Private company

2K Marin

Logo: Take-Two Interactive, Public domain, via Wikimedia Commons3

American video game developer

2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.2 It is part of Take-Two Interactive.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 21, 2026.

Overview

Dec 17, 2007Founded1
  • Industryvideo game industry1
  • HeadquartersNovato1

2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.2

Corporate structure

2K Marin is part of a group headed by Take-Two Interactive. 168 entities, 24 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries listed in Exhibit 21 of annual reports filed with the SEC; subsidiaries, stakes and holdings from Wikidata (CC0). Each entity in the chart links to its source.

The story

The formation of 2K Marin was announced on December 17, 2007. The studio was spun out of 2K, a publishing subsidiary of Take-Two Interactive, to develop a second installment in the BioShock series, following disputes with Ken Levine, the director of the first game.

In April 2010, for the development of XCOM (later The Bureau: XCOM Declassified), sister studio 2K Australia adopted the 2K Marin name. The studio dropped the 2K Marin label in November 2011 and returned to the previous 2K Australia name, this time for BioShock Infinite.

On October 17, 2013, 2K announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees. All remaining developers were to be shifted to an unnamed 2K studio founded with Rod Fergusson. That studio, like 2K Marin based in Novato, was announced by Fergusson in September that year. Some former employees agreed that 2K Marin was "essentially closed" due to these layoffs, as the employee count had sunk to zero. 2K Marin was shut down silently, and the closure has not been publicly acknowledged by 2K.

Despite this, Take-Two Interactive's chairman and chief executive officer, Strauss Zelnick, stated in May 2014 that 2K Marin was still active, and that future BioShock games would be developed at the studio. 2K later announced in December 2019 that the new BioShock game was being developed by a new internal studio, Cloud Chamber, which had taken over the old 2K Marin spaces.

From Wikipedia’s article on 2K Marin, shared under CC BY-SA 4.0.4

Subsidiaries and ownership

Parent company

Owners

From Wikidata.1

Timeline

  1. Oct 17, 2013Dissolved Dissolved1
  2. Dec 17, 2007Founded Founded1

Sources

The numbers on this page point here. Each one links to the record it came from.

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