unable to navigate through global supply chain challenges, our business may be harmed.
  • If we are unable to expand our direct-to-consumer relationships, our business may be harmed.
  • The concentration of our customer base means that economic difficulties or changes in the purchasing or promotional policies or patterns of our major customers could have a significant impact on us.
  • Our substantial business, sales and manufacturing operations outside the U.S. subject us to risks associated with international operations.
  • Our reliance on third-party manufacturers presents risks to our business.
  • Our dependence on third-party relationships with studios, content producers and distribution channels to develop and distribute digital games and entertainment content is critical to our business.
  • If our vendors or third-party outsourcing partners fail to perform, our business may be harmed.
  • Our success is dependent on the efforts and dedication of our officers and other employees.
  • Our business may be harmed if we are unable to protect our critical intellectual property rights.
  • Failure to successfully operate our information systems and implement new technology effectively could disrupt our business or reduce our sales or profitability.
  • If our electronic data is compromised our business could be significantly harmed.
  • Global and Economic Risks Relating to our Business
  • Economic conditions could impact discretionary consumer spending and harm our business and financial performance.
  • Inflation and other adverse economic conditions in the markets in which we and our consumers, customers, employees, suppliers and manufacturers operate could negatively impact our ability to produce and ship our products, and lower our revenues, margins and profitability.
  • Public health crises may disrupt our business.
  • Financial Risks Relating to our Business
  • Our quarterly and annual operating results may fluctuate due to seasonality in our business.
  • We have had and may in the future have significant impairment charges that adversely affect our net earnings.
  • Changes in foreign currency exchange rates can significantly impact our reported financial performance.
  • Our indebtedness may limit our availability of cash, cause us to divert cash to fund debt service payments or make it more difficult to take certain other actions.
  • If we were unable to obtain or service our other external financings, or if the restrictions imposed by such financing were too burdensome, our business would be harmed.
  • Changes in, or differing interpretations of, income tax laws and rules, and changes in our geographic operating results, may impact our effective tax rate.
  • Governmental and Legal Risks Relating to our Business
  • We are subject to various government regulations, violation of which could subject us to sanctions or otherwise harm our business. In addition, we could be the subject of future product liability suits or product recalls, which could harm our business.
  • We are involved in litigation, arbitration or regulatory matters where the outcome is uncertain and which could entail significant expense.

Legal proceedings

On November 13, 2024, West Palm Beach Firefighters’ Pension Fund ("Lead Plaintiffs") filed a putative class action lawsuit in the U.S. District Court for the Southern District of New York alleging violations of Sections 10(b) and 20(a) of the Securities and Exchange Act of 1934 (the "Exchange Act") and certain rules promulgated thereunder. On November 26, 2025, Lead Plaintiffs filed an amended complaint on behalf of all persons and entities that purchased the Company’s securities between September 16, 2021 and October 26, 2023, inclusive (the “Alleged Class Period”). The amended complaint alleges violations of Sections 10(b) and 20(a) of the Exchange Act. In the amended complaint, Lead Plaintiffs allege that members of the putative class suffered losses as a result of Defendants’ false or misleading statements regarding the growth and success of Magic: The Gathering (“Magic”) card sets, including statements attributing Magic’s growth to a consumer-driven “segmentation” strategy, during the Alleged Class Period. Defendants moved to dismiss the amended complaint on February 6, 2026. The Company intends to vigorously defend against these claims. Due to the early stages of this matter, the Company is unable to estimate a reasonably possible range of loss, if any, that may result from this matter.

The opening of Item 3, Legal Proceedings.20

Sources

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